*d animation and Mocap fixing: Unreal, Maya, Motion Builder and 3dMax.
Advanced character rigging and tools scripting in Maya 2D : Photoshop.
Compositing: After Effects
Scripting: I have worked with Python, Mel, HTML, PHP and CSS. 2006 - Internship as video editor in TV studios of San Pablo Ceu University - Madrid (3 years) Projects: "Castlevania Lords of Shadow 2" and "Spacelords".
- Unreleashed project.
2025 – GRIP DIGITAL. Senior gameplay animator for Ranger s Path and a unreleashed project (July – january 2026) Education
Mass Media Degree. San Pablo Ceu University - Madrid (2004 - 2009) Jorge Sánchez de la Fuente
107 Ramón Gómez de la Serna Street Madrid - Spain. Born in Madrid 9 /11 / 1986
DNI 51111442 Z
phone num: +34-625******
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Several courses of graphic design, video edition, filmmaking in Madrid and Paris. 3d Animation, rigging and VFX Master s degree in CICE Madrid (2011) Course of Body Mechanics animation in Ianimate (2019) Course of 3d feature animation in Ianimate (2019)
Course of Unreal engine at Udemy (2025)
First English certificate. 2009.
Professional experience (Oct 2006 - today)
2009 - LOCALIA TV Madrid. News production crew (6 months) VTR operator and video editor. 2012 - MERCURYSTEAM. Mid Animator for Cutscenes department, (7,5 years) and Mid animator for Ingame department (17 months).I worked as director assistant for the mocap shooting in Audiomotion studios (UK) for both projects and also worked processing the mocap data. 2020 - PENDULO STUDIOS. Senior animator for gameplay and cutscenes (4,5 years).
- Alfred Hitchcock- Vertigo
-Tintin Reporter - Cigars of the Pharaoh.
Unreal : blueprinting and locomotion systems creation. Video Edition: Premiere, FinalCut, DaVinci.
SKILLS