Parker Lee
*D Hard Surface/Prop Artist
Haslett, MI 48840 989-***-**** ************@*****.***
www.linkedin.com/in/parker-lee-910549278 https://parkerlee3.artstation.com SKILLS
3D Modeling Attention to Detail UV Mapping
PBR Texturing High to Low Poly Workflow Art Fundamentals
Team Collaboration Traditional Art Digital Art SOFTWARE
Autodesk Maya
ZBrush
Substance Painter
Unreal Engine
ACADEMIC EXPERIENCE
Fantasy Greatsword January 2025 - January 2025
Portfolio Piece- Full Sail University
Designed the greatsword with a high to low poly workflow to bake down high quality detail on to the low poly asset
Incorporated floating geometry on the high poly mesh model to bake detail on the low poly mesh, such as the inset detail on the side blades
Utilized multiple UV Sets with mirroring to allow for higher textile density with minimal stretching Sci-Fi Gun December 2024 - December 2024
Portfolio Piece- Full Sail University
Designed the sword using a high to low poly workflow to allow for high quality detail on a lower poly model
Utilized floating geometry on the high poly mesh model to bake detail on the low poly mesh such as the inset detail on the magazine and barrel
Utilized a single UV set for the entire asset to fit within the texture budge
Developed a line art material in Substance Painter to better match the style of the concept art EDUCATION
Bachelor of Science in Game Art (B.S.) February 2025 Full Sail University, Winter Park FL
Coursework: 3D Modeling, UV Mapping, PBR Texturing, Game Environment Design, Level Design, Prop Design, Lighting, and Rendering
EXPERIENCE
Busser/Dish Washer March 2020 - April 2022
Ryan's Roadhouse- Saint Johns, Michigan
Demonstrated ability to prioritize tasks and maintain efficient workflows in a fast-paced environment
Maintained clean and organized dining areas, ensuring compliance with health and safety standards
Collaborated closely with servers and kitchen staff to support smooth restaurant operations
Addressed guest complaints by escalating issues to management or taking corrective actions 3D Hardsurface/Prop Artist February 2025 - Present Icarus Development- Remote
Created and textured 3D hard surface assets
Collaborated closely with team lead and concept art team to ensure a consistent visual style
Utilized a hard to low poly workflow to ensure proper asset optimization