Eric J. Juneau
603-***-**** · www.ericjuneau.com · ****.******@*****.***
Education:
●B.S. in Media Arts & Animation (01/2006 - 12/2007) The Art Institute of California, San Francisco, CA Focus on Modeling and Texturing
●B.F.A. in Visual Communication (9/2001 - 5/2005)
Endicott College, Beverly, MA
Focus on Graphic Design and Animation
Special Skills / Software:
●3D Modeler & Texture Artist, Motion Capture Technician, Virtual Production, Cloth Simulation, Render Wrangler, Motion Graphics, and Graphic Design
●Software: Autodesk Maya & MotionBuilder, Substance Painter, zBrush, Unreal Engine, Marvelous Designer, InstaLOD, UV Layout, ShaderMap Pro, Adobe Creative Suite(Photoshop, Illustrator, After Effects, Premiere, InDesign and Dreamweaver), PFTrack, Faceware, PhaseSpace, Xsens, RenderPal, Kaplow, Nuke, DevTrack, Jira, Shotgrid, Frame.io, Microsoft Office, CSS, and HTML.
Experience:
RH (formerly Restoration Hardware)Unreal Artist Los Angeles, CA (10/2025 - Present)
●QA 3D Models from outside vendors to make sure they are compliant with SOP and Unreal specifications before import.
●Unreal Asset Creation & produce 4k raytrace renders for vendors to review their products on Frame.io. Lightstorm Entertainment Inc Sequence Turnover Artist Manhattan Beach, CA (10/2023 - 07/2025) Project: Avatar: Fire and Ash
●Produced previsualization renders for 600+ shots, implementing environment, costume, mocap, and camera updates for final delivery to Weta FX.
●Applied stereo camera conversions, respeed edits, and composition adjustments to ensure shots met final rendering and delivery requirements.
●Developed automated batch-render workflows, tested pipeline tools, and led troubleshooting efforts to improve efficiency and resolve artist-blocking issues.
Pure Imagination Studios Digital Production Stage Manager/3D Technical Artist Van Nuys, CA (04/2015 - 10/2023)
●Supported various production teams with acquisition of motion capture, Live capture, ad-hoc testing, or POCs.
●Body & face motion capture stage manager, motion capture database manager, pipeline assistant and render wrangler.
●Unreal Engine Real-time technical artist, modeler, texture artist. Projects:
• Whispering Pines Haunted Hotel Dark Ride
• Army of the Dead: VR Experience
• LEGO Hidden Side
• Alien Descent VR Experience
• Justice League: Battle For Metropolis
• Warner Brothers - Batman: Dark Flight
DirecTV HD Graphics QA Tester El Segundo, CA (08/2013 – 02/2015)
●Testing of black box and white box with multiple set-top box; Samsung, Thomson, and Pace.
●Use Linux to load new software on set-top box, generate logs and update test cases for developers to troubleshoot and resolving issues.
Sony Interactive Entertainment Digital Platform QA Analyst Foster City, CA (01/2013 – 08/2013)
●Assess product functionality against quality standards on pre-release versions of PlayStation Home products and log issues for the development team to review in concise written report formats. Pendulum Studios Technical Artist/Motion Capture Technician San Diego, CA (01/2011 - 07/2012)
●Motion capture operator, facial tracking animator, assistant producer, 3D environment & character artist, offline render wrangler, compositor, and pipeline assistant.
Published Titles:
●3D4Medical - iYoga Premium
●Activision - The Amazing Spider-Man: Video Game
●Ubisoft - The Black Eyed Peas Experience
●Telltale Games - Jurassic Park: The Game
●SEGA - Captain America: Super Soldier Prologue Trailer
●SEGA - Thor: God of Thunder Prologue Trailer
●THQ/Volition - Red Faction: Armageddon cinematics Electronic Arts Quality Assurance Analyst Redwood City, CA (05/2008 - 12/2008)
●Tested games for bugs and gave weekly feedback on the progression of the game and its quality.
●Published Titles: Sonic Chronicles: The Dark Brotherhood - Nintendo DS, G.I. Joe - Nintendo DS, and The Littlest Pet Shop - Nintendo DS, Wii & PC.