Basel Bazlamit
www.baselbazlamit.com
http://vimeo.com/35724928
*********@*****.***
Experience & Employment:
Interned at Pixar Animation Studios (Feb 2005-May 2005)
Worked on a short film from concept to final render, to be used In Pixar
University as an example of production pipe line, using Pixar software
Sony Picture Imageworks – (Layout Artist) (Feb2012-May2012)
“The Amazing Spider Man”
Rough layout, Final Layout, Stereo Cameras Dialing
Dr.D Studios – (Final layout Artist) (Feb 2011-Nov2011)
“Happy Feet II”
Creating and layout of footprints in snow for active and non active characters, displacement fixes, DOF fixes and set layout
Proof inc. – (Previz Environment Artist) (Jul 2010-Dec2010)
“The Amazing Spider Man”
Building and texturing environment sets from concept and location references
Halon Entertainment – (Previz Artist) (Mar 2010-Jun 2010)
“Cowboys & Aliens”
Building and texturing environment sets from concept
Animation of shots including camera, Characters from script and director notes
Café FX – (3D Generalist Artist) (Oct 2009-Jan 2010)
“Alice in Wonder Land”:
Previz & Layout: camera animation and character blocking, Set up of tracked cams in Digital sets and helped with Stereo Cam Set up
TD : Help created procedural cherry blossom trees and topiaries using particle system &XSI ice
Lighting : set up lay out created rigs of lighting and helped look Dev materials
Dimensionalizing : using camera projections on 3D geo to give depth for matt painting in stereo
The Third Floor – (Previz Artist) (Sept 2009-Oct 2009)
“Iron Man II”:
Rough Layout placing cams with tracked cams from plats and compositing into plates
XLT – (Lighter) (Mar 2009-Jul 2009)
“Playmobil – The Secret of Skull Island”
Lighting & Effects
Halon Entertainment – (Previz Artist) (Dec 2005-Feb 2009)
“Avatar: The Last Air bender”
Building, Cleaning, texturing and Lighting environment sets and props from concept art
Animation of shots including camera, Characters, vehicles and Creation and design of VFX
Managing asset library and troubleshooting assets and camera problems
ILM “Zviz” (Consultant) (Dec 2005-Feb 2009)
Previz software, used in Live Action and animation,
suggested new tools and improvements for existing tools, Reviewed, Tested the software
Created Assets used in the software, environments, Characters to vehicles used in “ Red Tails”
Suggested UI improvements and tested usability
“Terminator Salvation”
Modeling of real location and concept environments, vehicles, textured and lit
“G. I. Joe” The Live Action Movie
Building and texturing environment sets and vehicles from concept
Animation of shots including camera, Characters, and vehicles from script and director notes Lighting and preparing scenes to be rendered, and troubleshooting rendering
“Google Lunar X Prize “
Modeling, Texturing, Shaders for a Moon Rover and The moon environment
Lighting The shots to simulate The moon atmosphere, Rendering in Passes
“Halo3” Commercial
Build And helped design the sets which was recreated as a miniature
“The Mummy III”
Build and textured sets for Previz
“X-MEN III”:
Rough Layout placing cams with tracked cams from plats and compositing into plates
“THE KINGDOM”:
Environment Modeling and textures for the shots and animation of camera and vehicles
WET Design – (Render Farm Consultant) (Jan2008-Mar 2008)
Researched, suggested, Tested a render queue management software that works with the company and artists needs
Spark Unlimited – (Environmental Artist) (Oct. 2005-Apr. 2007)
“Turning Point Fall of Liberty”
• Environment Modeling UV mapping, Texturing (Diffuse, Specula, Normal maps, Shade maps, etc.), Materials & shaders in the UT Engine
• Lighting rigs in game from concept art provided
• Created in game cinematic
Skills:
Fine art: Drawing, Painting, Sculpting, HDRI Photography for production, Calligraphy,
Digital:
2D: Photoshop, Illustrator, Painter, After Effects, Nuke, Mari, Fusion, Premiere, Flash, Image Ready.
3D: Maya, XSI, Houdini, massive, Zbrush, Slim, Mental Ray, V-ray, render man, Arnold, Motion Builder,
Platforms: DOS, UNIX, LINUX, Windows, and Mac
Texturing: from concept art, Photos and Painted
Lighting: for film, using HDR based lighting and GI Lighting Riggs
Modeling: 3D hi-res and Low-res environments and Vehicles
Compositing: keying green & blue screen video footage, Compositing 2d & 3d elements into video footage, Rotoscopeing, tracking, and background mattes
Effects: Cloth Simulation Maya Cloth & Syflex, smoke & fire effects using Maya dynamics (Particles, Fluids, Soft & Rigid bodies)
Animation: Rigged & animated 3d characters using key frame & motion capture
Languages: English, Arabic
Education:
• Expression College for Digital Arts
BS in 3d Animation & Visual Effects
• Academy of Art College
3d Animation & Modeling
• Applied Sciences University
Interior Design