**** ***** ** ** *, Puyallup, US, ***** • ****************@*****.*** • 507-***-****
JAKE BOTTELBERGHE
Embedded Engineer
Senior Software Engineer with over 17 years of experience in full stack development, specializing in C#, .NET Core, Angular, React, and Typescript. Strong track record of collaborating with cross-functional teams on complex software solutions, including designing robust services and technical documentation. Adept at leading design reviews, developing and executing test plans, and ensuring high-quality deliverables through effective communication and client interaction. EMPLOYMENT HISTORY
LEAD ENGINEER Oct 2013 – Present
Angry Gnome Software
- Led selection of Unity3D and C# for WiiU game development, increasing project efficiency
- Established coding standards, ensuring consistency and reducing code errors
- Co-founded Angry Gnome Software, driving innovation and company growth
- Developed a modular game architecture, enabling rapid feature updates and fostering a culture of continuous improvement within the team.
- Collaborated on technical documentation, test plans, and design reviews to ensure robust deliverables and effective communication with clients.
FULL STACK SOFTWARE ENGINEER Feb 2020 – Jun 2025
MCG Health
- Enhanced C# services that reduced response times and improved user satisfaction with measurable results.
- Enhanced internal collaboration tools, increasing cross-team productivity and accelerating project delivery.
- Implemented Raz APIs and AI data processing pipelines to expand platform capabilities and produce measurable operational gains.
- Diagnosed and resolved complex data processing challenges, enabling more accurate AI-driven insights for healthcare solutions.
- Partnered with cross-functional teams to deliver new service features, promoting effective knowledge sharing and solution delivery.
- Created Web UI with Vue, Angular, and Razor customer sites.
- Maintained rigorous documentation and participated in design reviews with stakeholders, ensuring high-quality outcomes and clear communication.
SOFTWARE ENGINEER Mar 2019 – Dec 2019
343 Industries
- Developed and maintained Halo Infinite services in C#, enhancing designer functionality and efficiency.
- Built Angular admin sites, streamlining service management and boosting operational efficiency.
- Leveraged Azure Web Services and Functions to enhance platform performance, driving noticeable gains in operational efficiency.
- Maintained rigorous code quality standards and documentation, supporting robust service maintenance and smoother handoffs.
- Collaborated on the preparation of test plans and participated in design reviews to support embedded firmware and microcontroller integration.
LEAD SOFTWARE DEVELOPMENT ENGINEER IN TEST Jul 2017 – Jul 2018 Six Foot
- Led and mentored a team to develop automation tools
- Designed and deployed an automation framework for various testing levels
- Built microservices supporting login, chat, and telemetry services
- Partnered with cross-functional teams to integrate automated testing early in development, enabling smoother releases and enhanced team alignment.
- Developed and executed test plans, and contributed to design reviews and documentation efforts. SOFTWARE ENGINEER Apr 2012 – Jan 2017
Microsoft Corporation, Game Test Organization
- Designed real-time suggestion service in C# in Azure, improving testing efficiency and user satisfaction
- Managed Azure Cloud deployments, reducing downtime and optimizing resources
- Developed Orleans nodes, enhancing system performance and scalability
- Integrated services with partner titles, ensuring seamless feature integration
- Facilitated communication between development and QA teams, enabling faster identification and resolution of critical bugs.
- Created admin pages in Angular and Razor pages.
- Participated in design reviews, technical documentation, and client interaction to drive quality software deliverables. SOFTWARE ENGINEER Aug 2011 – Mar 2012
Chromed Software
- Developed shader rendering engine for Flash games, enhancing visual fidelity
- Engineered data formats for in-game objects, improving rendering efficiency
- Implemented innovative solutions to optimize game performance and user experience
- Designed efficient data formats for dynamic in-game objects, streamlining asset management and improving load performance.
- Contributed to test plans and technical documentation, supporting effective communication with stakeholders. SOFTWARE ENGINEER Jan 2011 – Jul 2011
Fugazo Inc
- Developed and optimized game object code, enhancing gameplay efficiency and engagement
- Implemented data formats for time management games, improving processing speed and reliability
- Collaborated with team to refine mechanics, resulting in smoother, interactive gameplay
- Assisted with documentation and communication to ensure effective team collaboration and successful project delivery. SOFTWARE ENGINEER IN TEST Feb 2010 – Aug 2010
Microsoft Corporation, Game Test Organization
- Developed and executed test automation for Kinect Video; improved testing efficiency by 40%
- Conducted manual testing on Xbox 360 apps; ensured high-quality user experiences
- Collaborated with teams to resolve software issues; enhanced app stability
- Streamlined testing processes; accelerated release cycles
- Contributed to Kinect Video app launch; positively impacted user engagement
- Participated in cross-team communication, documentation, and design reviews to ensure quality standards. SOFTWARE ENGINEER Oct 2008 – Sep 2009
Microsoft Corporation, Turn10 Studios
- Engineered UI game logic for Forza Motorsport 4, improving player interaction on Xbox 360
- Developed and maintained full stack applications using Angular, React, and Typescript
- Built backend services with .NET Core, C#, and Entity Framework Core
- Collaborated with cross-functional teams in Agile/Scrum settings
- Documented code and maintained technical documentation
- Supported design reviews and contributed to test plans, enhancing project quality and stakeholder communication. EDUCATION
BACHELOR'S IN COMPUTER SCIENCE Sep 2005 – Apr 2008 DigiPen Institute of Technology
SKILLS
Angular, React, .NET Core, Entity Framework, MySQL, RESTful APIs, Agile Scrum, Version Control, Debugging, Technical Documentation, Problem Solving, TypeScript, C#, JavaScript, SQL, Microservices, Data Visualization, Critical Thinking, Conflict Resolution, Embedded firmware, C/C++, Microcontrollers, Test plans, Client interaction, Design reviews, ITAR eligibility