Nevin Gaudreau
*.**********@*****.***
**** *. ******** ** *** 515-C
Los Angeles, CA 90007
Objective: To attain an summer internship position at a game development company where I can utilize skills learned in school and be part of a imaginative, successful work environment.
Education:
1/11 – 12/12 University of Southern California - Computer Science w/ Specialization in Game Development, M.S.
-Relevant Coursework/Projects/Research:
o Used iterative design process to create a full-fledged zombie themed board-game.
o Used iterative design process to create a paper Role-Playing Game based on the Vietnam war.
o Worked on a 1st/3rd-person shooter using the Ogre and Havok engines.
9/07 – 7/10 University of California, San Diego - Computer Science, B.S.
-Cumulative GPA: 3.45
-Relevant Coursework/Projects/Research:
o Worked in a group of seven to develop a large, complex software system. Specifically, developed a multiplayer 3D computer game. Languages: C++, DirectX. (http://pisa.ucsd.edu/cse125/2010/cse125g5/)
o Constructed a compiler that performs syntax/semantic checking & code gen. Languages: Java, Assembly.
o Research with Professor Serge Belongie to categorize/identify dancers in song-dance sequences. Utilizing video/image processing techniques. (Paper: http://cseweb.ucsd.edu/classes/wi10/cse190-a/reports/kreddy_ngaudrea.pdf , Blog: http://dancerdetection.blogspot.com/) Languages: OpenCV, C++.
o Worked with a team to respond to weekly customer demands/reviews and make graphical/functionality improvements of an IRC application. Language/tools: Java, Ant, JUnit, Eclipse, Subversion.
o Implemented applications (web crawler, file compressor/un-compressor, multifunctional calculator) using advanced object-oriented methods/data structures with complex coding. Languages: Java, C, C++.
o Programmed several projects dealing with database queries/concepts. Language/tools: SQL, JDBC.
o Designed/analyzed efficient algorithms including sorting, searching, pattern matching, and graph & network algorithms. Measured complexity of algorithms, time & storage.
o Learned concepts of OS including: basic kernel structure, concurrency, memory management, virtual memory, file systems, process scheduling, security and protection. Languages: C, modified OS lang.
Employment History:
9/10 – 12/10 Software Engineer - Actuate Corporation, San Mateo, CA
o Design and mockup of UI features. Dealing with usability of the product.
9/09 – 12/09 Tutor for Basic Data Structures & Object-Oriented Design Class (C, C++, Java) - UC San Diego
o Aided students troubleshoot defects in their software code and understand complicated concepts.
o Improved my debugging skills after dealing with many different approaches to a problem.
6/03 – 9/08 QA, Marketing, and Finance Summer Internships - Actuate Corporation, San Mateo, CA
o Executed many tests on the products thoroughly. Assisted in detailed reports of problems encountered.
7/08 Game Tester - Electronic Arts, Redwood City, CA
o Tested several pre-released video games for many game consoles and gave feedback to EA management.
Additional Skills/Interests:
-Stronger Languages: (C++, C, Java), Assembly, MATLAB, SQL
-Software/Environment: Photoshop, MATLAB, Eclipse, Visual Studio, Linux/Unix, SVN
-PC: BIOS, drivers, hardware and software configuration, build, repair
-Creative team player with great communication skills and rapport.
-Fluent in Farsi and Intermediate in Spanish
-Quick to learn new skills and solve difficult problems.
-Passionate gamer – Own 11 different consoles and hundreds of games
-Community service (Habitat for Humanity. AGS Honor Society. Assisted at retirement home)