USER INTERFACE DESIGNER
QUALIFICATIONS PROFILE
Highly dedicated and performance-driven game developer, powered with expertise in developing and designing video games. Constantly strive to continue the advancement and growth within the video game industry while promoting comprehension and transferrable skills acquired from education and previous experience. Possess a broad array of original and self-express game concepts and creative layouts, along with functional knowledge in all aspects of marketing various video games and gaming platforms. Display flexibility and ability to multitask within a fast-paced and high-stressed working environment while demonstrating dedication and positive work ethic. Applied exceptional leadership, problem solving, organization, communication, listening, and interpersonal relationship skills to attain pre-established goals.
EDUCATION
BACHELOR OF FINE ARTS IN INTERACTIVE DESIGN AND GAME DEVELOPMENT
Savannah College of Arts and Design (SCAD) Savannah, GA: 2008
Relevant Coursework:
Modeling for Game Development Interactive Web Design Digital Design Aesthetics Animation for Games
Interactive Design and Game Development Concept Development for Games Programming for Interactivity
GAME DESIGNING EXPERIENCE
LEAD DOCUMENT DESIGN AND INTERFACE DESIGN Avatar of the Arena (Isometric MMORPG) 2007-2008
Illustrated the game’s layout for each character and background.
Took charge of writing and designing the game’s manual.
Beta-tested and assured that each character’s statistics and abilities were balanced and unique.
Efficiently designed and developed a game that championed the National Flash Design Competition in 2008 and obtained the runner-up place for best game in show at the Game Developers eXchange (GDX) 2008.
SYSTEM DESIGNER AND NARRATIVE DEVELOPMENT After Evolution (Survival Action) 2007
Generated the entire combat and anomaly system of the game.
Successfully attained play balance.
Thoroughly planned and created the game that won the Applied Game Design category of the Design Competition.
LEAD CONCEPT AND SYSTEMS DESIGN ZOMBIE BALLAD (Survival Game) 2008-2010
Devised every character’s and enemy’s stat sheet and artwork concept.
Conceptualized and formed the game’s combat system.
Planned and produced the user interface (UI) of the game.
LEAD CONCEPT AND DESIGN Warlock (Tactics Board Game) 2006
Carried out the design and creation of a balanced and comprehensive game play.
GAME-RELATED EXPERIENCE
USER INTERFACE DESIGNER / CONCEPT DESIGNER
Bluelightz Los Angeles, CA 05/2010-12/2010
Primarily worked on the development and programming of the user interface of an Android-based application.
Drew and scanned the layout design on paper, and performed final additions through the use of Adobe Photoshop and Illustrator.
GAME ADVISOR
GameStop Los Angeles, CA 06/2005–08/2010
Imparted in-depth and broad gaming knowledge of the latest to relatively oldest video games, as well as of the different gaming consoles and platforms to clients.
Rendered recommendation to customers regarding the game and game console that best suit their standards.
Performed additional duties of marketing and maintaining the store’s products.
TECHNICAL ACUMEN
MICROSOFT OFFICE SUITE: Word Excel PowerPoint FrontPage
ADOBE CREATIVE SUITE: Photoshop Illustrator Flash Dreamweaver Premiere Pro
MODELING SOFTWARE: QuarkXPress Maya 3D Studio max ZBrush Unreal Engine
OTHER EXPERIENCE
SALES ASSOCIATE
Pac Sun Savannah, GA 2008
SHIPPING MANAGER
Digital Graphic Resources Savannah, GA 2005–2007
CUSTOMER SERVICE / REGISTER
Borders Books & Music Los Angeles, CA 2001–2004
RECOGNITION
Designed an artwork called “Battle Impossible” that was been featured in Artwork for Kids in 1998.