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Student

Location:
Irvine, CA
Posted:
May 17, 2011

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Resume:

Nevin Gaudreau

*.**********@*****.***

**** *. ******** ** *** 515-C

Los Angeles, CA 90007

408-***-****

Objective: To attain an summer internship position at a game development company where I can utilize skills learned in school and be part of a imaginative, successful work environment.

Education:

1/11 – 12/12 University of Southern California - Computer Science w/ Specialization in Game Development, M.S.

-Relevant Coursework/Projects/Research:

o Used iterative design process to create a full-fledged zombie themed board-game.

o Used iterative design process to create a paper Role-Playing Game based on the Vietnam war.

o Worked on a 1st/3rd-person shooter using the Ogre and Havok engines.

9/07 – 7/10 University of California, San Diego - Computer Science, B.S.

-Cumulative GPA: 3.45

-Relevant Coursework/Projects/Research:

o Worked in a group of seven to develop a large, complex software system. Specifically, developed a multiplayer 3D computer game. Languages: C++, DirectX. (http://pisa.ucsd.edu/cse125/2010/cse125g5/)

o Constructed a compiler that performs syntax/semantic checking & code gen. Languages: Java, Assembly.

o Research with Professor Serge Belongie to categorize/identify dancers in song-dance sequences. Utilizing video/image processing techniques. (Paper: http://cseweb.ucsd.edu/classes/wi10/cse190-a/reports/kreddy_ngaudrea.pdf , Blog: http://dancerdetection.blogspot.com/) Languages: OpenCV, C++.

o Worked with a team to respond to weekly customer demands/reviews and make graphical/functionality improvements of an IRC application. Language/tools: Java, Ant, JUnit, Eclipse, Subversion.

o Implemented applications (web crawler, file compressor/un-compressor, multifunctional calculator) using advanced object-oriented methods/data structures with complex coding. Languages: Java, C, C++.

o Programmed several projects dealing with database queries/concepts. Language/tools: SQL, JDBC.

o Designed/analyzed efficient algorithms including sorting, searching, pattern matching, and graph & network algorithms. Measured complexity of algorithms, time & storage.

o Learned concepts of OS including: basic kernel structure, concurrency, memory management, virtual memory, file systems, process scheduling, security and protection. Languages: C, modified OS lang.

Employment History:

9/10 – 12/10 Software Engineer - Actuate Corporation, San Mateo, CA

o Design and mockup of UI features. Dealing with usability of the product.

9/09 – 12/09 Tutor for Basic Data Structures & Object-Oriented Design Class (C, C++, Java) - UC San Diego

o Aided students troubleshoot defects in their software code and understand complicated concepts.

o Improved my debugging skills after dealing with many different approaches to a problem.

6/03 – 9/08 QA, Marketing, and Finance Summer Internships - Actuate Corporation, San Mateo, CA

o Executed many tests on the products thoroughly. Assisted in detailed reports of problems encountered.

7/08 Game Tester - Electronic Arts, Redwood City, CA

o Tested several pre-released video games for many game consoles and gave feedback to EA management.

Additional Skills/Interests:

-Stronger Languages: (C++, C, Java), Assembly, MATLAB, SQL

-Software/Environment: Photoshop, MATLAB, Eclipse, Visual Studio, Linux/Unix, SVN

-PC: BIOS, drivers, hardware and software configuration, build, repair

-Creative team player with great communication skills and rapport.

-Fluent in Farsi and Intermediate in Spanish

-Quick to learn new skills and solve difficult problems.

-Passionate gamer – Own 11 different consoles and hundreds of games

-Community service (Habitat for Humanity. AGS Honor Society. Assisted at retirement home)



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