Robert M. Baker
Salt Lake City, UT.
813-***-**** ~ Email: **********@*****.***
PROFESSIONAL SUMMARY
Passionate, well versed, well rounded, adaptable, high energetic, MOTIVATED super skills and RESULTS oriented Video Game Designer; Polished, multi faceted, and test proven for different roles on many different game TITLES- seeking employment with a motivated top notch game company that can benefit from my extensive game design and game production expertise and that I can benefit from in terms of professional growth.
ACCOMPLISHMENTS
• Designer/Producer worked on a casual/social based game for Facebook including design, economy systems and game flow
• Lead designer on legendary NBA JAM title from the early 90’s which pioneered the arcade sports genera resulting in a new drawn interest for sports arcade titles and millions of copies sold 1999-2000 for N64.
• As a Designer I’ve worked on many household brand name titles for Sega Sports and Nintendo. Need for speed Undercover (DS)
• As a Lead Designer I created one of the first two games in one with NBA JAM 99, for Arcade and Simulation, as well as pioneered the first full blown fantasy draft-GM mode, complete with a points system, trades and free agency.
o “NBA Jam 99 is actually two and a half games in one, so the best way to review this game is to address each one separately” ‘gamespot review for NBAJAM99’
o “The game's bread and butter is its NBA play simulation mode. It's rich in features and options, the most notable being a fantasy draft in which you can rebuild the NBA with custom rosters, then trade and create players under a bonus points cap. The 80-plus plays are easy to customize and call on the fly.” ‘gamespot review for NBAJAM99’
• Created and incorporated new design control mechanism for NBA Courtside 2002 featuring Kobe Bryant
o “Additionally, the game's developers have put the analog C stick on the GameCube controller to excellent use by giving the player the option to use it to pass.” ‘CNET editors write up’
• Created online leagues and tournaments for MMO Baseball featuring ‘Cal Ripken’ enhancing community interest and bringing in new sign-ups up to a 30% increase.
SKILLS
Maya (Building game data, Level Layout, Designing Tracks)
Perforce (Scripting Lua files)
Unity
Hammer Editor
MS Office, MS Project, Visio
Photoshop
Various proprietary tools and scripting
Storyboarding
Proficient with confluence
Proficient with Jira
Google docs
In house tools
Creating Design Documents
Wiki
Story writing
Dialog Keys
EMPLOYMENT HISTORY
Playlore Inc, JUNE 2011-Present
Lead Game Designer
Unannounced Title (FB)
Created Game concepts and GDD
Created all game assets list 2d and 3d
Created power-ups for core game play side
Scripted and created story dialog keys for each game slice
Created all wireframes and mock ups
Created all roster player
Created all design elements
Playdom, AUG 2010-2011
Designer/Producer
Unannounced Title (FB)
Created Game concepts and GDD
Managed UI team
Economy Systems
Assisted in Designing new core game play system
Created wireframes and mock ups
Independent Contract Work, Los Angeles, CA NOV2009
Game Designer
Prototyped the visual walkthrough for the entire project
Designed wire-frames and mock-ups
Gorilla Systems, Tampa, FL April 2008 – March 2009
Lead Game Designer
Unannounced Music Based Adventure Title (DS)
All Star Cheer Squad Title (DS)
Created Game concepts and GDD
Mentored junior designer’s
Story Board Building
Designed new core game play system
Netamin Communication Corp., Diamond Bar, CA April 2005 – April 2008
Lead Designer/QA Manager/Community Leader /Producer
Cal Ripken Baseball (MMORSG); Unannounced Football Title (MMORSG); Unannounced Baseball Title (MMORSG); Unannounced Soccer Title (MMORSG)
Created Game concepts and GDD
Designed and created revolutionary online economy
Designed and created revolutionary online leagues and tournaments
Community Lead
Responsible for organization and building community
- Hosting live events leagues and tournaments
- Organizer and director Game Masters
QA Manager
Responsible for all QA operations with internal team and development team
Netamin Communication Corp. (Continued)
Producer
Responsible for production responsibilities between headquarters and development
Gameloft Montreal QC June 2004 – April 2005
Lead Designer
Real Football 2005 (Mobile); Various Unannounced Sports Titles (Mobile)
Created Game concepts and GDD
Designed in house play and stat editor to drive the game and sound
Organized sound and animation lists
Doubled up help on the baseball title
Kush Games Inc, Camarillo, CA Jul 2002 – Feb 2004
Game Designer
NCAA Basketball 2K3 (Xbox, GameCube, PS2); NCAA Basketball 2K4 (Xbox, GameCube, PS2); NCAA Football (Xbox, GameCube, PS2); College Football 2k4 (Xbox, PS2); World Series Baseball (Xbox, PS2)
Created Game concepts and GDD
Organized mo-cap list and directed each session
Scripting of all plays audio design using the VC tool/play editor
Left Field Productions, West Lake Village, CA March 2000 – July 2002
Lead Designer | Assistant Producer
Backyard Sports Football (GameCube)
Created Game concepts and GDD
Designing tools play editors to implement plays, play calling, audio etc.
Responsible for overall core game play system
Lead Game Designer |Assistant Producer
NBA Courtside 2002 (GameCube)
Created Game concept and GDD
Designer on new and innovative core game play elements
Responsible for all Mo-Cap design and direction
Designer of 3D menu system
Acclaim Entertainment/Iguana/Sculptured Software, Salt Lake City UT 1993 – 2000
Designer/Lead Designer/Assistant Project Manager/Tester
NBA JAM 2000 (N64); NBA JAM ‘99 (N64); Space Jam (PC, Saturn, PSX lead design); NBA Jam Extreme (Coin-op); NFL Football (SNES); Tony Meola Soccer (SNES); Looney Tunes Basketball (SNES); NBA Tecmo Basketball (Genesis); Bart Simpson’s Nightmare (SNES); Legends of the Ring (SNES, Genesis)
Designer and assistant on all titles responsible for game concepts, core game play systems, GDD, and Mo-Cap
EDUCATION
• Full Sail University – Game Designer-enrolled in the online program.
• University of Utah – Salt Lake City, UT. Fulfilled Undergrad requirements in Exercise Sports Science working towards getting certified to teach.