OBJECTIVE: To obtain an entry level position involved in the game industry.
EDUCATION: Worcester Polytechnic Institute, Worcester, MA
Bachelor of Science in Interactive Media and Game Development
Focus: Environment Art, 3D Modeling and Animation, Game Design, Level Design
GPA: 3.8, Expected Graduation: May 2011
SKILLS:
• Software: Autodesk Maya; Pixologic Zbrush; Adobe Photoshop, Illustrator, Premiere Pro; Avid Pro Tools
• Artistic: Environmental Art, 3D Modeling and Sculpting, Texturing, Animating, Lighting, Particle Effects
• Engines: C4 Engine, Unity Engine, Unreal Engine, Flixel, XNA
Related Experience
1906
A first person survival game created in Unity at Worcester Polytechnic Institute
• Designed and created a game as part of a four person team.
• Created models, environments, animations and levels for the game
• Built particle effect systems and lighting
• Designed level layout.
Overgrowth
Puzzle platformer created in Unity at Worcester Polytechnic Institute
• Designed and created a game as part of a five person team.
• Created models, environments, animations, sound, levels and textures for the game
Vanishing Point
First person game created in C4 at Worcester Polytechnic Institute
• Designed and created a game as part of a five person team.
• Created levels, environments and textures for the game