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Unreal Engine Level Artist

Location:
Kent, WA
Posted:
June 04, 2025

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Resume:

KALEB NEKUMANESH Senior Principal Lead Level Artist & Designer (World Builder)

EMAIL: ********@*****.*** PUBLIC PORTFOLIO: artstation.com/kalebnek LINKEDIN: linkedin.com/in/kalebnek Accomplished level artist and designer with 10+ years of experience leading AAA and indie teams to craft immersive environments across open-world and linear titles in both realistic and stylistic worlds. Expert in Unreal Engine 5 pipelines, world-building, modular asset creation, lighting, creating/improving art pipelines, optimization, and mentoring artists from entry-level to senior roles. Production: Mentorship, Management, Art Direction, Prototyping Artistic Expertise: World Building (Level Art), Level Design, Lighting Technical Skills: Material Authoring, Gameplay/Event Scripting, PCG Systems, Shaders, Texture Generation, Combat Design, Optimization Game Engines: Unreal Engine 4/5, Unity, Lumberyard Art & Design Software: Maya, Blender, Substance

Suite, Adobe Suite, Houdini, Speedtree, Blueprints Development: Perforce, Git, Jira, Azure, Shotgrid

SuperGenius Studio > Lead Environment Artist (May 2024 - Jun 2025) Canceled AAA Title (PC / Console - Unreal Engine 5)

● Led production and co-development of over a dozen stylized 3D levels. modular asset kits, foliage, materials, and textures while maintaining visual fidelity across Blender, Substance, and Unreal pipelines.

● Mentored and art-directed a team of 3D artists; authored tutorials and best practice documentation. Gearshift Media LLC > Art & Design Director (Apr 2022 - Present) Unannounced Indie Title (PC / Console - Unreal Engine 5)

● Led artists/designers while creating procedural levels, modular kits, foliage, systems, materials, textures, scripted events. Robot Ent Inc > Environment Art Consultant (Dec 2023 - May 2024) Orcs Must Die! Deathtrap (PC / Console - Unreal Engine 5)

● Developed multiple levels, vistas, and modular architectural and terrain assets from blockout to shippable quality. Ascendant Studios > Senior Environment Artist (Feb 2022 - Sep 2023) Immortals of Aveum (PC / Console - Unreal Engine 5)

● Led open-world hub level creation, from concept to completion, acting as the art point of contact for design teams.

● Developed terrain guidelines, procedural setups, and visual targets aligning with performance goals.

● Mentored junior, contract, and external environment artists through detailed reviews, feedback, and leadership by example. Amazon Games > Environment Artist (Oct 2020 - Feb 2022) New World Aeternum (PC / Console - Azoth Engine)

● Spearheaded development of dozens of open-world points of interest (POIs) tied to the main quest.

● Created modular corruption kits and integrated environmental storytelling via lighting and gameplay.

● Developed the terrain art for several zones in the open world, collaborating closely with artists and designers. Halo Studios (Microsoft) > World Designer (May 2019 - Jul 2020) Halo Infinite (PC / Console - SlipSpace Engine)

● Designed open-world interstitial zones and combat spaces, adapting classic Halo experiences to open-world systems.

● Authored and maintained design documentation and mentored new hires on world-building best practices. ReelTimeVR > Virtual World Artist (Dec 2018 - May 2019) Canceled Indie Title (PC - Unity / Unreal Engine 4)

● Built several environments from concept to completion to be used for an indie game and virtual reality shows. OculusVR (Meta) > CoreOS Test Team Lead (Jul 2018 - Dec 2018) OculusVR Family of Devices (Core Operating System)

● Managed and coordinated global testing teams for multiple VR devices; developed test cases and documentation. Xbox (Microsoft) > Test Analyst (Aug 2017 - Oct 2017) Xbox One X (Backwards Compatibility)

● Executed test cases and conducted ad-hoc testing on the Xbox One X to find, investigate, and report technical deficiencies. PRIVATE PORTFOLIO, REFERENCES, AND VOLUNTEER WORK INFORMATION IS AVAILABLE UPON REQUEST.



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