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3D Artist/2D Artist

Location:
Vallejo, CA, 94591
Salary:
75,000 a year
Posted:
April 17, 2011

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Resume:

Jay Fitt

**** ****** ******

VALLEJO, CA ***** TEL 510-***-****

EMAIL ********@*****.***

WEBSITE JayFitt.com

Experience

GAME DESIGN INSTRUCTOR, ACADEMY OF ART UNIVERSITY, SAN FRANCISCO, CA 2010-PRESENT

Game design and theory, non-linear storytelling theory, development strategies, and an overview of video game industry practices.

SENIOR ARTIST, FACTORY GAMES, SAN FRANCISCO, CA 2009-2010

Valet Hustle for Iphone Application Game: Design, model, texture, and lighting of three New York City cityscape levels for isometric Iphone game.

SENIOR ARTIST, PRONTO GAMES, EMERYVILLE, CA 2007-2008

Clue for PC online: Created 27 backgrounds for hide and seek game, assisted in the modeling and texturing of hidden objects, responsible for the layout of all scene objects, and managed all outsourced art content.

ENVIRONMENT ARTIST, PERPETUAL ENTERTAINMENT, SAN FRANCISCO, CA 2006

Gods and Heroes: Rome Rising for PC online MMORPG: Terrain layout, texturing, object creation and placement for outdoor regions. Communicated and worked with level designers an object artists to develop and finalize the levels.

LEAD ENVIRONMENT ARTIST/SENIOR ARTIST, SECRET LEVEL, SAN FRANCISCO, CA 2002-2006

America’s Army: Rise of a Soldier for the Xbox: Responsible for leading the art team for the creation and implementation of all environmental content. Worked directly with the lead artist, programmer, and designer for planning, scheduling, and effective execution of tasks.

Magic The Gathering: Battlegrounds for the Xbox and PC: Created arena type environments associated with the “Magic” card game. Responsibilities include modeling, lighting, texturing, and environmental special effects.

SENIOR ARTIST, STORMFRONT STUDIOS, SAN RAFAEL, CA 1999-2002

Lord of the Rings: The Two Towers for the PS2: Environment art for the levels “Gap of Rohan and Plains of Rohan.” Responsible for level layout, models, textures, lighting, portals, and sectors.

The Legend of Alon Dar for the PS2: Created environment art for the “keep” in the level of Orin.

Pool of Radiance: Ruins of Myth Drannor for the PC: Interface art design, including special effects of the main menu.

Lego: My Style for the PC: Organic modeling of lego pieces for preschool and kindergarten edutainment title.

Power Rangers Light Speed Rescue CD-Rom toy product: Modeler and special effects art for interface console.

Hot Wheels turbo Racing for the PS1 and N64: Responsible for modeling and texturing 7 hot wheels vehicles.

Star Trek Deep Space Nine: Harbinger CD-Rom title: Character animation for crew member “Dax.”

GAME DEVELOPER, NEW WAVE ENTERTAINMENT, SAN MATEO, CA 1998-1999

Loony Toons Space Race for N64: Character creation and animation, environment modeling/texturing, level layout, and special effects.

3D ARTIST, FATHOM PICTURES, SAUSALITO, CA 1995-1997

Dreggs for PC Game: Created and animated all 3D characters, modeled and textured indoor and outdoor environments, and responsible for special effects.

3D ARTIST, MECHADEUS, SAN FRANCISCO, CA 1994-1995

The Deadalus Encounter PC tilte: Created and composited environmental backgrounds.

Spot Goes to Hollywood for the PS1: Modeled and textured 3D assets for isometric side scroller game.

Shipped Titles

1. Lord of the Rings: The Two Towers 2. America’s Army: Rise of a Soldier 3. Magic The Gathering: Battlegrounds 4. Pool of Radiance: Ruins of Myth Drannor 5. The Legend of Alon Dar 6. Lego: My Style 7. Hot Wheels: Turbo Racing 8. Star Trek Deep Space Nine: Harbinger 9. Spot Goes to Hollywood 10. The Deadalus Encounter 11. Valet Hustle

Software

3D Studio Max, Maya, Unreal, Hero Engine, Torque, Unity, Mudbox, ZBrush, Photoshop, Illustrator, After Effects.

Education

COMPUTER ARTS INSTITUTE, SAN FRANCISCO, CA 1993

Trained in 2D/3D art and animation

SAN FRANCISCO STATE UNIVERSITY, SAN FRANCISCO, CA 1990

Bachelor of Arts in Psychology



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