CHAD JOSEWSKI
AI · Training Simulation · XR
239-***-**** · *********@*****.*** Naples, FL / Seattle, WA linkedin.com/in/chad-j-942b1713
EXECUTIVE SUMMARY
Engineering director and manager with 30+ years of hands-on technical leadership across civil infrastructure, geospatial systems, visual effects, real-time 3D, and AI-driven immersive platforms. Led 3D development for Microsoft HoloLens; delivered VFX and real-time production for Amazon, Gearbox, and Lost Boys Interactive; built Arthrex’s engineering function from zero — shipping a live intraoperative MR guidance system with AI-assisted surgical tools and a VR/XR training platform scaled to $300M across 13 market verticals, with peer-reviewed research co-published with Johns Hopkins University. Served as VP of Technology at AG Analytics leading ML pipelines for institutional finance. Fifteen concurrent years of graduate and undergraduate teaching at MIT, NYU Tandon, and Academy of Art University, including academic direction of four degree programs and 50+ faculty at The Art Institute of Seattle. Currently directing AI and 3D development at Exonicus while pursuing an MS in Computer Science — Artificial Intelligence at UCF, with research in explainable AI, agentic systems, and simulation validation.
CORE COMPETENCIES
Auditable / Explainable AI
DoD TEVV Methodology
XR Platform Architecture
Machine Learning Systems
Reinforcement Learning
Immersive Training Simulation
Human Performance Modeling
AI Governance & Compliance
Team Building & Leadership
Real-Time 3D & Rendering
Peer-Reviewed Research
DoD Responsible AI Policy
PROFESSIONAL EXPERIENCE
Director of Development · Exonicus Inc. May 2024 – Present · Naples, FL · Hybrid
Immersive training simulation platforms for enterprise and government clients
•Spearheaded TEVV-aligned, explainable AI architectures for DoD-compliant XR training systems, integrating ML and RL with real-time 3D simulation pipelines.
•Directed end-to-end execution across VR/AR/MR, intelligent agent systems, and procedural content generation — aligning simulation design to DoD Responsible AI policy.
•Expanded platform capability into government and defense verticals, positioning Exonicus as a compliance-aware provider for mission-critical training applications.
VP of Technology · AG Analytics — Assured Guaranty Jan 2023 – May 2024 · Asheville, NC
Institutional analytics platform — big data, ML, computer vision, and mixed reality
•Directed technology strategy and full-stack development, engineering ML-driven analytics pipelines and MR data visualization systems for institutional clients.
•Pioneered mixed reality interface layer for complex financial data, applying real-time 3D and computer vision to high-stakes institutional decision-making.
Director of XR Technology · Arthrex June 2018 – Jan 2023 · Naples, FL
Global orthopedic medical device company — built XR capability from the ground up
•Championed and built Arthrex's XR function from zero: defined the capability roadmap, secured executive alignment, and assembled a 10-person multidisciplinary team.
•Designed and delivered an intraoperative MR guidance system providing holographic overlay of patient CT data onto the live surgical field during arthroscopic procedures, with AI-assisted surgical tools powered by machine learning and computer vision — validated through peer-reviewed research co-published with Johns Hopkins University.
•Separately designed and delivered a VR/XR surgical training platform scaled to 13 market verticals and contributing to $300M in annual revenue.
•Pioneered ML-driven performance classification and adaptive scenario delivery — direct antecedent to current DoD TEVV-aligned research program.
VFX Lead / Technical Director / XR Development · Microsoft · Amazon · Gearbox · Lost Boys Interactive · National Geographic · Sony · Discovery · Smithsonian 2008 – June 2018
Spatial computing, real-time 3D, VFX, and immersive production — enterprise, gaming, broadcast, and institutional verticals
•Led 3D development for Microsoft HoloLens — establishing core real-time rendering and spatial computing pipelines for one of the most technically ambitious AR platforms ever built.
