• Screenplay and Script Writing
• Twine/Non-Linear Storytelling
• Character Development
• Branching Dialogue
• Improvisation
• Collaboration
• MacOS, iOS and Windows
• Final Draft, Final Cut Pro X
• D&D Dungeon Master
July 2022 - May 2025
March 2021 - July 2022
“Call of Duty: Vanguard,” “Call of Duty: Warzone Mobile,” “Call of Duty Modern Warfare 3”
• Selected over peers for promotion to Senior QA Functional Tester after one year of tenure
• Chosen by leadership to conduct training classes for new testers prior and after promotion
• Reviewed and approved bugs discovered by testers during early and late builds of all projects
• Communicated upper tier action and delegated daily tasks to teams of 10+ members
• Tested builds of unreleased games in order to locate, recreate, and log errors for developmental improvement
• Ran playtests for all projects projects
Senior QA Tester
Activision Blizzard Inc.
Experis/Volt for Activision Blizzard
Chase A. Rhodes
*********@******.*** 512-***-****
Professional Summary
Driven narrative designer seeking to translate passion for playing video games into a career. The ultimate goal is to write for a game studio and to enhance the creative process in a unique, creative, and innovative way. Skills
Work Experience
Education
Full Sail University Writing Interactive Academy:
Bachelors of Fine Arts - Creative Writing for Workshop Entertainment and Media Certificate of Graduation
Writer, Narrative Designer
Freelance November 2015 - Present
Portfolio
https://chasing89.wixsite.com/website
Relevant Experience
NexGen Studios
“Creede” (Unreleased)
• Quest Design: Quests were inserted into the screenplay for ways of access for the devs.
• Screenplay: Wrote the story in a script for developers and voice actors to use.
• Creative Direction: Left camera cues and editor notes for the devs in the script.
• Game Trailer: Directed and edited the game trailer.
“Bocks’ Rainbow Rally” (Unreleased)
• Level Design: Designed documents with a quest structure for five levels.
• Tutorial: Created a document conceptualizing the controls and designed a tutorial for the game.
Slime Studios
“Slime TCG” (Unreleased)
• Card Designs: Conceptualized 10 different card types and wrote the descriptions of how they are
used in-game.
• Game Trailer: Directed and Edited the game trailer.
“The Last Case” (Unreleased)
• Cinematic Opening: Wrote the opening cinematic in screenplay format including camera cues and dialogue. Slime Studios con’t
“Cold Lake” (Unreleased)
• Story: Wrote the story and quests for the prologue of the game.
“Untitled Post Apocalyptic Game”
• Dialogue Writer: Wrote six scenes of branching dialogue between the the player and NPC’s using Twine.
Rotten Yard Studios
“Genesis” (Unreleased)
• Opening Cinematic: Wrote the opening cinematic with camera cues and dialogue.
Personal Project
“Exodus” (Unreleased)
• Pilot Episode Script: Translated bullet points from private messages into a finished pilot episode shooting script with camera cues and dialogue.
Full Sail University
“TWD S10E1” (Spec Script)
• Wrote a concept script for season 10 episode 1 of “The Walking Dead.”