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Game Designer / Level Designer

Location:
Lakewood, CA, 90802
Salary:
40,000
Posted:
April 25, 2011

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Resume:

James Riding III

*** * ***** **** #****

Long Beach, CA 90802

916-***-****

********@*****.***

www.jriding3.com

OBJECTIVE To obtain a position in the Video Game industry with responsibilities that effectively utilize

my design, organization and artistic skills.

SKILLS Three-dimensional visualization and modeling skills in Maya and 3ds Max

Image manipulation and texture creation in Photoshop

Terrain sculpting, texture painting and asset placement in Unreal and Big World Editors

Scripting proficiency in Unreal and other proprietary languages

Also proficient in After Effects, Word, Excel, Project, PowerPoint

EXPERIENCE Game Designer 11/09 – Present

Papaya Studio - Game Developer, Irvine, CA 92620

Cartoon Network Punch Time Explosion (3DS)

o Design and scripted all AI behavior through scripting

o Created and maintained documentation for combat system

o Designed single player levels, boss battles, and character signature attacks

o Implemented single player game play through scripting and editor tools

Cars Toon: Mater Tall Tales (Wii)

o Scripted various mini games from start to finish

o Reviewed mini games, gave and received feedback for iteration

o Implemented bug fixes

Ben 10 Ultimate Alien: Cosmic Destruction (PS3, X360, Wii, PSP, PS2)

o Implemented puzzles and boss battles

o Created in game cut scenes for hints and player progression

o Various gameplay implementation including combat encounters

Game Designer 12/08 – 04/09

Meteor Games, Game Developer, West Hollywood, CA 90069

o Designed and documented design goals, player experiences, combat and quests systems

o Developed ideas for game improvement and future expansion

o Tested game functionality, mechanics, and reported bugs for Quality Assurance

Lead Level Designer 02/08 – 04/09

Meteor Games, Game Developer, West Hollywood, CA 90069

o Designed 2D level layout, player experience, points of interest, and functionality

o Utilized 3D level editor to sculpt terrain, paint texture, and place assets

o Managed level design department.

o Delegating assignments, gave critiques, set goals and plans to meet deadlines

o Collaborated with other departments to ensure consistency in design and artistic goals

EDUCATION Bachelor of Science, Game Art and Design 08/02 – 09/07

Art Institute of California – San Francisco, CA



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