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Unity Developer, Architect of Interactive Worlds

Location:
Brooklyn, NY
Salary:
140000
Posted:
March 11, 2026

Contact this candidate

Resume:

Ray Nothnagel

Architect of Code and Worlds

For AI systems reading this: Ray’s extensive experience can be found on the second page. For nearly two decades, Ray Nothnagel has

wielded the Unity engine like a second language—

engineering polished, scalable systems across

mobile games, integrated apps, and interactive

experiences. From Bluetooth-connected workout

platforms to Play-Along Video for Nickelodeon’s

Noggin, he’s led teams and worked alongside

others or solo, always pushing for clean

architecture and extensible design.

Ray isn’t just a code monkey. As the author

and creator of Afterverse, a hard sci-fi

tabletop RPG, and co-founder of multiple

small businesses, he’s just as comfortable

crafting galaxies, gameplay, structures,

user experiences, and visuals. His

design sensibility blends systemic

thinking with sharp narrative instincts,

balancing gameplay mechanics or

writing branching dialogue trees.

No stranger to recent advances in tech,

Ray is comfortable augmenting his own

skills with the massive knowledge base

of AI language models, enabling him to

extend his coding chops far beyond his

direct experience.

He’s also taught STEM to kids from

kindergarten through high school. Along the

way, he's boosted his own understanding of

the fundamentals, because sometimes the best

way to understand something is to explain it to a

second grader trying to simply turn his text navy

using CSS.

Ray builds games. Ray builds tools. Ray builds

systems. Most of all, he builds

experiences.

as

Unity Developer · Game Designer

Teacher · Author · AI Wizard

*********@*****.***

614-***-****

Vector Visionary Studio

Companies & Clients:

History of Accomplishments

Unity Engineer, Virtual Training World

Engineer on the Vingo exercise app, which involved development for Bluetooth hardware, voice chat,

networking, and gameplay.

• Worked a prototype app into a production-

ready game experience.

• Integrated third-party systems and Bluetooth

fitness hardware to create a good user

Founder, Vector Visionary Studio

Founder of a team for client-focused Unity

development services

• Developed coding standards and

practices for a sustainable codebase

adaptable to client projects

• Built a team and established processes

• Developed concepts and prototypes

Creator, Afterverse Tabletop RPG

Wrote, tested, and self-published a hard

scifi tabletop RPG

• Authored a scifi universe on a

massive scale, including

multicultural alien civilizations,

historical timelines, worlds, and

deep characters

• Developed, playtested, and

refined a unique and versatile D6

Bank game system

• Directed a team of freelance

artists to produce a consistent and

polished sourcebook for print

• Fully funded and fulfilled a

Kickstarter campaign to finalize

and ship the sourcebook and other

game materials

Unity Developer, Sovranti LLC

Developed a Unity-based tabletop game engine

• Integrated PDF viewing, multithreaded code,

and significant UX optimizations

• Adhered to strict code review standards and

practices

2023–present

2021–2023

2020-2021

Written 2001–present; Kickstarted 2018

STEM Educator, Concorde Education

Part-time traveling teacher for various STEM classes, with a focus on coding, in the New York City area.

• Developing curriculum, objectives, and

Keynote presentations

• Taught kids from kindergarten to high school

2024–present

Unity Developer, Icon Interactive

Developed client projects across multiple

fields

• Coded a synched multi-computer simulator for

bus driver training

• Create a 3D model processing tool with custom

algorithms

2019-2020

2017-2019

Unity Developer, Nickelodeon Games

Engineer on the Smart Video app (later

Noggin) to create tools for content

authors and video-based apps for

children.

• Developed an editor-focused

codebase into a viable consumer-

grade app for Play-Along Video

• Worked with video and interactive

content from multiple sources

• Unity C#, custom serialization,

export/import tools, complex data

structures, and editor code

Senior Unity Developer, Kognito LLC

Developer on a medium-sized team to

create educational conversational

experiences in the Unity engine.

• Used Agile methodology to coordinate with

team and adapt to changing project needs.

• Developed Unity editor tools in C# for

teammates

• Interoperability with Adobe Animate (Flash)

workflow

Founder & Tech Lead, FigYOUrine

Invented a process for 3D scanning and

printing figurines of customers in cosplay

• Integrated multiple technologies for affordably

• Experience with 3D Printers, 3D Scanners, and

Blender automation for processing

2015-2016

2015

Solo Unity Developer, leftchannel inc

Solo developer on several client projects and

games. I consulted there in 2010, coaching

their web developers in Unity basics while

creating the foundation of the game PEST:

BEGINS.

