Adam Nash
Portfolio: AdamNashGames.com
Email: ****@*************.***
Phone: 856-***-****
Professional Summary
● Technical game designer and Unity developer with 17 years of experience
● Credits in over 30 titles across console, PC, mobile, and web platforms
● Worked with high-profile IP, including titles for Nickelodeon, Cartoon Network, Ubisoft, Sony, and more
● Lead programmer and contributing designer on EarthNight, an award-winning Apple Arcade launch title
● Extensive experience with code, scripting, level design, game feel, narrative design, writing, and music / audio design
● Unity/C#, FMOD, SDKs for Steam, Apple Arcade, PlayStation, and Switch Professional Experience
Cleaversoft - 2017-2026 - Lead Programmer, Game & Level Designer
● Lead programmer and contributing game designer on EarthNight, an award-winning Apple Arcade launch title
● Shipped on Apple Arcade, Nintendo Switch, PlayStation 4, and Steam
● Extensive experience with Unity, collaborating closely with artists, animators, audio teams, and contractors across all phases of development
● Lead programmer on NekoCore, a cat-mech art randomizer, working in close collaboration with the artists at Ukiyo-e Heroes
● Lead programmer and contributing game designer on an unannounced upcoming title with expanded responsibility for design, game feel, and narrative
● Unity, C#, FMOD Studio, FMOD-Unity integration, platform SDKs and APIs Adjunct Professor of Game Development - 2015-present
● Drexel University, University of the Arts, and Rutgers–Camden
● Taught courses including Video Game Design, Interactive Storytelling, Computational Thinking, Overview of Gaming, Game Development Foundations, Advanced Game Design & Production, Experimental Games, and Scripting for Games
● Awarded the Rutgers-Camden Digital Fellowship
Philadelphia Game Lab - 2013-2016 - Lead Game Designer, Lead Unity Developer
● Designed and programmed game systems to integrate with clients’ platforms
● Assisted multiple teams with Unity development, game balancing, and level design
● Unity (lead C# programmer), Unreal (level design, blueprints) Artizens - 2012-2015 - Game Designer, Programmer, Composer, Sound Designer
● Co-created Artizens, a Kickstarter-funded indie game
● Designed game systems, scripted gameplay, composed music, designed and implemented all audio, wrote story bible and in-game dialog
● Lua scripting, proprietary tools, FMOD Studio, Steam SDK Starlight Runner Entertainment - 2011-2012 - Narrative Designer & Writer
● Member of the writing team for story bibles and transmedia content for Splinter Cell, Valiant Comics, Men In Black, Ku-Mighty, and more
● Game designer and writer on Masters of Constantinople, an original narrative adventure game for History Channel’s Battle Castles
● GDD, story bible, and proposal writing
This Is Pop - 2008-2011 - Jr. Game Designer, Level Designer, Music Composer
● Wrote proposals, designed levels, balanced gameplay, and composed original music for web-based games for Nickelodeon, Cartoon Network, Adult Swim, MTV, and more
● Flash, AS3, proprietary tools, GDD writing
Freelance Music Composer and Sound Designer - 2008-present
● Composed, produced, and implemented original music and audio for various indie and IP-based titles, including work for Nickelodeon, Sprout, Cartoon Network, Adult Swim, and more
● Original music used in commercial aired on Adult Swim
● Logic Pro, FMOD Studio, FMOD-Unity integration
Education
NYU - 2009 - Masters, Interactive Telecommunications Program
● Studied game design, creative coding, and interactive narrative
● Supplementary coursework in music production and interactive audio
● Part of the faculty and peer network that later evolved into the NYU Game Center
● Indie game thesis, Artizens, was later developed into a successful Kickstarter campaign
Ithaca College - 2006 - B.A., Cinema & Photography
