MICHAEL VOLPA Environment Artist
www.michaelvolpa.com 609-***-**** MD, USA ******@*****.***
WORK EXPERIENCE
Monolith Productions October 2022 - April 2025
Senior World Artist
- Primary stakeholder of vegetation assets.
- Worked closely with tech art to build an art directable vegetation scatter system via Houdini.
- Created and maintained the rulesets to procedurally scatter vegetation across the world.
- Created and maintained vegetation assets, as well as oversaw outsourced vegetation.
- Supported and mentored other artists with vegetation needs and asset production.
- Oversaw vegetation pipeline and ensured quality control. Imerza August 2022 - October 2022
Senior Environment Artist
- Managed the foliage library, including overseeing the optimization of foliage and materials.
- Created systems to populate foliage, terrain textures, and other organic assets.
- Set-dressing large architectural spaces within UE5. Oxide Games October 2018 - June 2022
Senior Environment Artist
- Primary stakeholder for all organic assets found within the world, as well as the terrain.
- Managed a small team of artists, as well as the development of the world.
- Environmental visual development, pipeline creation, and asset creation.
- Managed and created all art resources required for the terrain. Avalanche Studios October 2017 - October 2018
Organic Environment Artist
- Created environmental organic assets to be populated throughout the world.
- Environmental visual development, creation, setup, and implementation.
- Asset integration for PBR workflow.
Happy Mushroom February - October 2017
Pre-vis Asset Builder
- Responsible for creating environments to showcase real life spaces.
- Handled outsourced assets to meet the expectations of the client.
- High Low Poly asset creation for use in Virtual Reality. ThreatTec, LLC February - October 2017
Contract Environment Artist June - August 2016
- Responsible for creating environments to showcase real life spaces.
- Handled outsourced assets to meet the expectations of the client.
- High Low Poly asset creation for use in Virtual Reality. American Zoetrope March - May 2015
Surfacing Artist
- Evaluated asset quality to ensure consistency and alignment with overall project standards.
- Created assets, materials, animated, and lit a scene for use in a trailer within UE4. EDUCATION SOFTWARE SKILLSET
B.F.A. Game Art 2016
Ringling College of Art & Design
Maya, Modo, Blender, Zbrush
SpeedTree, Houdini, Gaea
Substance Designer & Painter
Photoshop, Affinity Suite
3D Coat, Marmoset
UE4, UE5, Unity, Perforce
Foliage Geology Terrain
Procedural Systems
Pipeline Creation
Photogrammetry
High Poly Low Poly Pre-vis
Optimization Scripting