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Lead Unity Programmer & Game Designer (Philadelphia)

Location:
Philadelphia, PA
Posted:
May 28, 2026

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Resume:

Adam Nash

Portfolio: AdamNashGames.com

Email: ****@*************.***

Phone: 856-***-****

Professional Summary

● Technical game designer and Unity developer with 17 years of experience

● Credits in over 30 titles across console, PC, mobile, and web platforms

● Worked with high-profile IP, including titles for Nickelodeon, Cartoon Network, Ubisoft, Sony, and more

● Lead programmer and contributing designer on EarthNight, an award-winning Apple Arcade launch title

● Extensive experience with code, scripting, level design, game feel, narrative design, writing, and music / audio design

● Unity/C#, FMOD, SDKs for Steam, Apple Arcade, PlayStation, and Switch Professional Experience

Cleaversoft - 2017-2026 - Lead Programmer, Game & Level Designer

● Lead programmer and contributing game designer on EarthNight, an award-winning Apple Arcade launch title

● Shipped on Apple Arcade, Nintendo Switch, PlayStation 4, and Steam

● Extensive experience with Unity, collaborating closely with artists, animators, audio teams, and contractors across all phases of development

● Lead programmer on NekoCore, a cat-mech art randomizer, working in close collaboration with the artists at Ukiyo-e Heroes

● Lead programmer and contributing game designer on an unannounced upcoming title with expanded responsibility for design, game feel, and narrative

● Unity, C#, FMOD Studio, FMOD-Unity integration, platform SDKs and APIs Adjunct Professor of Game Development - 2015-present

● Drexel University, University of the Arts, and Rutgers–Camden

● Taught courses including Video Game Design, Interactive Storytelling, Computational Thinking, Overview of Gaming, Game Development Foundations, Advanced Game Design & Production, Experimental Games, and Scripting for Games

● Awarded the Rutgers-Camden Digital Fellowship

Philadelphia Game Lab - 2013-2016 - Lead Game Designer, Lead Unity Developer

● Designed and programmed game systems to integrate with clients’ platforms

● Assisted multiple teams with Unity development, game balancing, and level design

● Unity (lead C# programmer), Unreal (level design, blueprints) Artizens - 2012-2015 - Game Designer, Programmer, Composer, Sound Designer

● Co-created Artizens, a Kickstarter-funded indie game

● Designed game systems, scripted gameplay, composed music, designed and implemented all audio, wrote story bible and in-game dialog

● Lua scripting, proprietary tools, FMOD Studio, Steam SDK Starlight Runner Entertainment - 2011-2012 - Narrative Designer & Writer

● Member of the writing team for story bibles and transmedia content for Splinter Cell, Valiant Comics, Men In Black, Ku-Mighty, and more

● Game designer and writer on Masters of Constantinople, an original narrative adventure game for History Channel’s Battle Castles

● GDD, story bible, and proposal writing

This Is Pop - 2008-2011 - Jr. Game Designer, Level Designer, Music Composer

● Wrote proposals, designed levels, balanced gameplay, and composed original music for web-based games for Nickelodeon, Cartoon Network, Adult Swim, MTV, and more

● Flash, AS3, proprietary tools, GDD writing

Freelance Music Composer and Sound Designer - 2008-present

● Composed, produced, and implemented original music and audio for various indie and IP-based titles, including work for Nickelodeon, Sprout, Cartoon Network, Adult Swim, and more

● Original music used in commercial aired on Adult Swim

● Logic Pro, FMOD Studio, FMOD-Unity integration

Education

NYU - 2009 - Masters, Interactive Telecommunications Program

● Studied game design, creative coding, and interactive narrative

● Supplementary coursework in music production and interactive audio

● Part of the faculty and peer network that later evolved into the NYU Game Center

● Indie game thesis, Artizens, was later developed into a successful Kickstarter campaign

Ithaca College - 2006 - B.A., Cinema & Photography

● Film major with a focus in screenwriting

● Supplementary coursework in computer science, music composition, and audio production

