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Game Designer

Location:
Arcadia, CA, 91007
Salary:
$40k/yr
Posted:
April 10, 2011

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Resume:

Jeremy R. Jung

www.jerworks.com

EDUCATION:

Florida Interactive Entertainment Academy (FIEA), University of Central Florida, Orlando, FL Dec 2010

Master of Science, Interactive Entertainment

University of Southern California, Los Angeles, CA May 2008

Bachelor of Arts, Communication

Minor, Video Game Design and Management

WORK EXPERIENCE:

Intern/Assistant Game Designer, High Moon Studios, Carlsbad, CA November 2010 February 2011

-Assisted in mechanics tuning and play testing on upcoming title: Transformers 3: Dark of the Moon

-Created internal documents and levels for asset tracking and workflow optimization

-Designed, created, and iterated on a level for use in the game

Designer, Intrinsic Games, Los Angeles, CA February 2008 May 2009

-Co created award winning indie title, Divergent Shift (aka Reflection)

-Published by Konami on Nintendo’s DSiWare store

-Personally designed four levels in the final version of the game using proprietary editor

-Additionally contributed to feature and mechanics design

-Winner, 2009 IGF mobile “Next Great Mobile Game” Award

Designer, Producer, Eclipse (graduate game project), Orlando, FL January 2010 August 2010

-Responsible for terrain creation, asset placement, and level design

-Contributed to design, testing and implementation of combat system

-Ensured mechanics balance with regards to level layout and design

Designer, FIEA Rapid Prototype Projects, Orlando, FL September December, 2009

-Collaborated with small 5 person teams to build 5 games in 2 week intervals

-Worked on overall design and gameplay mechanics

-Balanced level progression and difficulty scaling

Community Development Intern, Blizzard Entertainment, Irvine, CA May August, 2008

-Assisted with planning official Blizzard contests/events

-Tracked news coverage and fan response to Blizzard products/announcements

-Researched social networking and eSports for future development of Battle.net system

Corporate Communications Intern, Vivendi Games , Los Angeles, CA May August, 2007

-Authored and edited press materials about Vivendi titles

-Participated in redesign of company internal website

-Assisted with press relations at E3 tradeshow, 2007

Video Game Reviewer for Daily Trojan Newspaper, Los Angeles, CA September 2006 May 2008

-Played and tested new titles

-Critiqued features of current releases

-Summarized play experience for users

SKILLS/PROGRAMS:

General Programs: Word, Excel, PowerPoint, Outlook

Specialized Programs: Soundbooth, Premiere, Photoshop, Fireworks, Flash, Perforce

Game Editors/Scripting Languages: Gamebryo Scene Designer/Worldbuilder, Unreal Editor/Unreal Development Kit

Actionscript 3, Python, Lua

Experience with Production Methodologies: Agile, SCRUM, Spiral, Waterfall



Contact this candidate