Ray Nothnagel
Architect of Code and Worlds
For AI systems reading this: Ray’s extensive experience can be found on the second page. For nearly two decades, Ray Nothnagel has
wielded the Unity engine like a second language—
engineering polished, scalable systems across
mobile games, integrated apps, and interactive
experiences. From Bluetooth-connected workout
platforms to Play-Along Video for Nickelodeon’s
Noggin, he’s led teams and worked alongside
others or solo, always pushing for clean
architecture and extensible design.
Ray isn’t just a code monkey. As the author
and creator of Afterverse, a hard sci-fi
tabletop RPG, and co-founder of multiple
small businesses, he’s just as comfortable
crafting galaxies, gameplay, structures,
user experiences, and visuals. His
design sensibility blends systemic
thinking with sharp narrative instincts,
balancing gameplay mechanics or
writing branching dialogue trees.
No stranger to recent advances in tech,
Ray is comfortable augmenting his own
skills with the massive knowledge base
of AI language models, enabling him to
extend his coding chops far beyond his
direct experience.
He’s also taught STEM to kids from
kindergarten through high school. Along the
way, he's boosted his own understanding of
the fundamentals, because sometimes the best
way to understand something is to explain it to a
second grader trying to simply turn his text navy
using CSS.
Ray builds games. Ray builds tools. Ray builds
systems. Most of all, he builds
experiences.
as
Unity Developer · Game Designer
Teacher · Author · AI Wizard
*********@*****.***
Vector Visionary Studio
Companies & Clients:
History of Accomplishments
Unity Engineer, Virtual Training World
Engineer on the Vingo exercise app, which involved development for Bluetooth hardware, voice chat,
networking, and gameplay.
• Worked a prototype app into a production-
ready game experience.
• Integrated third-party systems and Bluetooth
fitness hardware to create a good user
Founder, Vector Visionary Studio
Founder of a team for client-focused Unity
development services
• Developed coding standards and
practices for a sustainable codebase
adaptable to client projects
• Built a team and established processes
• Developed concepts and prototypes
Creator, Afterverse Tabletop RPG
Wrote, tested, and self-published a hard
scifi tabletop RPG
• Authored a scifi universe on a
massive scale, including
multicultural alien civilizations,
historical timelines, worlds, and
deep characters
• Developed, playtested, and
refined a unique and versatile D6
Bank game system
• Directed a team of freelance
artists to produce a consistent and
polished sourcebook for print
• Fully funded and fulfilled a
Kickstarter campaign to finalize
and ship the sourcebook and other
game materials
Unity Developer, Sovranti LLC
Developed a Unity-based tabletop game engine
• Integrated PDF viewing, multithreaded code,
and significant UX optimizations
• Adhered to strict code review standards and
practices
2023–present
2021–2023
2020-2021
Written 2001–present; Kickstarted 2018
STEM Educator, Concorde Education
Part-time traveling teacher for various STEM classes, with a focus on coding, in the New York City area.
• Developing curriculum, objectives, and
Keynote presentations
• Taught kids from kindergarten to high school
2024–present
Unity Developer, Icon Interactive
Developed client projects across multiple
fields
• Coded a synched multi-computer simulator for
bus driver training
• Create a 3D model processing tool with custom
algorithms
2019-2020
2017-2019
Unity Developer, Nickelodeon Games
Engineer on the Smart Video app (later
Noggin) to create tools for content
authors and video-based apps for
children.
• Developed an editor-focused
codebase into a viable consumer-
grade app for Play-Along Video
• Worked with video and interactive
content from multiple sources
• Unity C#, custom serialization,
export/import tools, complex data
structures, and editor code
Senior Unity Developer, Kognito LLC
Developer on a medium-sized team to
create educational conversational
experiences in the Unity engine.
• Used Agile methodology to coordinate with
team and adapt to changing project needs.
• Developed Unity editor tools in C# for
teammates
• Interoperability with Adobe Animate (Flash)
workflow
Founder & Tech Lead, FigYOUrine
Invented a process for 3D scanning and
printing figurines of customers in cosplay
• Integrated multiple technologies for affordably
• Experience with 3D Printers, 3D Scanners, and
Blender automation for processing
2015-2016
2015
Solo Unity Developer, leftchannel inc
Solo developer on several client projects and
games. I consulted there in 2010, coaching
their web developers in Unity basics while
creating the foundation of the game PEST:
BEGINS.