Talks & Workshops

Playcrafting - 2014-2015 - Speaker & Workshop Leader

● Game Design Through Prototyping: Workshop/game-jam hybrid exploring design by iteration

● Interactive Audio in a Day: Crash-course in FMOD fundamentals

● Capture the Sounds of the SNES and Sega Genesis: Techniques for composing authentic 16-bit style music

Ithaca College - 2014-2015 - Alumni Speaker, Emerging Media Program

● Gave talks on video game development and narrative design The Recording Academy - 2012 - Panelist for Music in TV, Games and Film

● Panel discussion on music composition and integration in entertainment media, representing the game development perspective

Skills

● Unity / C#: 10+ years of professional experience, deep understanding of the engine, architecture, scripting, and custom tooling

● Other Engines / Languages: GameMaker (20 years), Lua (5 years), Flash (6 years), Unreal/Blueprints (2 years)

● Game Design: Systems design, level design, game feel, balance/tuning, GDD and proposal writing

● Audio: FMOD Studio, FMOD-Unity integration, music composition and production, interactive music, audio design and integration

● Version Control: Git, SVN, Perforce

● SDKs / APIs: Steam, Apple Arcade, Nintendo Switch, PlayStation 4 Credits

● Cleaversoft

EarthNight - lead programmer (Unity), game designer, level designer

NekoCore - lead programmer (Unity)

Boomerang of Oru - lead programmer (Unity), game designer

● Artizens Inc.

Artizens - game designer, programmer, composer, audio designer, narrative designer, writer, producer

● Starlight Runner Entertainment

Masters of Constantinople (Agentic) - game designer, writer

Ku-Mighty - Mythology Bible (Ultimate Gaming Hideout) - writer

Splinter Cell - Mythology Bible (Ubisoft) - writer

Men in Black - Mythology Bible (Sony) - writer

Valiant Comics - Mythology Bible (Valiant Entertainment) - writer

● Gigantic Mechanic

Terrific Trucks (Sprout) - audio designer

Topping Chef (Sprout) - audio designer

Tilt-a-pillar (Sprout) - composer, audio designer

Block Party - composer, audio designer

● This is Pop

Wolverine: Sentinel Slash (Nickelodeon) - jr. game designer, composer

Spongebob Squarepants: Demolition Sponge (Nickelodeon) - jr. game designer, composer

Naruto: Battle for Leaf Village (Cartoon Network) - level designer

Naruto: Star Students Ninja Survival (Cartoon Network) - jr. game designer

Monsters vs. Aliens: Trackdown Smackdown (Nickelodeon) - composer

Intergalactic Sneaker Rescue Omega (Foot Locker) - jr. game designer

Three-Point Game (Foot Locker) - composer

Spell My Finger (Adult Swim) - composer

Death Row Diner (Adult Swim) - jr. game designer, composer

Tofu Hunter (Adult Swim) - jr. game designer

Twirl and Hurl (Adult Swim) - composer

Dungeons and Dungeons (Adult Swim) - level designer

Vending Machine Champ (Adult Swim) - jr. game designer, composer

Poledance Party (Adult Swim) - level designer, composer

Jurassic Fight Club: Turf Wars (History Channel) - jr. game designer

Wishful Dash of the Ninja (MTV) - jr. game designer

Mosh Box (MTV) - jr. game designer

● Misc.

Plum Prizes (Adaptive Engines) - lead game designer, lead programmer

Radio Room - Queens of the Sapphire Sea - composer

Ghost Crab Games - Hastilude - composer

RMA Training Videos - composer

Mazian Chronicles - composer

Jer Coons - JERemix EP - composer, producer

Jimkata - Beat the Curse Remix - composer, producer

● Original Discography

Codename - 2005-2010 - composer, keyboards

Igor’s Egg - 2007-2011 - composer, keyboards, writer

Chronicles of Sound - 2011-2015 - composer, producer, keyboards, vocals, transmedia producer, narrative designer, writer

Outer States - 2017-present - composer, producer, keyboards

Adam Nash Music - 2020-present - composer, producer



Contact this candidate