● Film major with a focus in screenwriting
● Supplementary coursework in computer science, music composition, and audio production
Talks & Workshops
Playcrafting - 2014-2015 - Speaker & Workshop Leader
● Game Design Through Prototyping: Workshop/game-jam hybrid exploring design by iteration
● Interactive Audio in a Day: Crash-course in FMOD fundamentals
● Capture the Sounds of the SNES and Sega Genesis: Techniques for composing authentic 16-bit style music
Ithaca College - 2014-2015 - Alumni Speaker, Emerging Media Program
● Gave talks on video game development and narrative design The Recording Academy - 2012 - Panelist for Music in TV, Games and Film
● Panel discussion on music composition and integration in entertainment media, representing the game development perspective
Skills
● Unity / C#: 10+ years of professional experience, deep understanding of the engine, architecture, scripting, and custom tooling
● Other Engines / Languages: GameMaker (20 years), Lua (5 years), Flash (6 years), Unreal/Blueprints (2 years)
● Game Design: Systems design, level design, game feel, balance/tuning, GDD and proposal writing
● Audio: FMOD Studio, FMOD-Unity integration, music composition and production, interactive music, audio design and integration
● Version Control: Git, SVN, Perforce
● SDKs / APIs: Steam, Apple Arcade, Nintendo Switch, PlayStation 4 Credits
● Cleaversoft
EarthNight - lead programmer (Unity), game designer, level designer
NekoCore - lead programmer (Unity)
Boomerang of Oru - lead programmer (Unity), game designer
● Artizens Inc.
Artizens - game designer, programmer, composer, audio designer, narrative designer, writer, producer
● Starlight Runner Entertainment
Masters of Constantinople (Agentic) - game designer, writer
Ku-Mighty - Mythology Bible (Ultimate Gaming Hideout) - writer
Splinter Cell - Mythology Bible (Ubisoft) - writer
Men in Black - Mythology Bible (Sony) - writer
Valiant Comics - Mythology Bible (Valiant Entertainment) - writer
● Gigantic Mechanic
Terrific Trucks (Sprout) - audio designer
Topping Chef (Sprout) - audio designer
Tilt-a-pillar (Sprout) - composer, audio designer
Block Party - composer, audio designer
● This is Pop
Wolverine: Sentinel Slash (Nickelodeon) - jr. game designer, composer
Spongebob Squarepants: Demolition Sponge (Nickelodeon) - jr. game designer, composer
Naruto: Battle for Leaf Village (Cartoon Network) - level designer
Naruto: Star Students Ninja Survival (Cartoon Network) - jr. game designer
Monsters vs. Aliens: Trackdown Smackdown (Nickelodeon) - composer
Intergalactic Sneaker Rescue Omega (Foot Locker) - jr. game designer
Three-Point Game (Foot Locker) - composer
Spell My Finger (Adult Swim) - composer
Death Row Diner (Adult Swim) - jr. game designer, composer
Tofu Hunter (Adult Swim) - jr. game designer
Twirl and Hurl (Adult Swim) - composer
Dungeons and Dungeons (Adult Swim) - level designer
Vending Machine Champ (Adult Swim) - jr. game designer, composer
Poledance Party (Adult Swim) - level designer, composer
Jurassic Fight Club: Turf Wars (History Channel) - jr. game designer
Wishful Dash of the Ninja (MTV) - jr. game designer
Mosh Box (MTV) - jr. game designer
● Misc.
Plum Prizes (Adaptive Engines) - lead game designer, lead programmer
Radio Room - Queens of the Sapphire Sea - composer
Ghost Crab Games - Hastilude - composer
RMA Training Videos - composer
Mazian Chronicles - composer
Jer Coons - JERemix EP - composer, producer
Jimkata - Beat the Curse Remix - composer, producer
● Original Discography
Codename - 2005-2010 - composer, keyboards
Igor’s Egg - 2007-2011 - composer, keyboards, writer
Chronicles of Sound - 2011-2015 - composer, producer, keyboards, vocals, transmedia producer, narrative designer, writer
Outer States - 2017-present - composer, producer, keyboards
Adam Nash Music - 2020-present - composer, producer