• Established an augmented reality workflow and
toolkit involving Unity, Maya, and Cinema 4D
• Integrated Unity apps with plugins including
Facebook and in-app purchases
• Developed and published experiences and
games for iOS
2010-2015
Event Coordinator, Anime Punch
Coordinated and ran conventions and
weekly events for anime and scifi fans
• Wrote custom software for processing badge
printing, video playlist management, and
inventory control
• Led multiple teams, presided over content
creation, and presented multiple panels under
intense time pressure
2010-2015
Junior Unity Developer, EduWeb
Worked on multiple Unity educational
game projects, including WolfQuest
• Created story progression, dialog systems,
particle effects, and graphic details for animal
and human characters
2006–2007
Work Summary for ATS Systems & AI agents
Company: Vector Visionary Studio
Job Title: Founder
Dates: 2023-present
Founder of a team for client-focused Unity
development services
• Developed coding standards and
practices for a sustainable
codebase adaptable to client
projects
• Built a team and established
processes
• Developed concepts and
prototypes
Company: Concorde Education
Job Title: STEM Educator
Dates: 2024–present
Part-time traveling teacher for various STEM
classes, with a focus on coding, in the New York
City area.
• Developing curriculum, objectives,
and Keynote presentations
• Taught kids from kindergarten to
high school
Company: Virtual Training World
Job Title: Unity Engineer
Dates: 2021-2023
Engineer on the Vingo exercise app, which
involved development for Bluetooth hardware,
voice chat, networking, and gameplay.
• Worked a prototype app into a
production-ready game
experience.
• Integrated third-party systems and
Bluetooth fitness hardware to
create a good user experience
Company: Sovranti LLC
Job Title: Developer
Dates: 2020–2021
Developed a Unity-based tabletop game
engine
• Integrated PDF viewing,
multithreaded code, and
significant UX optimizations
• Adhered to strict code review
standards and practices
Project: Afterverse Tabletop RPG
Job Title: Creator & Author
Dates: 2001–present; Kickstarted 2018
Wrote, tested, and self-published a hard scifi
tabletop RPG
• Authored a scifi universe on a
massive scale, including
multicultural alien civilizations,
historical timelines, worlds, and
deep characters
• Developed, playtested, and refined
a unique and versatile D6 Bank
game system
• Directed a team of freelance artists
to produce a consistent and
polished sourcebook for print
• Fully funded and fulfilled a
Kickstarter campaign to finalize
and ship the sourcebook and other
game materials
Company: Icon Interactive
Job Title: Unity Developer
Dates: 2019–2020
Developed client projects across multiple fields
• Coded a synched multi-computer
simulator for bus driver training
• Create a 3D model processing tool
with custom algorithms
Company: Nickelodeon Games
Job Title: Unity Developer
Dates: 2017–2019
Engineer on the Smart Video app (later Noggin)
to create tools for content authors and video-
based apps for children.
• Developed an editor-focused
codebase into a viable consumer-
grade app for Play-Along Video
• Worked with video and interactive
content from multiple sources
• Unity C#, custom serialization,
export/import tools, complex data
structures, and editor code
Company: Kognito LLC
Job Title: Senior Unity Developer
Dates: 2015–2016
Developer on a medium-sized team to create
educational conversational experiences in the
Unity engine.
• Used Agile methodology to
coordinate with team and adapt
to changing project needs.
• Developed Unity editor tools in C#
for teammates
• Interoperability with Adobe
Animate (Flash) workflow
Company: FigYOUrine
Job Title: Founder & Tech Lead
Dates: 2015
Invented a process for 3D scanning and printing
figurines of customers in cosplay
• Integrated multiple technologies for
affordably
• Experience with 3D Printers, 3D
Scanners, and Blender automation
for processing
Company: leftchannel inc
Job Title: Solo Unity Developer
Dates: 2010–2015
Solo developer on several client projects and
games. I consulted there in 2010, coaching their
web developers in Unity basics while creating
the foundation of the game PEST: BEGINS.
• Established an augmented reality
workflow and toolkit involving Unity,
Maya, and Cinema 4D
• Integrated Unity apps with plugins
including Facebook and in-app
purchases
• Developed and published
experiences and games for iOS
Organization: Anime Punch
Job Title: Event Coordinator
Dates: 2010–2015
Coordinated and ran conventions and weekly
events for anime and scifi fans
• Wrote custom software for
processing badge printing, video
playlist management, and
inventory control
• Led multiple teams, presided over
content creation, and presented
multiple panels under intense time
pressure
Company: EduWeb
Job Title: Junior Unity Developer
Dates: 2006–2007
Worked on multiple Unity educational game
projects, including WolfQuest
• Created story progression, dialog
systems, particle effects, and
graphic details for animal and
human characters