CHENG ZHENG
Senior Frontend / Data Visualization Engineer
Jersey City, NJ 07302 ************@*****.*** +1-209-***-**** linkedin.com/in/cheng-jack-zheng github.com/procw TECHNICAL SKILLS
Frontend & UI: React, Next.js, TypeScript, JavaScript, HTML5, CSS3, Tailwind CSS, Redux Toolkit, Zustand, Vite, shadcn/ui Data Visualization & Graphics: Deck.gl, Mapbox GL, Three.js, WebGL, React Three Fiber, GLSL, interactive maps, geospatial visualization, real- time 3D visualization
3D Applications: Three.js, WebGL, 3D configurators, product visualization, interactive 3D environments, real-time rendering, asset optimization Backend & Cloud: Java, Spring Boot, Node.js, Express, REST APIs, WebSocket, Socket.IO, SQL, AWS, Docker, GitHub Actions Engineering: Micro-frontends, Turborepo, npm SDKs, CI/CD, performance optimization, responsive design, accessibility, Agile PROFESSIONAL EXPERIENCE
BITUS LABS — California, United States
Senior Frontend Engineer Jan 2025 – Present
Architected a Turborepo-based micro-frontend platform and reusable frontend SDKs using React, Next.js, TypeScript, Vite, and npm packages.
Led development of high-performance React/Next.js applications serving 15K+ daily active users with reusable UI architecture and scalable component systems.
Developed interactive 3D web experiences using Three.js, WebGL, and React-based rendering techniques, focusing on real-time visualization and responsive performance.
Optimized 3D asset loading, caching, code splitting, and bundle delivery, reducing bundle size by approximately 50% and mobile memory consumption by approximately 50%.
Built real-time application synchronization using Next.js, Socket.IO, and Protobuf.js across multiple clients.
Implemented AWS, Docker, GitHub Actions, and CDN-based CI/CD pipelines; mentored 5–10 engineers through architecture and code reviews. BITUS LABS — Irvine, California, United States
Frontend Developer Nov 2023 – Dec 2024
Built production React and TypeScript applications with reusable component architectures, responsive layouts, and data-driven interfaces.
Developed interactive visualization and 3D interfaces using Three.js, WebGL, and React Three Fiber, including complex scenes, interactive models, camera controls, and optimized asset pipelines.
Worked on data-intensive interfaces requiring efficient rendering, state management, asynchronous data loading, and responsive interaction.
Collaborated across frontend and backend teams to integrate REST APIs and real-time application services. ETH TECH — Remote, United States
Frontend Developer Mar 2022 – Sep 2023
Developed 15+ responsive web pages and 50+ reusable UI components using React, TypeScript, Tailwind CSS, shadcn/ui, Zustand, and custom hooks.
Built low-latency multiplayer 3D web experiences using React Three Fiber, Three.js, WebGL, and WebSocket for real-time avatar/model synchronization.
Developed interactive 3D interfaces and visualization components designed for real-time browser rendering and cross-device performance.
Built and tested REST APIs using Express and SQL for application data management and analytics; improved Core Web Vitals by approximately 30%.
PROMOCHARGER — California, United States
Web Developer Jun 2020 – Feb 2022
Redesigned website UI/UX using Figma and Photoshop and translated design systems into responsive production interfaces.
Developed frontend applications using HTML, CSS, and JavaScript with emphasis on usability and cross-browser compatibility.
Collaborated with backend developers and product teams to deliver web features and improve development workflows. SELECTED DATA VISUALIZATION & 3D EXPERIENCE
Developed interactive geospatial visualization applications using Deck.gl, Mapbox, React, and TypeScript for geographic, trade, conflict, and humanitarian datasets.
Built WebGL and Three.js visualization experiences combining large datasets, interactive maps, 3D models, camera controls, animation, and user- driven exploration.
Developed browser-based 3D product configurators for interactive customization of products, materials, components, and configurations in real time.
Implemented optimized WebGL rendering for desktop and mobile, including texture/asset optimization, lazy loading, scene management, and performance tuning.
Built interactive dashboards combining maps, charts, filters, geospatial layers, and large datasets for analytical exploration. EDUCATION
ArtCenter College of Design — Master of Arts (M.A.) New Jersey Institute of Technology — Bachelor of Science (B.S.) LICENSES & CERTIFICATIONS
AWS Certified Cloud Practitioner — Amazon Web Services Issued Feb 2026 · Expires Feb 2029
Software Architecture — University of Alberta Issued Feb 2026
Introduction to Front-End Development — Meta Issued Mar 2023