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Narrative & Quest Designer, Dialogue Writer

Location:
Laredo, TX
Salary:
$65,000
Posted:
November 03, 2026

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Resume:

• Screenplay and Script Writing

• Twine/Non-Linear Storytelling

• Character Development

• Branching Dialogue

• Improvisation

• Collaboration

• MacOS, iOS and Windows

• Final Draft, Final Cut Pro X

• D&D Dungeon Master

July 2022 - May 2025

March 2021 - July 2022

“Call of Duty: Vanguard,” “Call of Duty: Warzone Mobile,” “Call of Duty Modern Warfare 3”

• Selected over peers for promotion to Senior QA Functional Tester after one year of tenure

• Chosen by leadership to conduct training classes for new testers prior and after promotion

• Reviewed and approved bugs discovered by testers during early and late builds of all projects

• Communicated upper tier action and delegated daily tasks to teams of 10+ members

• Tested builds of unreleased games in order to locate, recreate, and log errors for developmental improvement

• Ran playtests for all projects projects

Senior QA Tester

Activision Blizzard Inc.

Experis/Volt for Activision Blizzard

Chase A. Rhodes

*********@******.*** 512-***-****

Professional Summary

Driven narrative designer seeking to translate passion for playing video games into a career. The ultimate goal is to write for a game studio and to enhance the creative process in a unique, creative, and innovative way. Skills

Work Experience

Education

Full Sail University Writing Interactive Academy:

Bachelors of Fine Arts - Creative Writing for Workshop Entertainment and Media Certificate of Graduation

Writer, Narrative Designer

Freelance November 2015 - Present

Portfolio

https://chasing89.wixsite.com/website

Relevant Experience

NexGen Studios

“Creede” (Unreleased)

• Quest Design: Quests were inserted into the screenplay for ways of access for the devs.

• Screenplay: Wrote the story in a script for developers and voice actors to use.

• Creative Direction: Left camera cues and editor notes for the devs in the script.

• Game Trailer: Directed and edited the game trailer.

“Bocks’ Rainbow Rally” (Unreleased)

• Level Design: Designed documents with a quest structure for five levels.

• Tutorial: Created a document conceptualizing the controls and designed a tutorial for the game.

Slime Studios

“Slime TCG” (Unreleased)

• Card Designs: Conceptualized 10 different card types and wrote the descriptions of how they are

used in-game.

• Game Trailer: Directed and Edited the game trailer.

“The Last Case” (Unreleased)

• Cinematic Opening: Wrote the opening cinematic in screenplay format including camera cues and dialogue. Slime Studios con’t

“Cold Lake” (Unreleased)

• Story: Wrote the story and quests for the prologue of the game.

“Untitled Post Apocalyptic Game”

• Dialogue Writer: Wrote six scenes of branching dialogue between the the player and NPC’s using Twine.

Rotten Yard Studios

“Genesis” (Unreleased)

• Opening Cinematic: Wrote the opening cinematic with camera cues and dialogue.

Personal Project

“Exodus” (Unreleased)

• Pilot Episode Script: Translated bullet points from private messages into a finished pilot episode shooting script with camera cues and dialogue.

Full Sail University

“TWD S10E1” (Spec Script)

• Wrote a concept script for season 10 episode 1 of “The Walking Dead.”



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