ALEXIS KAYE GALANG
815-***-**** • ******.****@*******.*** • LinkedIn • itch.io • GitHub • YouTube
EDUCATION
Bachelor of the Science, Computer Science, Game Development Programming Minor May 2026 Chapman University, School of Engineering, Orange, CA 3.861 GPA
• Provosts Scholarship: Academic Scholarship based on grade point and test scores (2022 to present)
• Relevant Coursework: Data Structures and Algorithms, Unreal Engine, Level Design, Unity Programming, Database Management, Operating Systems
• Organizations: Events Coordinator of Girls Who Code, APIDA Co-Chair of APSA (Asian Pacific Student Association), and Workshop Coordinator of Panther Devs
SKILLS
Unity Unity Version Control Unreal Engine
C++ C# Java
PROFESSIONAL EXPERIENCE
Chapman University Information Systems & Technology, Orange, CA January 2025 – Present Desktop Support
• Provided technical support to students, faculty, and staff, resolving hardware, software, and networking issues
• Documented support requests and solutions using ticketing systems, ensuring accurate tracking and reporting of incidents
• Delivered and set up technology equipment across campus using an ESV cart ADDITIONAL RELEVANT EXPERIENCE
Student Helper for Object-Oriented Programming in C#, Orange, CA August 2023 – Present
• Attended two class sections, providing guidance to students by troubleshooting and debugging programs
• Collaborated closely with the professor to identify recurring challenges faced by students
• Created projects with instructions documents for students to do and gave presentations on using Unity Version Control Workshop Coordinator for Panther Devs, Orange, CA August 2024 – Present
• Created and led workshops on Unity Version Control and a beginner 2D platformer in Godot, teaching essential game development tools and techniques
• Conducted interactive, hands-on sessions to deepen members’ understanding and practical skills RELEVANT PROJECTS
Run Corgi Run October 2022 – November 2022
• Developed a game in class together using Unity where players control a corgi collecting bones while avoiding obstacles
• Expanded the game over summer, adding mechanics such as upward shooting, a lives system, and high score tracking Not So Super Mario Bros September 2023
• Developed a Super Mario Bros.-inspired C++ simulation with dynamic grid-based levels, including movement, power management, probabilistic combat, and warp pipes
• Created a comprehensive logging system to track Mario's actions, game state changes, and overall gameplay, outputting detailed logs to a text file for analysis
Superior Woman April 2024 – May 2024
• Developed a game in Unreal Engine where players control an ex-superhero regaining her powers to escape a laboratory
• Created and implemented the fireball mechanic for defeating enemy robots, adding dynamic combat interactions
• Integrated teammates' mechanics and level designs to build a cohesive demo showcasing core gameplay and progression Corgi Blast February 2025
• Worked in a fast-paced game jam environment, contributing to a successful team effort that won the competition
• Designed and implemented a grid-based block and turret placement system using Unity’s Line Renderer, ensuring objects snap accurately to designated positions
• Developed a ray casting validation system to prevent object-overlap and enforce proper building mechanics
• Integrated music and sound effects into Unity using an Audio Singleton, ensuring efficient audio management