OBJECTIVE
Use and apply my artistic skills and gain experience in the film industry, while working in a team-oriented environment.
TECHNICAL QUALIFICATIONS
Proficient
3D Studio Max, Maya, Adobe Creative Suite, Z Brush, MudBox
Cinema 4d
Microsoft Office Suite
Intermediate Level
Flash, Unreal Editor, 3D Studio Viz, Final Cut Pro Familiar
Vicon IQ mo cap system, Motionbuilder, Realviz Matchmover
AutoCAD
SKILLS
Foundation in Fine Art (Drawing and Painting), Concept Art, 3D created architectural models used Illustrator & Maya, technical drawing and languages (Spanish, English & French).
EXPERIENCE
Monty Python's Level (school project)
Designed concept art for castle, 3D modeling, texture and lighting. Used Unreal Editor, Maya, Photoshop, Illustrator and Roadkill.
Earth Elements Labyrinth (school project)
Designed concept art, storyboards, models, textures and lit. Used Unreal Editor, Maya, Photoshop, Illustrator and Roadkill.
Rosibel Janania Architecture, Pleasanton, CA
Assisted lead architect by creating technical drawings from hand drawn sketches. Contributed opinions regarding designs.
EDUCATION
Ex'pression College for Digital Arts, CA
Bachelor of Applied Science, Animation and Visual Effects
UNLV University of Southern Nevada, NV
Bachelor Degree, Fine Arts Drawing and Painting
CCSN Community College of Southern Nevada, NV
Associate's Degree, Computer Animation
References available upon request