Name Mohammed Ali Mohammed Moghazy.
Address * *****-*****
Address * ****** – Amman-Gardens
Cellular +201*********.
E-Mail ***.*******@*****.***
Objectives :
To work in a production environment where I can utilize my experience, artistic skills, technical skills and scientific ideas to contribute to the goals of the organization.
Production Experience :
Responsible for the Design and implementation of the technical aspects in-game effects.
-Expertise with game physics, level design, Game Quality & Optimization, shaders, Lighting and Baking .
-Efficiency in rigging custom cartoon & realistic characters, biped, facial rigs, quadruped, vehicles, creatures, robotics, props, motion capture rigs .
-Using and Writing Mel Scripts
-Strong knowledge and execution of the animation principles.
-Expertise in working with a Motion Builder
-Character Animation using motion capture files in Motion Builder
-Solid understanding of the production processes and pipelines of CG Animation.
-Expertise in Rigging Characters for Games, based on technical limitations of the Game Engines.
-Modeling, texturing, lighting and rendering knowledge.
-Strong foundation in Mathematics, Physics, Programming, Computer Science & Engineering Aspects.
My Old Demo reel:
http://www.youtube.com/watch?v=R_7KLBnsLRc&feature=plcp
Current Research :
-Character Animation using Microsoft Kinect Sensor.
-Self study of cgtoolkit “The Art of Rigging” Series ( Vol1,Vol2,Vol3) it helps prospective technical directors learn how to harness the power of 'MEL' http://www.cgtoolkit.com/