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Project Manager Software

Location:
Cambridge, Ontario, Canada
Posted:
April 19, 2018

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Resume:

Jay Littman

** **** ******

Cambridge, Ontario N*S 3M7

Telephone: 519-***-****

Email: ac46w0@r.postjobfree.com

LinkedIn: https://www.linkedin.com/in/jaylittman

PROFESSIONAL SUMMARY

An Agile Software Project Manager and Alliance Certified ScrumMaster® 000280500 with several years experience combining program, project management and software development engineering expertise

Agile Software Development using Scrum, responsible for budgeting, planning, controlling and reporting of status to management

Adept at taking software projects from concept through to completion

Demonstrated ability to turn challenges into solutions that yield profitable results using a combination of creative vision and proven expertise in business solutions

Competent people manager, building strong relationships between management and clients

Expertise in conducting design reviews, creating contingency plans, and maintaining budgets

Expertise in building an organization, developing people, getting them to be creative, committed and accountable, getting the job done quickly with practical, interesting solutions

TECHNICAL SKILLS

Microsoft Office (Excel, Word, Project, PowerPoint, Outlook, Visio, Access), Visio and JIRA

PROFESSIONAL WORK EXPERIENCE

Software Development Manager January 2017 – June 2017

S&P Data Hamilton, Ontario

Managed daily, seven developers responsible for designing, coding, and maintaining the operation of the database-driven ASP.NET and C# applications with specific emphasis on usability, performance, and scalability, web development technologies, ASP.NET, C#, Java Scripting and MS SQL.

Interfaced with Architects, and Infrastructure Specialists, to develop a software architecture sustainable for S&P Data’s future business goals.

ScrumMaster and lead the development efforts of autonomous and highly aligned developers towards their goal and fostered a culture of continuous improvement in all areas of technology and instilled the principles of this culture in a team of seven developers and retained ownership of backlog planning, process control, development, testing, quality assurance, release management and maintenance.

Assisted with .NET and database architecture solutions by studying existing technology architecture and assisted with road-mapping future application architecture based on best practices.

Established and enhanced development policies, procedures, and standards and enforced their implementation with the team of developers. Identified full project scope and set effective development milestones and deadlines for the team.

Hired and built a professional development team of seven, with a focus on quality driven development capabilities and best practices of the SDLC. Continuously assessed the team's current situation and adapted planning tools, Agile methodologies, and communication channels to ensure successful, sustainable delivery.

Monitored developer performance, established plans for improvement, conducted reviews in conjunction with management and worked hand-in-hand with the development team in resolving software related issues.

Producer (Software Project Manager) July 2016 – December 2016

Marble Media (consulting contract) Toronto, Ontario

Youth Media Alliance nomination for Best Cross-Platform Interactive Content for Driving Me Crazy

ScrumMaster for 3 Software Development projects from the begin to the end simultaneously

Being responsible as needed to make critical decisions leading to the success of the projects

Updating key stakeholders on the progress of the project at regular intervals

Opie's Home, 2018 Best Cross-Platform Project, Children’s and Youth

Managing the software production process from beginning to the end

Directing the mobile platforms for iOS, Android and HTML5

Using the Unity development environment for iOS projects

Managing the production of freemium mobile projects

Ensure projects are delivered on-time and on budget

Motivation and management of production team

Assist in finding new team members as needed

Oversee analytics with the game design lead

Management of the project through JIRA

Using Spine animation for HTML5

Software Project Manager April 2015 – August 2015

Utilismart Corporation (consulting contract) London, Ontario

Managed and accountable for the delivery of cloud-based Meter Metadata software projects and other projects as assigned from their planning and inception state to its full completion

Tracked all project and business drivers, dependencies, technical solutions, limitations required to achieve desired and optimal project outcomes

Conducted project planning, scheduling, coordination, defined project scope, schedule, objectives, milestones, risks and resources

Identified and secured the appropriate resources required to execute project related tasks

Acted as a single point of contact for clients, partners and internal team members

Managed and act as the point of escalation for project issues and risks

Liaised and coordinated activities with other project managers and department managers

Reported project status to stakeholders on a regular basis and manage their expectations

Technical Product Manager, Digital Media December 2013 – February 2014

HBO Latin America (maternity leave consulting contract) Coral Gables, Florida

Communicated, tracked and ensured timely delivery of IT projects using Agile and was the Scrum Master for HBO GO Xbox 360 platform for Latin America. Ran the daily Scrum meetings, refined release planning, defined the Product Backlog with the team. Ensured continued quality assurance as well as any changes to the dependent upstream rights and scheduling systems. Worked with the Product Owner to make trade-off decisions which stories they wanted. Management of the project through JIRA.

Oversaw defect identification, and associated regression and re-testing efforts. Interacted with teams across the company including: business development, programming, graphics, product, operations, engineering, development and quality assurance teams.

