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Software Developer

El Paso, Texas, United States
October 27, 2016

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*** *. **** ***** **., #** • El Paso, TX 79922

915-***-**** •


Software developer with 4+ years of training and experience in software, software engineering, software development, software architecture, software development methodology and object-oriented design. Team player making significant contributions to team and individual success.

Technical Skills






Object Oriented Design

Agile Development

Visual Studio 2008 & 2010

Android Development


GitHub / BitBucket

Education and Certification

Bachelor of Science: Game and Simulation Programming

Feb 2014

DeVry University, Austin, TX

Certified Unity Developer Sept 2016

Unity Technologies

Certification ID - 20169UCD932

Professional Experience

Junior Programmer

MyGO Games - Austin, TX

Nov 2014 – Mar 2015

Utilized GameSparks back-end as a service.

Wrote scripts for requests and responses between clients and the server (JavaScript).

Scripted asynchronous play on the server so users could challenge other users (JavaScript).

Work with a designer and artist to put together game-demo and e-commerce app prototypes to show to clients demonstrate the connection between the game and the online storefront (C#).

Programming Intern

MyGO Games - Austin, TX

Aug 2014 – Nov 2014

Worked on a backlogged game project using the Unity3d game engine; a multigame app with a hub-menu and access to multiple mini-games; created gameplay, user interfaces and menu navigation (C#).

Experience in GameSparks back-end as a service platform.

Experience in MongoDB, JSON and JavaScript.


Mass PoC (Proof of Concept)

Sept 2015 - Present

Creating a physics puzzle game for android wherein the user navigates mazes and obstacles using their device’s accelerometers, gyros and a limited set of touch/swipe controls.

Created basic tilt and jerk controls for gravity and acceleration.

Created levels to act as a tutorial and to test controls, game management and scripted objects.


Feb 2013 - Feb 2014

Worked with a team to create 3D platforming puzzle game using Unity3D engine and Razor Hydra.

Created Scripts for puzzles and pieces to incorporate team ideas and code (C#).

Designed game level based on old Cathedral and the H.U.D/Interface.

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