OBJECTIVE
To produce Digital Artworks and contents that influence and inspire others and work in an
environment which is motivated and Provides a place where I can apply and improve my
Creative and technical skills.
PROFESSIONAL SUMMARY
Skilled, experienced and versatile 3D professional with more than 8 years of experience using
digital media. Worked as a staff artist and as an independent 3d artist. Background in rapid
prototyping. Self motivated, creative, adapts quickly to new solutions and demonstrates the
ability to work in a team.
PROFESSIONAL EXPERIENCE
Sr.3D Artist
ACCENTURE SERVICES PVT LTD (Mumbai, India) June 09 to Present
Procter And Product Modeling, Texturing, Lighting and Rendering
Gamble Custom tool development for 3dsMax using Maxscript as per the
requirement of the client and team.
Motion Graphics and other presentation using after effects
Store Creation Like Korger, Wallmart etc [Using their proprietary
software, 3dsMax and Unity Game Engine ]
Achievement Was awarded with Accenture summit awards in January, for
consistent and Best Performance.
FREELANCE 3D ARTIST
Aug 08 to June 09
Working as a Freelance Zbrush Artist For Team Clone making Rapid Prototype
( Stereo lithography) Models For 3D Prints Process.
LEAD MODELLER
FIRE FILMS AND MEDIA PVT LTD (Mumbai, India) Jan 07 to July 08
Projects Worked On
Rega Rezza(3d Animated Modelled 12 Character for the movie, some environments, landscapes and
Hindi Film) Still in (helped in incorporating Zbrush and Modo into
Production the Pipeline)
FREELANCE 3D ARTIST
July 06 to Dec 06
Freelance 3d Artist
3D MODELLER / TEXTURE ARTIST
Jan 05 to June 06
REEL NORMAL CORP.(USA) (Mumbai Branch, India)
Started my career as a 3D Modeller / Texture Artist with Reel Normal Corp. and successfully
handled the projects and subsequently promoted as assist. Team Lead Within 6 months
Projects Worked On
1. Cars(By Pixar) Modelling, Texturing and lighting Of the environment for Pre Game
Game Version Cut Scene.(Helped in Incorporating Dreamscape 2.1 in The Pipeline.)
2. Agatha Christie and Modelled and textured 3 Characters and created their blend shapes
Then there none for the Game Cinematic,
EDUCATION AND TRAINING
QUALIFICATION EDUCATION PROVIDER YEAR GRADE
st
SSC [Secondary School St. Josephs High School (Maharashtra Board) 1999 1 Class
Certificate] 60.40%
st
HSC [Higher Secondary School K.C.College (Maharashtra Board) 1999 - 2001 1 Class
Certificate] 70.00%
ST
Bachelor of Commerce K.C.College (MUMBAI UNIVERSITY) 2001 - 2004 1 Class
(With Computer Application) 64.63%
nd
Certificate Course In Core Java NIIT 2004 2
st
Diploma Course in 3dsMax WORK STATION 2002 1
Diploma course in 3D MAAC [During the course itself I have been 2004
Animation recruited as a 3D Modeller and Texture Artist
by Reel Normal Corp.]
SKILLS
Organic and Hard Surface Modelling
Environment Modelling
Digital Sculpting
Max Scripting
Unwrapping and Texturing
Rapid Prototyping Modelling
Normal Mapping,
Displacement Mapping
Artistic Sensibility
an eye for detail
SOFTWARE KNOWLEDGE
PREFERED 3D TOOLS
Autodesk 3dsMax
Autodesk Softimage
Pixology Zbrush
Adobe Photoshop
VRay
Adobe AfterEffects
OTHER 3D TOOLS
Autodesk Maya
Mudbox
OPERATING SYSTEM OPERATING SYSTEM
Windows 7, XP, Vista Mac OS X 10.4 Tiger[Working Knowledge]
Production Management Tools
Shotgun (A Through understanding of shotgun)
OFFICE TOOLS
Microsoft Office