Mehul D. Desai
*** * ******* **, *********, CA **302
***********@*****.***
www.mehuldesai.com
OBJECTIVE
To work, learn and share the best of my knowledge as a lighting, compositing and effects artist in a 3D animation and
visual effects production house.
ACADEMIC QUALIFICATION
May 2011 MFA - 3D Animation & VFX (Lighting Major)
Academy of Art University, San Francisco, CA
July 2005 Bachelor of Engineering - Computer Science
Atharva College of Engineering, Mumbai University, India.
SKILL SETS
Image Editing Softwares Adobe Photoshop(Advanced)
3D Softwares Maya(Advanced), Houdini(Intermediate), Vue (Advanced)
Renderers Mentalray(Advanced), VRay(Intermediate), Renderman, Mantra
(Novice)
Compositing Softwares Nuke(Advanced), After Effects(Advanced)
Tracking & Matchmoving Matchmover, PF Track, Boujou (Intermediate)
Editing Softwares Final Cut Pro, Adobe Premiere (Intermediate)
Programming Languages MEL(Advanced), C, C++, Python(Intermediate)
OS & Others WIndows, Mac, MS-Office, Shotgun
WORK EXPERIENCE
Related
Lightstream Animation Studios, Petaluma, CA.
Tenure August 2010 – May 2011
Designation - Lighting and Effects Intern
Brief of my Role
Soon to be released TV series for children - "Miles Across the Sea"
- Shot Lighting most of the tiny minnow fish sequences.
- Water wave effect for the opening shot(modelling/texturing/shading/lighting) and some bubbles and ripples effects for
under and above the ocean.
- Rendering out correct AOVs using Renderman/Mental Ray - Maya as per requirement.
- - Compositing for all the lighting shots and the opening sequence.
Live action feature film - "Shark Night 3D"
- Responsible for creating all kind of necessary underwater effects(bubbles, debris, blood, particles) and maintaining
consistency between shots as well as the left and right eye for proper depth in stereoscopy.
- Shading and texturing of the effects particles/fluids
- Rendering proper AOVs using Renderman Studio / Mental Ray - Maya
- Troubleshooting / Helping the effects team for any technical problems
Medical project - "Xolair"
- Lighting, Texturing and Shading for some medical sequences.
- Rendering proper AOVs using Mental Ray - Maya
- Compositing the shots assigned.
Bit Theory Inc., Costa Mesa, CA
Tenure October 2011 - Current
Designation - Jr. Compositor and Lighting/Effects Lead
Brief of My Role
- Worked on paint/roto/clean plating for the 3D conversion process of a soon to be release feature film.
- Developed a tool(STEREOCC) in Nuke which assists in the 2D->3D conversion process and reduces the
artist's work by almost 50% for the stereo paint process.
- Lighting/Effects Lead for a short commercial for the product Zatarain's Rice. Responsible for the Lighting,
Texturing, Shading and Effects for the commercial. Rendering out proper AOVs for compositing the shots using Maya
+Mental Ray.
Projects
--> Compositing Lead and Lighting Artist for an Advertisement of Nissan Cube at the Academy of Art University
under the supervision of Online Director Vince De Quattro
--> Projects in the Compositing for Production class taught at the Academy of Art University by Catherine Tate :
-> Task Force 318 – Student project of Robert Cardoso – Compositing and Effects (Bullet Tracers, Sparks,
Debris,etc.)
-> Hired Gun – Compositing.
Non Related
Infrasoft Tech India Ltd., Mumbai, India
Tenure August 2005 - September 2006.
Designation Executive Software Programmer.
Brief of my Role Infrasoft Tech India Ltd. Is a company dealing with banking solutions. Delphi and Object Pascal
were used as Front End and SQL and ORACLE as backend tools. Worked on several banking modules like Loans,
TDs, several reports of banks, etc. Was involved with projects like Lobby Banking (Touch Screen Banking).
REFERENCES
John Helms - VFX Supervisor (Lightstream Animation Studios - Petaluma, CA) -
****@********************.***
Abo Biglarpour - Lead/ Floor Manager (Bit Theory Inc., Costa Mesa, CA) -***@********.***
Devank Patel - Lighting TA (Dreamworks