Producer (Software Project Manager) January – May 2012

Ganz Studios Woodbridge, Ontario

As the manager of the Mobile Game Production Team, hands-on managed a team of programmers, artists, designers and writers developing game content for Social Networking Games using the Freemium business model for Apple’s Apps Store, FaceBook and other places and platforms on the internet (iOS, Flash and Android).

Scrum Master for the daily meetings, organized the end of the sprint demos, communication with the Product Owner and Stakeholders, refined release planning, defined the Product Backlog with the team. Lead project objectives, provided a framework for communication, and ensure that the project meets quality, schedule and budget requirements. Build a common understanding of the business problem the team is working to solve and a rough idea of the size of the work involved.

Estimated stories that will likely be worked in the next Sprint, created Acceptance Criteria for stories with will likely be worked on in the next sprint. Split large stories that will likely be worked in the next sprint, create new stories, estimate any newly created stories. Management of the project through Jira.

Built the team from 0 to 10 direct reports and managed daily 20 employees.

Software Project Manager (start-up and founding employee) December 2009 – October, 2011

Flextronics, Strategic Products Engineering (Imerj Design) Burlington, Ontario

Participated in the definition and implementation of a new and innovative cross-computing platform using Google Android OS; contributed in all phases of the product’s design, including scoping, architectural design and individual domain contribution. Management of the project through Jira.

Scrum Master and catalyst for the team and organizational effectiveness collaborated with the Product Owner to understand what and then determined the how and build it. Worked with the team in regards to release planning to start building a product Backlog that will be used for the next few sprints. Lead the Story writing workshop with the team to flesh out the initial contest of the product.

Provided a combination of mobile device knowledge, engineering subsystem interdependence and demonstrable design process experience to the position; Managed the design, development, implementation and integration of the following Desktop application with backend servers- Android OS, Email, Messaging, Browser, Calendar, Camera, Music Player, Photo Gallery, Contacts and Phone.

Project Manager December 2008 –July 2009

BlackBerry (Research in Motion) Waterloo, Ontario

Established Marketing and Technical Software Requirements (MRD and SRD) across multiple products to help provide an overall strategy, and lead the development strategy activity.

Systems Analyst Programmer January 2007 – December 2008

University of Miami - Technical Operations Coral Gables, Florida

Managed relational database structures, analyzed data and created reports which resulted in timely decisions by the Office of Financial Aid to award student grants, scholarships and loans.

Senior Producer (start-up) January 2005 – October 2005

Humagade (consulting contract) Pont Rouge, Quebec

Responsible for development projects in the game studio by managing the design, development, art, production schedules, budget, and personnel of handheld and wireless mobile games for the Nintendo DS, GameBoy Advance and Mobile Phones (J2ME and BREW) for casual game demographics.

Built the team from 17 to 40 employees, managed daily 40 employees and had 5 direct reports.

Software Project Manager 2004

C.P. Motion(consulting contract) South Miami, Florida

Enhanced the company’s billing system through design standards that encouraged widespread use of electronic data interchange between health insurance plans, which resulted in decreased cycle-time and in effect reduced costs to the company.

Executive Producer (start-up) 1998 – 2003

iEntertainment Network Cary, North Carolina

Built and drove product management including product releases of the software production schedules, budget, design, and development, of 14 software war game titles (Massively Multiplayer, Online and CD-ROM) simultaneously while maintaining the creative vision of the project, including customer service, quality assurance, and website for each, involving responsibility.

Hired as a 3rd party Producer and promoted to Senior and then to Executive Producer.

Built the team from 0 to 35 employees, managed daily 35 employees and had 5 direct reports.

ORGANIZATIONS

Project Management Institute (PMI®) 2015

Member ID 4298541

Project Management Institute - Canada's Technology Triangle Chapter 2015

Member ID 4298541

Scrum Alliance ® 2013

Membership ID 302067 for 20133033-certified-scrummaster

EDUCATION AND TRAINING

PMP® Exam Boot Camp, Certificate Number 103***-****

PMP® Study 40 Contact hours / PDUs for completing the PMP Prep Course.

Covering all the Project Management Knowledge Areas before taking the

Exam and earning my PMP credentials.

PMstudy.com, Mississauga, Ontario

Scrum Alliance Certified ScrumMaster® 000******-****

Agile Pain Relief, Kitchener, Ontario

Project Leadership, Management and Communication 2009

McMaster University, Centre for Continuing Education, Hamilton, Ontario

Project Management 2009

McMaster University, Centre for Continuing Education, Hamilton, Ontario

Introduction to the Capability Maturity Model Integration (CMMI) 1996

Software Engineering Institute, Carnegie Mellon University, Pennsylvania

Bachelor of Business Administration in Management Information Systems 1987

Florida International University, Miami, Florida



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