Torrance, California *0505
***.****@*****.***
http://www.ryandao.com/
Ryan Dao
OBJECTIVE
To be an Associate 3D prop/environment artist creating professional quality art, learning new skills and to be a valuable contributor to the company I work for.
Experience
Isopod Labs
* Unannounced Xbox Live Arcade Title - Intern Environment Artist June 2008 – December 2008
o Work closely with the art director and level designer to achieve their vision
o Create environmental art using 3d Studio Max, Zbrush, and Photoshop
o Laid out and animated 2d cinematic sequences
Game Wizards - Mod Team
* Dead Man’s Tales - Lead artist November 2008 – June 2009
* Make Something Unreal – 2nd place winner
o Worked on pre-production to help develop the visual style
o Managed two art teams. In charge of creating models and textures and directing and mentoring other artists.
o Create art assets
* Boilerplate - Lead artist April 2008 September 2008
* Make Something Unreal – 2nd place winner
o Help brainstorm game idea
o Help establish the look and feel of the game
o Build vehicle concepts
o Work with concept artists to refine vehicle ideas
o Lead a team of artists creating vehicles/assets
* Legion - Character artist January 2008 – March 2008
o Work closely with the character lead and concept artist in creating their vision
o Create high/ low poly characters
o Create textures in Photoshop
o Detox – Environment artist October 2007 - December 2007
o Modeled and textured environment assets for the control room and power plant level
Skills
Applications
1. 3D Studio Max – Expert
2. Maya - Familiar
3. Zbrush - Advanced
4. Xnormal – Familiar
5. Photoshop – Expert
6. Unreal Development-Kit - Beginner
Education
The Art Institute of California – Los Angeles
Bachelor of Science in Game Art & Design
June 2006 - September 2009
South High, Torrance, California
2002 - 2006