•Delivered VFX supervision and real-time 3D production for Amazon, Gearbox, and Lost Boys Interactive — high-complexity projects requiring production-grade rendering, simulation, and interactive system design at scale.
•Built procedural systems, advanced rendering pipelines, and immersive environments across broadcast, institutional, and entertainment clients, including National Geographic, Sony, Discovery Channel, and the Smithsonian Institution.
ACADEMIC & TEACHING EXPERIENCE
Program Leader, AR/VR Development · NYU Tandon School of Engineering (Graduate) 2022 – May 2024 · Part-Time
•Led curriculum design and graduate instruction for programs in Virtual and Mixed Reality Engineering, Game Design, and Game Programming — Unity, Unreal Engine, C#, and C++.
Instructor · Massachusetts Institute of Technology Jan 2022 – May 2024 · Part-Time
•Designed and delivered graduate coursework in XR Development, Game Design, and Data Engineering, spanning production pipelines in C#, C++, Python, HLSL, Unity, and Unreal Engine.
Director of Media Arts · The Art Institute of Seattle 2014 – 2016 · Seattle, WA
•Served as Academic Director for four degree programs — Animation, Game Design, Game Programming, and Visual Effects — managing 50+ full-time and adjunct faculty.
•Developed new curriculum tracks including a complete Game Programming program; taught advanced coursework and mentored students through portfolio development and career placement.
Lead Instructor, 3D Modeling / VFX / Game Art & Design · Academy of Art University 2009 – 2017 · San Francisco, CA
•Delivered undergraduate and graduate instruction across advanced 3D modeling, digital sculpture, texturing and lighting, Houdini, compositing, and VFX cinematography, with curriculum development and portfolio mentorship.
EARLIER CAREER
Civil/Environmental Engineer · GIS Developer · Software Engineer 1993 – 2008 Various Locations
Fifteen-year career spanning pipeline infrastructure design (Questar Gas, Kern River Gas Transmission), geospatial systems development, environmental remediation on formerly used military defense sites (Montgomery Watson), and custom software development for major infrastructure projects across North America and the Pacific Rim (Stantec — US Forest Service, 2002 Winter Olympics). This engineering foundation informs a systems-level approach to simulation design, validation methodology, and compliance-aware AI development.
EDUCATION
University of Central Florida 2025–2027
MS, Computer Science — Artificial Intelligence · In Progress
University of San Diego 2024-2026
MS, Engineering Management & Leadership · In Progress
UC Berkeley — Haas School of Business 2024–2025
CTO Post Graduate Program, Technology Strategy & Business
The University of Texas at Austin 2022
Post Graduate Program, Cloud Computing
Academy of Art University
MFA, Computer Animation / Visual Effects
University of Utah
BS/BA, Computer Science / Computer Animation
RESEARCH & PUBLICATIONS
Gu W, Martin-Gomez A, Cho SM, Osgood G, Bracke B, Josewski C, Knopf J, Unberath M. (2022). The impact of visualization paradigms on the detectability of spatial misalignment in mixed reality surgical guidance. Int J CARS, 17, 921–927. https://doi.org/10.1007/s11548-022-02602-6
Gu W, Shah K, Knopf J, Josewski C, Unberath M. (2021). A calibration-free workflow for image-based mixed reality navigation of total shoulder arthroplasty. Comput Methods Biomech Biomed Eng Imaging Vis, 1–9.
Active UCF SMST research: (UC1) AI-driven scenario generation, (UC2) trainee performance classification, (UC3) intelligent casualty agent behavior via RL, (UC4) simulation TEVV validation. Targeting IMSH, I/ITSEC, IEEE TVCG.
TECHNICAL SKILLS
Languages & ML: Python · NumPy · PyTorch · TensorFlow · Simulation & XR: Unreal Engine · Unity · VR/AR/MR · Real-Time 3D · AI/ML: Neural Networks · Deep Learning · Reinforcement Learning · Computer Vision · LLMs · Cloud: AWS · Azure · Docker · Compliance: DoD AI Ethics · NIST AI RMF · TEVV Methodology