Post Job Free
Sign in

Project Manager Designer

Location:
Hill AFB, UT
Posted:
May 06, 2012

Contact this candidate

Resume:

Robert M. Baker

Salt Lake City, UT.

813-***-**** ~ Email: **********@*****.***

PROFESSIONAL SUMMARY

Passionate, well versed, well rounded, adaptable, high energetic, MOTIVATED super skills and RESULTS oriented Video Game Designer; Polished, multi faceted, and test proven for different roles on many different game TITLES- seeking employment with a motivated top notch game company that can benefit from my extensive game design and game production expertise and that I can benefit from in terms of professional growth.

ACCOMPLISHMENTS

• Designer/Producer worked on a casual/social based game for Facebook including design, economy systems and game flow

• Lead designer on legendary NBA JAM title from the early 90’s which pioneered the arcade sports genera resulting in a new drawn interest for sports arcade titles and millions of copies sold 1999-2000 for N64.

• As a Designer I’ve worked on many household brand name titles for Sega Sports and Nintendo. Need for speed Undercover (DS)

• As a Lead Designer I created one of the first two games in one with NBA JAM 99, for Arcade and Simulation, as well as pioneered the first full blown fantasy draft-GM mode, complete with a points system, trades and free agency.

o “NBA Jam 99 is actually two and a half games in one, so the best way to review this game is to address each one separately” ‘gamespot review for NBAJAM99’

o “The game's bread and butter is its NBA play simulation mode. It's rich in features and options, the most notable being a fantasy draft in which you can rebuild the NBA with custom rosters, then trade and create players under a bonus points cap. The 80-plus plays are easy to customize and call on the fly.” ‘gamespot review for NBAJAM99’

• Created and incorporated new design control mechanism for NBA Courtside 2002 featuring Kobe Bryant

o “Additionally, the game's developers have put the analog C stick on the GameCube controller to excellent use by giving the player the option to use it to pass.” ‘CNET editors write up’

• Created online leagues and tournaments for MMO Baseball featuring ‘Cal Ripken’ enhancing community interest and bringing in new sign-ups up to a 30% increase.

SKILLS

Maya (Building game data, Level Layout, Designing Tracks)

Perforce (Scripting Lua files)

Unity

Hammer Editor

MS Office, MS Project, Visio

Photoshop

Various proprietary tools and scripting

Storyboarding

Proficient with confluence

Proficient with Jira

Google docs

In house tools

Creating Design Documents

Wiki

Story writing

Dialog Keys

EMPLOYMENT HISTORY

Playlore Inc, JUNE 2011-Present

Lead Game Designer

Unannounced Title (FB)

Created Game concepts and GDD

Created all game assets list 2d and 3d

Created power-ups for core game play side

Scripted and created story dialog keys for each game slice

Created all wireframes and mock ups

Created all roster player

Created all design elements

Playdom, AUG 2010-2011

Designer/Producer

Unannounced Title (FB)

Created Game concepts and GDD

Managed UI team

Economy Systems

Assisted in Designing new core game play system

Created wireframes and mock ups

Independent Contract Work, Los Angeles, CA NOV2009

Game Designer

Prototyped the visual walkthrough for the entire project

Designed wire-frames and mock-ups

Gorilla Systems, Tampa, FL April 2008 – March 2009

Lead Game Designer

Unannounced Music Based Adventure Title (DS)

All Star Cheer Squad Title (DS)

Created Game concepts and GDD

Mentored junior designer’s

Story Board Building

Designed new core game play system

Netamin Communication Corp., Diamond Bar, CA April 2005 – April 2008

Lead Designer/QA Manager/Community Leader /Producer

Cal Ripken Baseball (MMORSG); Unannounced Football Title (MMORSG); Unannounced Baseball Title (MMORSG); Unannounced Soccer Title (MMORSG)

Created Game concepts and GDD

Designed and created revolutionary online economy

Designed and created revolutionary online leagues and tournaments

Community Lead

Responsible for organization and building community

- Hosting live events leagues and tournaments

- Organizer and director Game Masters

QA Manager

Responsible for all QA operations with internal team and development team

Netamin Communication Corp. (Continued)

Producer

Responsible for production responsibilities between headquarters and development

Gameloft Montreal QC June 2004 – April 2005

Lead Designer

Real Football 2005 (Mobile); Various Unannounced Sports Titles (Mobile)

Created Game concepts and GDD

Designed in house play and stat editor to drive the game and sound

Organized sound and animation lists

Doubled up help on the baseball title

Kush Games Inc, Camarillo, CA Jul 2002 – Feb 2004

Game Designer

NCAA Basketball 2K3 (Xbox, GameCube, PS2); NCAA Basketball 2K4 (Xbox, GameCube, PS2); NCAA Football (Xbox, GameCube, PS2); College Football 2k4 (Xbox, PS2); World Series Baseball (Xbox, PS2)

Created Game concepts and GDD

Organized mo-cap list and directed each session

Scripting of all plays audio design using the VC tool/play editor

Left Field Productions, West Lake Village, CA March 2000 – July 2002

Lead Designer | Assistant Producer

Backyard Sports Football (GameCube)

Created Game concepts and GDD

Designing tools play editors to implement plays, play calling, audio etc.

Responsible for overall core game play system

Lead Game Designer |Assistant Producer

NBA Courtside 2002 (GameCube)

Created Game concept and GDD

Designer on new and innovative core game play elements

Responsible for all Mo-Cap design and direction

Designer of 3D menu system

Acclaim Entertainment/Iguana/Sculptured Software, Salt Lake City UT 1993 – 2000

Designer/Lead Designer/Assistant Project Manager/Tester

NBA JAM 2000 (N64); NBA JAM ‘99 (N64); Space Jam (PC, Saturn, PSX lead design); NBA Jam Extreme (Coin-op); NFL Football (SNES); Tony Meola Soccer (SNES); Looney Tunes Basketball (SNES); NBA Tecmo Basketball (Genesis); Bart Simpson’s Nightmare (SNES); Legends of the Ring (SNES, Genesis)

Designer and assistant on all titles responsible for game concepts, core game play systems, GDD, and Mo-Cap

EDUCATION

• Full Sail University – Game Designer-enrolled in the online program.

• University of Utah – Salt Lake City, UT. Fulfilled Undergrad requirements in Exercise Sports Science working towards getting certified to teach.



Contact this candidate