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DISCORD
@martiangames
WEBSITE
martiangames.com
linkedin.com/in/martiangames
SOCIAL MEDIA
@martiangames
Game Developer @ Martian Games BA, AI, Special Effects I am a game developer, engineer, designer, and producer. With 25 years experience in the interactive arts. I own and operate Martian Games, where we build games, dev-tools, and art to clients across several platforms and genres. Currently my focus is in A.I. research and development, as it relates to the interactive arts. My aim is to ease and accelerate the creative development process in all aspects: from idea to production. We want to reduce the friction between vision and realization. To unlock the fullest creative potential of both players and developers, so that game development, as a form of human expression, is truly accessible to all.
CALIFORNIA INSTITUTE OF THE ARTS
Major: Animation and Music Composition
SAN FRANCISCO CONSERVATORY
Major: Music Composition and Piano
SUMMARY
CONTACT
EDUCATION
TANK
OFF
AIR
WARS
MET
RAGE
MOTOR
WARS
KART
WARS
SOCCAR TOON
OFF
WEBSITE
martiangames.com
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SOCIALS
@martiangames
MARTIAN GAMES – OWNER
2002-Present, 24+ years
Martian Games – In House
Platforms: Unity Webplayer, WebGL,
Mobile, VR
• Unity 3D: Video Game Concept,
Design, Programming, Production,
Distribution, and Licensing
• Outsourcing Unity 3D Game
Development, UX, Art & Level
Design, Consultation, and C#
Programming
• Tank Off Coming Soon on Steam,
Playable Demo on GameJolt
• MartianGames.com (PHP) Web
Game Portal
• 12 Multiplayer games:
programming (Photon, PHP,
MySQL)
• 8 Singleplayer games
• 3D Modeling, Texturing, Rigging,
Animation, and Level Design
• Music Composition
FRUIT NINJA 2
2020
Outsourcer: Halfbrick
Platform: Mobile Devices
UX / Art Design, Engineering, and Technical
Art support
ODDWORLD: SOULSTORM
2019
Outsourcer: Oddworld Inhabitants
Platform: PS5
Provided WWISE-Unity Audio Tech Support
and Integration Software
PURGATORY FELL
2018
Martian Games – In House
Platform: VR (HTC-Vive)
Created Psychological Thriller:
Purgatory Fell on Steam
Unity 3D: Video Game Concept, Design,
Engineering, Marking, Production, 3D Art,
Voice Acting, Music Composition
CTHULHU CHRONICLES
2018, 3 months
Outsourcer: MetaArcade
Platform: Mobile Devices
UX / Art Design, Engineering, and Technical
Art support
UX MAGICIANS
2017-2022, 4.5 years
Outsourcing: UX / Art Design. Feel
Engineering, and Prototyping for Games
and Software
Unity 3D Canvas C# Programming Creating
UX Frameworks, Visual Effects, Graphics, and
Animations
KIXEYE
2011, 4 months
San Francisco
Senior Flash Game Developer &
Programmer, Artist, Interface Design,
Gameplay Design, Audio Engineer,
Flash/AS3 Social Games Programmer
KLICKNATION
2010- 2011, 7 months
San Francisco
Flash/AS3 Social Games Programmer, Artist,
Interface Design, Gameplay Design, Audio
Engineer
MINICLIP
2010- 2011, 11 months
Created Shockwave3D games
SPIL GAMES
2008-2010, 2 years
Game Developer
TRIPPERT INC.
2007-2009, 2 years
Social Games Developer
Created Multiplayer 3D Facebook games
BLITZ
2002-2003, 9 months
Game Programmer
Engineered Flash & Shockwave Games
PUBLISHED GAMES