EDUCATION
HUỲNH CHÍ HIẾU
GAME DEVELOPER
CONTACT
**************@*****.***
Ninh Kieu, Can Tho, Vietnam
SKILLS
Programming & Game Engines
Gameplay & Systems
Development
Technical Skills
C#, Unity (URP)
Version Control: Git
CAN THO UNIVERSITY
Information Technology
2021 - 2026
Vietnam (Fluent)
English: Technical reading,
basic communication
LANGUAGES
PROJECTS
LINKS
PROFILE
Final-year Information Technology student at Can Tho University with over 2 years of experience using Unity and C#. Experienced in building core gameplay systems for various 2D and 3D game prototypes. Passionate about creating engaging game experiences and eager to apply knowledge in a professional game development environment as an intern.
GitHub: github.com/Aasce
Itch.io: asce1101.itch.io/
Deep In Abyss (UNITY, July 2025)
Graduation Thesis Project - Platformer game
Universe Creation (UNITY, Sep 2025)
Puzzle Game
Alien Monster Hunter (UNITY, Sep 2025)
Top-down Shooter
Designed and implemented core gameplay systems including movement, climbing, and combat mechanics.
Built player resource system (Health, Hunger, Stamina ) with periodic updates and recovery.
Developed save/load system using JSON for extensibility. Applied object pooling for VFX optimization and item spawning. Designed puzzle mechanics where players drop planets into a container, triggering combination and evolution rules. Implemented physics-based interactions and merging logic to create new celestial objects.
Focused on intuitive gameplay loop and visual feedback for player actions.
Designed enemy species system with distinct behaviors, abilities, and threat levels.
Implemented player combat mechanics including aiming, shooting, weapon handling, and responsive movement.
Built visual and gameplay feedback such as hit effects, damage indicators, and enemy reaction states.