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Environment Artist

Location:
Toronto, ON, Canada
Posted:
May 01, 2025

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Resume:

Sarim Ali

647-***-**** ● Toronto,ON ● **********@*****.***

https://sarimali3d.artstation.com

GAMES

• Unannounced Project [In Development] (PS5, Xbox Series X, PC) GetSet Games, 2025

• Maize (PC, PS4, Xbox One) Finish Line Games, 2016 - Maize Trailer SKILLS

• Technical: Unreal Engine, ZBrush, Maya, 3DS Max, Substance Painter, Substance Designer, Photoshop, Marvelous Designer, Unity, Niagara, Blender, Perforce, Microsoft Office

• Soft Skills: Strong Communication, Collaboration, Problem-Solving, Attention to Detail, Self- Motivated, Passionate, Composition, Color Theory, Deadline Management, Mentoring, Feedback and Adaptability, Initiative, Teamwork, Atmosphere Creation EXPERIENCE

GetSet Games 2019-2024

Environment Artist 2019-2022 Senior Environment/Level Artist 2022-2024

• Developed high-detail and low poly 3D models for PBR environments using ZBrush, Maya, Substance Painter, and Photoshop.

• Led the creation of modular sets for procedurally generated environments in an AAA title.

• Collaborated with Design and Narrative teams to ensure environments supported gameplay mechanics and storytelling as Level Artist.

• Managed asset production pipelines, including vegetation and trim sheets, prioritizing organization and optimization.

• Designed, greyboxed, and set dressed levels with a strong focus on VR optimization, integrating objects and textures, and determining lighting intentions.

• Worked together with external art team to create environments for AAA project.

• Contributed to the design of game systems, puzzles, and mechanics for AA projects.

• Utilized Unreal Engine 5 (Nanite and Lumen) for vehicle, blueprint and foliage creation. Hailstone Games 2018

Environment Artist

• Designed and set dressed levels for immersive environments in Unreal Engine 4.

• Created terrains, landscapes, and foliage, alongside realistic PBR weapon models. Klokwerks Digital Inc 2018

3D Generalist

• Modeled buildings, vehicles, and landscapes in 3DS Max for commercial clients.

• Created and lit photorealistic scenes within Unity. Invent Dev Inc 2017

3D Modeler & Unreal Engine 4 Artist

• Created precise floor plans and assets using 3DS Max, Maya and Photoshop.

• Developed and lit complete scenes in Unreal Engine 4. Finish Line Games 2015-2016

Environment Artist

• Modeled, UV unwrapped, and textured optimized assets for in-game environments.

• Collaborated closely with the art director to ensure high-quality results. EDUCATION

George Brown College

Ontario College Advanced Diploma in Game Development



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