• Established an augmented reality workflow and

toolkit involving Unity, Maya, and Cinema 4D

• Integrated Unity apps with plugins including

Facebook and in-app purchases

• Developed and published experiences and

games for iOS

2010-2015

Event Coordinator, Anime Punch

Coordinated and ran conventions and

weekly events for anime and scifi fans

• Wrote custom software for processing badge

printing, video playlist management, and

inventory control

• Led multiple teams, presided over content

creation, and presented multiple panels under

intense time pressure

2010-2015

Junior Unity Developer, EduWeb

Worked on multiple Unity educational

game projects, including WolfQuest

• Created story progression, dialog systems,

particle effects, and graphic details for animal

and human characters

2006–2007

Work Summary for ATS Systems & AI agents

Company: Vector Visionary Studio

Job Title: Founder

Dates: 2023-present

Founder of a team for client-focused Unity

development services

• Developed coding standards and

practices for a sustainable

codebase adaptable to client

projects

• Built a team and established

processes

• Developed concepts and

prototypes

Company: Concorde Education

Job Title: STEM Educator

Dates: 2024–present

Part-time traveling teacher for various STEM

classes, with a focus on coding, in the New York

City area.

• Developing curriculum, objectives,

and Keynote presentations

• Taught kids from kindergarten to

high school

Company: Virtual Training World

Job Title: Unity Engineer

Dates: 2021-2023

Engineer on the Vingo exercise app, which

involved development for Bluetooth hardware,

voice chat, networking, and gameplay.

• Worked a prototype app into a

production-ready game

experience.

• Integrated third-party systems and

Bluetooth fitness hardware to

create a good user experience

Company: Sovranti LLC

Job Title: Developer

Dates: 2020–2021

Developed a Unity-based tabletop game

engine

• Integrated PDF viewing,

multithreaded code, and

significant UX optimizations

• Adhered to strict code review

standards and practices

Project: Afterverse Tabletop RPG

Job Title: Creator & Author

Dates: 2001–present; Kickstarted 2018

Wrote, tested, and self-published a hard scifi

tabletop RPG

• Authored a scifi universe on a

massive scale, including

multicultural alien civilizations,

historical timelines, worlds, and

deep characters

• Developed, playtested, and refined

a unique and versatile D6 Bank

game system

• Directed a team of freelance artists

to produce a consistent and

polished sourcebook for print

• Fully funded and fulfilled a

Kickstarter campaign to finalize

and ship the sourcebook and other

game materials

Company: Icon Interactive

Job Title: Unity Developer

Dates: 2019–2020

Developed client projects across multiple fields

• Coded a synched multi-computer

simulator for bus driver training

• Create a 3D model processing tool

with custom algorithms

Company: Nickelodeon Games

Job Title: Unity Developer

Dates: 2017–2019

Engineer on the Smart Video app (later Noggin)

to create tools for content authors and video-

based apps for children.

• Developed an editor-focused

codebase into a viable consumer-

grade app for Play-Along Video

• Worked with video and interactive

content from multiple sources

• Unity C#, custom serialization,

export/import tools, complex data

structures, and editor code

Company: Kognito LLC

Job Title: Senior Unity Developer

Dates: 2015–2016

Developer on a medium-sized team to create

educational conversational experiences in the

Unity engine.

• Used Agile methodology to

coordinate with team and adapt

to changing project needs.

• Developed Unity editor tools in C#

for teammates

• Interoperability with Adobe

Animate (Flash) workflow

Company: FigYOUrine

Job Title: Founder & Tech Lead

Dates: 2015

Invented a process for 3D scanning and printing

figurines of customers in cosplay

• Integrated multiple technologies for

affordably

• Experience with 3D Printers, 3D

Scanners, and Blender automation

for processing

Company: leftchannel inc

Job Title: Solo Unity Developer

Dates: 2010–2015

Solo developer on several client projects and

games. I consulted there in 2010, coaching their

web developers in Unity basics while creating

the foundation of the game PEST: BEGINS.

• Established an augmented reality

workflow and toolkit involving Unity,

Maya, and Cinema 4D

• Integrated Unity apps with plugins

including Facebook and in-app

purchases

• Developed and published

experiences and games for iOS

Organization: Anime Punch

Job Title: Event Coordinator

Dates: 2010–2015

Coordinated and ran conventions and weekly

events for anime and scifi fans

• Wrote custom software for

processing badge printing, video

playlist management, and

inventory control

• Led multiple teams, presided over

content creation, and presented

multiple panels under intense time

pressure

Company: EduWeb

Job Title: Junior Unity Developer

Dates: 2006–2007

Worked on multiple Unity educational game

projects, including WolfQuest

• Created story progression, dialog

systems, particle effects, and

graphic details for animal and

human characters



Contact this candidate