Post Job Free
Sign in

C# Desktop Support

Location:
Anaheim, CA
Salary:
20/hour
Posted:
March 04, 2025

Contact this candidate

Resume:

ALEXIS KAYE GALANG

815-***-**** • ******.****@*******.*** • LinkedIn • itch.io • GitHub • YouTube

EDUCATION

Bachelor of the Science, Computer Science, Game Development Programming Minor May 2026 Chapman University, School of Engineering, Orange, CA 3.861 GPA

• Provosts Scholarship: Academic Scholarship based on grade point and test scores (2022 to present)

• Relevant Coursework: Data Structures and Algorithms, Unreal Engine, Level Design, Unity Programming, Database Management, Operating Systems

• Organizations: Events Coordinator of Girls Who Code, APIDA Co-Chair of APSA (Asian Pacific Student Association), and Workshop Coordinator of Panther Devs

SKILLS

Unity Unity Version Control Unreal Engine

C++ C# Java

PROFESSIONAL EXPERIENCE

Chapman University Information Systems & Technology, Orange, CA January 2025 – Present Desktop Support

• Provided technical support to students, faculty, and staff, resolving hardware, software, and networking issues

• Documented support requests and solutions using ticketing systems, ensuring accurate tracking and reporting of incidents

• Delivered and set up technology equipment across campus using an ESV cart ADDITIONAL RELEVANT EXPERIENCE

Student Helper for Object-Oriented Programming in C#, Orange, CA August 2023 – Present

• Attended two class sections, providing guidance to students by troubleshooting and debugging programs

• Collaborated closely with the professor to identify recurring challenges faced by students

• Created projects with instructions documents for students to do and gave presentations on using Unity Version Control Workshop Coordinator for Panther Devs, Orange, CA August 2024 – Present

• Created and led workshops on Unity Version Control and a beginner 2D platformer in Godot, teaching essential game development tools and techniques

• Conducted interactive, hands-on sessions to deepen members’ understanding and practical skills RELEVANT PROJECTS

Run Corgi Run October 2022 – November 2022

• Developed a game in class together using Unity where players control a corgi collecting bones while avoiding obstacles

• Expanded the game over summer, adding mechanics such as upward shooting, a lives system, and high score tracking Not So Super Mario Bros September 2023

• Developed a Super Mario Bros.-inspired C++ simulation with dynamic grid-based levels, including movement, power management, probabilistic combat, and warp pipes

• Created a comprehensive logging system to track Mario's actions, game state changes, and overall gameplay, outputting detailed logs to a text file for analysis

Superior Woman April 2024 – May 2024

• Developed a game in Unreal Engine where players control an ex-superhero regaining her powers to escape a laboratory

• Created and implemented the fireball mechanic for defeating enemy robots, adding dynamic combat interactions

• Integrated teammates' mechanics and level designs to build a cohesive demo showcasing core gameplay and progression Corgi Blast February 2025

• Worked in a fast-paced game jam environment, contributing to a successful team effort that won the competition

• Designed and implemented a grid-based block and turret placement system using Unity’s Line Renderer, ensuring objects snap accurately to designated positions

• Developed a ray casting validation system to prevent object-overlap and enforce proper building mechanics

• Integrated music and sound effects into Unity using an Audio Singleton, ensuring efficient audio management



Contact this candidate