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Software Management

Location:
san francisco, CA, 94131
Posted:
July 18, 2012

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Resume:

Basel Bazlamit

www.baselbazlamit.com

http://vimeo.com/35724928

*********@*****.***

Experience & Employment:

Interned at Pixar Animation Studios (Feb 2005-May 2005)

Worked on a short film from concept to final render, to be used In Pixar

University as an example of production pipe line, using Pixar software

Sony Picture Imageworks – (Layout Artist) (Feb2012-May2012)

“The Amazing Spider Man”

Rough layout, Final Layout, Stereo Cameras Dialing

Dr.D Studios – (Final layout Artist) (Feb 2011-Nov2011)

“Happy Feet II”

Creating and layout of footprints in snow for active and non active characters, displacement fixes, DOF fixes and set layout

Proof inc. – (Previz Environment Artist) (Jul 2010-Dec2010)

“The Amazing Spider Man”

Building and texturing environment sets from concept and location references

Halon Entertainment – (Previz Artist) (Mar 2010-Jun 2010)

“Cowboys & Aliens”

Building and texturing environment sets from concept

Animation of shots including camera, Characters from script and director notes

Café FX – (3D Generalist Artist) (Oct 2009-Jan 2010)

“Alice in Wonder Land”:

Previz & Layout: camera animation and character blocking, Set up of tracked cams in Digital sets and helped with Stereo Cam Set up

TD : Help created procedural cherry blossom trees and topiaries using particle system &XSI ice

Lighting : set up lay out created rigs of lighting and helped look Dev materials

Dimensionalizing : using camera projections on 3D geo to give depth for matt painting in stereo

The Third Floor – (Previz Artist) (Sept 2009-Oct 2009)

“Iron Man II”:

Rough Layout placing cams with tracked cams from plats and compositing into plates

XLT – (Lighter) (Mar 2009-Jul 2009)

“Playmobil – The Secret of Skull Island”

Lighting & Effects

Halon Entertainment – (Previz Artist) (Dec 2005-Feb 2009)

“Avatar: The Last Air bender”

Building, Cleaning, texturing and Lighting environment sets and props from concept art

Animation of shots including camera, Characters, vehicles and Creation and design of VFX

Managing asset library and troubleshooting assets and camera problems

ILM “Zviz” (Consultant) (Dec 2005-Feb 2009)

Previz software, used in Live Action and animation,

suggested new tools and improvements for existing tools, Reviewed, Tested the software

Created Assets used in the software, environments, Characters to vehicles used in “ Red Tails”

Suggested UI improvements and tested usability

“Terminator Salvation”

Modeling of real location and concept environments, vehicles, textured and lit

“G. I. Joe” The Live Action Movie

Building and texturing environment sets and vehicles from concept

Animation of shots including camera, Characters, and vehicles from script and director notes Lighting and preparing scenes to be rendered, and troubleshooting rendering

“Google Lunar X Prize “

Modeling, Texturing, Shaders for a Moon Rover and The moon environment

Lighting The shots to simulate The moon atmosphere, Rendering in Passes

“Halo3” Commercial

Build And helped design the sets which was recreated as a miniature

“The Mummy III”

Build and textured sets for Previz

“X-MEN III”:

Rough Layout placing cams with tracked cams from plats and compositing into plates

“THE KINGDOM”:

Environment Modeling and textures for the shots and animation of camera and vehicles

WET Design – (Render Farm Consultant) (Jan2008-Mar 2008)

Researched, suggested, Tested a render queue management software that works with the company and artists needs

Spark Unlimited – (Environmental Artist) (Oct. 2005-Apr. 2007)

“Turning Point Fall of Liberty”

• Environment Modeling UV mapping, Texturing (Diffuse, Specula, Normal maps, Shade maps, etc.), Materials & shaders in the UT Engine

• Lighting rigs in game from concept art provided

• Created in game cinematic

Skills:

Fine art: Drawing, Painting, Sculpting, HDRI Photography for production, Calligraphy,

Digital:

2D: Photoshop, Illustrator, Painter, After Effects, Nuke, Mari, Fusion, Premiere, Flash, Image Ready.

3D: Maya, XSI, Houdini, massive, Zbrush, Slim, Mental Ray, V-ray, render man, Arnold, Motion Builder,

Platforms: DOS, UNIX, LINUX, Windows, and Mac

Texturing: from concept art, Photos and Painted

Lighting: for film, using HDR based lighting and GI Lighting Riggs

Modeling: 3D hi-res and Low-res environments and Vehicles

Compositing: keying green & blue screen video footage, Compositing 2d & 3d elements into video footage, Rotoscopeing, tracking, and background mattes

Effects: Cloth Simulation Maya Cloth & Syflex, smoke & fire effects using Maya dynamics (Particles, Fluids, Soft & Rigid bodies)

Animation: Rigged & animated 3d characters using key frame & motion capture

Languages: English, Arabic

Education:

• Expression College for Digital Arts

BS in 3d Animation & Visual Effects

• Academy of Art College

3d Animation & Modeling

• Applied Sciences University

Interior Design



Contact this candidate