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Customer Service Experience

Location:
Arlington, TX
Posted:
August 08, 2025

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Resume:

Tu Nguyen

Environment Art

USA, Arlington, TX ***********@*****.*** 682-***-****

https://www.linkedin.com/in/tuanhnguyen-tan/

https://nguyentu.artstation.com/

"To dare is to lose one's footing momentarily. Not to dare is to lose oneself."I have been on this path for 8 years, working on 3D art. Experience with Zbrush, Maya, 3Ds Max, Blender, and Nuke workflow. If I’m not thinking about 3D Art, I’m probably making them. EXPERIENCE

Freelance 3D Artist,May 2025 - Present

• Prepare a clean topology with proper edge flow and texel density

• Maintain optimized UV layouts (for both props and modular pieces)

• Implement collisions, and LODs for interactive or game-ready assets

• Bake high-poly details into low-poly models

3D Lead Visualization Artist January 2025 - May 2025

• Collaborated with interdisciplinary developers to create and refine Dual Shadow, a hack-and-slash role-playing game.

• Contribute to look development and material shader creation within the rendering pipeline.

• Creating high-quality 3D assets, environments, and textures while optimizing for visualization

• Develop and maintain the game's artistic vision, collaborating closely with designers and programmers.

• Designed and implemented post-processing effects, lighting, and composition to enhance the game's atmosphere.

• Optimize assets to implement into real-time engines such as Unreal Engine

• Maintain organized project files and adhere to production pipelines. 3D Visualization Artist August 2024 - May 2025

• Modeling, texturing, and optimizing high-quality assets, including props, architecture, and foliage, for real-time game engines.

• Develop modular assets and trim sheets to enhance workflow efficiency.

• Using lighting, post-processing effects, and scene composition to enhance environmental storytelling.

• Using industry-standard tools such as Maya, ZBrush, Unreal Engine, Substance Designer, and Substance Painter to develop game-ready environments. PROJECTS

Dual Shadow Lead Artist/3D Environment Artist

(Beat-'Em-Up Game Steam)

https://store.steampowered.com/app/3678160/Dual_Shadows/August 2024 -May 2025

• Creating high-quality 3D environments, props, and textures, ensuring performance optimization.

• Using lighting, post-processing, and composition techniques to enhance the game's atmosphere.

• Collaborated with other disciplines to deliver the product owner’s vision. Kittenship Care 3D Prop Artist

(Simulation Game Steam)

https://store.steampowered.com/app/3597770/Kittenship_Care/January 2025 -May 2025

• Creating high-quality 3D props and textures, ensuring performance optimization. SKILLS

Maya, Blender, 3Ds Max, Unreal Engine,

Adobe 3D Substance Painter, Adobe 3D,

Substance Designer, Zbrush, SpeedTree,

Houdini, Gaea, Nuke, Microsoft Suite

EDUCATION

Bachelor of Science in Game Art

Champlain College



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