Esther Shin
*D Environment Artist
***********@*****.***
estherkshin.artstation.com
Awards
Ringling College
Dean’s Scholarship
Experience
Education
Skills
July 2022 - July 2024
Environment Art/ World Builder @ Visionary Realms
● Provided flexible assistance in multiple art disciplines contributing to feedback and art direction in concept art, environment art, and worldbuilding.
● Presented to different teams in frequent critiques applying feedback to deliver high quality assets within deadlines.
● Contributed to internal and community released documentation showcasing my personal workflow and creative process.
● Communicated between several artists to create a cohesive environment in engine.
● Utilized concept art and real world references to create assets ranging from different foliage, biome assets, architecture, and props in an optimised manor for an MMORPG open world game.
● Implemented game ready assets into engine set dressing and blueprinting spawn locations for procedural foliage.
● Led in navigating a style guide for an art style shift from realism to a painterly aesthetic.
● Designed procedural tiling materials for terrains and surfaces. Aug 2018 - May 2022
Environment Art @ Ringling College of Art and Design
● Produced full environments in Unreal Engine within technical parameters to ensure optimization and gameplay/ cinematics.
● Collaborated in teams of 2-15 peers building mod/bash kits, materials, and trim sheets.
● Presented work in large scale critiques responding and iterating upon feedback.
● Designed and translated different art styles from 2D to 3D ranging from realistic to hand painted.
2018 - 2022
Ringling College of Art and Design
Bachelor of Fine Arts : Game Art
What I do Software
Adobe Photoshop
Substance Painter
The Rookies Substance Designer
Draft Selection
Korean American Day Contest
Honorable Mention
Congressional Art Competition
Honorable Mention
National Scholastic Art Award
Gold and Silver Keys
linkedin.com/in/esther-shin
About Me
Hiya! I’ve been making games for
about 6 years ranging from game
jams to working for a studio. All of
which started with my love for video
games. Back in 4th grade I was given
my Dad’s old work laptop for
“homework” purposes. My first pc
games were classics like Wizard 101,
Club Penguin, and League of
Legends. An odd combination - or so
I’ve been told - but it’s what got me
hooked. Video games slowly became
a part of who I am. It created
community, friends, my career, and
this about me section.
Aug 2018 - May 2022
Level Design @ Ringling College of Art and Design
● Concepted iterations of top down maps exploring variations of game play interactions.
● Actively conducted play tests revising upon feedback and bug reports.
● Engaged in the entire pipeline creating 3D models from concept art, mood boards, and greybox assets.
Autodesk Maya
Zbrush
SpeedTree
Marvelous
Marmoset
Unreal Engine
Unity
3D modeling
UV mapping
Texture mapping
Environment Art
Set Dressing
Game Design
LOD
Illustration
Design Principle
Color Theory