Rob Howell *D Modeler - Environment Artist
Email:******@*****.***
Address:*** **** **.
San Francisco, CA 94109
Website: www.robhow.com
[ Professional Summary ]
Skilled, versatile and passionate 3D artist seeking a position that allows me to create stunning and compelling art. Looking for a work environment that allows for growth and development within a team setting. Throughout my studies I've gained experience creating 3D art in various styles and rendering systems, also have experience in project and team management.
[ Software - Skills ]
2D Software : Photoshop, Illustrator, Flash, After Effects
3D Software : 3DS Max, Maya, ZBrush
Game Engines : Unity, UDK
Code Experience : Actionscript, Unrealscript, and Java
[ Experience ]
Contract Artist : NAVTEQ ( 04/2010 - 05/2010)
Modeled and textured landmarks for use in the Gamebyro Engine
Worked under strict budget of triangles and textures
Freelance Artist : ThinkUp (07/2009 - 04/2010)
Modeled prototype products in 3DS Max
Created conceptual designs for new products
Project Lead : Art Institute of Philadelphia (01/09 - 05/2009)
Managed team members during the creation of short animation
Modeled, lit and textured the Environments and Characters
[ Education ]
MFA Game Design (03/2012)
Academy of Art University, San Francisco, CA
B.S. Media Arts and Animation (09/2009)
The Art Institute of Philadelphia, Philadelphia, PA