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Environment Artist Quality Control

Location:
Cockeysville, MD
Posted:
May 22, 2025

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Resume:

MICHAEL VOLPA Environment Artist

www.michaelvolpa.com 609-***-**** MD, USA ******@*****.***

WORK EXPERIENCE

Monolith Productions October 2022 - April 2025

Senior World Artist

- Primary stakeholder of vegetation assets.

- Worked closely with tech art to build an art directable vegetation scatter system via Houdini.

- Created and maintained the rulesets to procedurally scatter vegetation across the world.

- Created and maintained vegetation assets, as well as oversaw outsourced vegetation.

- Supported and mentored other artists with vegetation needs and asset production.

- Oversaw vegetation pipeline and ensured quality control. Imerza August 2022 - October 2022

Senior Environment Artist

- Managed the foliage library, including overseeing the optimization of foliage and materials.

- Created systems to populate foliage, terrain textures, and other organic assets.

- Set-dressing large architectural spaces within UE5. Oxide Games October 2018 - June 2022

Senior Environment Artist

- Primary stakeholder for all organic assets found within the world, as well as the terrain.

- Managed a small team of artists, as well as the development of the world.

- Environmental visual development, pipeline creation, and asset creation.

- Managed and created all art resources required for the terrain. Avalanche Studios October 2017 - October 2018

Organic Environment Artist

- Created environmental organic assets to be populated throughout the world.

- Environmental visual development, creation, setup, and implementation.

- Asset integration for PBR workflow.

Happy Mushroom February - October 2017

Pre-vis Asset Builder

- Responsible for creating environments to showcase real life spaces.

- Handled outsourced assets to meet the expectations of the client.

- High Low Poly asset creation for use in Virtual Reality. ThreatTec, LLC February - October 2017

Contract Environment Artist June - August 2016

- Responsible for creating environments to showcase real life spaces.

- Handled outsourced assets to meet the expectations of the client.

- High Low Poly asset creation for use in Virtual Reality. American Zoetrope March - May 2015

Surfacing Artist

- Evaluated asset quality to ensure consistency and alignment with overall project standards.

- Created assets, materials, animated, and lit a scene for use in a trailer within UE4. EDUCATION SOFTWARE SKILLSET

B.F.A. Game Art 2016

Ringling College of Art & Design

Maya, Modo, Blender, Zbrush

SpeedTree, Houdini, Gaea

Substance Designer & Painter

Photoshop, Affinity Suite

3D Coat, Marmoset

UE4, UE5, Unity, Perforce

Foliage Geology Terrain

Procedural Systems

Pipeline Creation

Photogrammetry

High Poly Low Poly Pre-vis

Optimization Scripting



Contact this candidate