SIYU ZHANG
TECHNICAL SKILLS
*D Modeling & Texturing: Maya, Blender, Adobe 3D Substance Painter
Game Engines: Unreal Engine 5, Unity
Game Environment Design: Unreal Engine 5 Landscape VFX: Unreal Engine 5 (Niagara), Unity (VFX Graph)
2D Art & Design: Adobe Photoshop, Adobe Illustrator, Krita, Canva Others: Augmented Reality, Zapworks, Microsoft Word, Audacity Professional Skills: Team Collaboration, Problem Solving, Technical Writing WORK EXPERIENCE
Bachelor in Game Design and Development (May /2024) Purdue University
Master in Media and Information, Game Track (Expected in May 2026) Michigan State University
GAME DESIGN EXPERIENCE
EDUCATION
-Portfolio: https://rickyz262.artstation.com/
-Phone Number: 765-***-****
-Email: ************@*****.***
Associate in Engineering Science, Computer Engineering (May /2021) John A Logan College
Flight Deck Cleared - In Progress
An individual turn-based WWII Naval Tactic Game created using Unreal Engine 5 Project Promotion - Website: https://cookieinferno.itch.io/project-promotion A grid-based tactic game made by a team of 11. Created high-quality Motion Graphics and VFX for a grid-based tactic game in Unity, utilizing Maya for 3D assets High-Quality 3D Models - Finished
Aircraft Models created using Maya for 3D modeling and Adobe 3D Substance Painter for texturing and rendering
Purdue University, West Lafayette, IN (Aug /2022 - May /2023) Ford Dining Court Culinary Night Crew
ACCOMPLISHMENT
Dean’s List through all school years in Purdue University Serious Game Certificate
LANGUAGE
English - Fluent
Chinese - Fluent
German - Intermediate