Harvard FAS CAMLab - Contract Visual Artist Jan **24 - Now
Immersive Multi-Media Exhibition Project [The Art of Life: Mawangdui Han Tombs]. Creating Visual design, Particles, VFX based on historical research and assets.
Freelance 3D Designer
Creating MGFX, Procedural model, Dynamics, 3D assets, Lookdev and Motion graphics for Brands, Commercials, Multi-Media Exhibit, Live shows, Documentry, Console Game.
Activision Blizzard - Artist, Motion Graphics
Focusing on CALL OF DUTY®: MOBILE and Call of Duty®: Warzone™ Mobile broadcast video content for Growth strategy UA marketing and social media marketing, including:
Capture game footage, Cinematics and comping with visual effects/ motion graphics assets.
3D design and animate. Cinematic scene assembly modeling/ texturing/lighting/rendering,
VFX Simulation smoke/fuilds/volume. Versioning GFX to various specifications in Aftereffects and Premiere. Creating cinemagraphs from keyart. J.Paul Getty Museum - 3D Motion Graphics Designer
Making 3D motion graphics for Getty Unshuttered Immersive Projection Exhibition Projects:
The Getty Unshattered Online show 2020; The Getty Center 2019 Summer; The Getty Villa 2018-2019 College Night.
Logan.tv - Freelance 3D designer/Animator July 2020 - July 2020 Creating design and animation on multipul client projects Freelance 3D Motion Designer June 2020 - Sep 2020
Works as 3D motion designer/Animator for Clients such as: Bertelsmann Foundation & Gauge Theory Creative - Real-time Documentary The Transition Episode 1&2.
Loom Records - VJ for Musical group National Live Tour . USC Dornsife - Animator Feb 2018 - July 2018
Student worker position in the Department of Bridge@USC. Working on the "How I Became" BASA project as an animator.
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https://www.linkedin.com/in/xiaotongwen
Orange, CA
C O N T A C T A B O U T
S K I L L S
E D U C A T I O N
W O R K E X P E R I E N C E
Master Of Fine Arts
Animartion and Digital Arts
University of Southern California
2017-2020 Los Angeles, California, US
Bachelor Of Fine Arts
Digital Media Arts
Central Academy Of Fine Arts
2010-2014 Beijing, CHINA
June 2023- Now
Xiaotong Wen is a visual designer and digital artist based in Los Angeles, with a background in Fine Arts and Digital Media Arts. Xiaotong is motivated and creative in Generalist CG/VFX, showcasing her skills as a self-driven creative problem solver. Previous experience in Lighting, rendering, and texturing CG for game, advertising, documentry film, real-time production, immersive projection shows. She has a passion for 2D/3D creating, designing and animating, by utilizing camera and visual elements to create compelling storytelling experiences, her exploration cross disciplines in experimental cinema and multimedia.
Xiaotong has provided services for a diverse range of clients, including Activision Blizzard, Logan.tv, Apple, Bertelsmann Foundation, Gauge Theory Creative, J.Paul Getty Museum, Harvard FAS CAMlab, Loom Records LLC, and Atelier FCJZ...etc. She has contributed to award-winning AAA game titles such as CALL OF DUTY®: MOBILE, Call of Duty®: Modern Warfare® II, and Call of Duty®: Warzone™ Mobile. Her work has also been recognized at several International Film festivals and been Shown at Getty Muzeum in Unshuttered Program. Xiaotong's approach to creative production is marked by a strong artistic point of view, leading to a unique and original approach to her work. A W A R D S
X I A O T O N G W E N
3 D A R T I S T / M U L T I - D I S C I P L I N A R Y D E S I G N E R https://wenxiaot.wixsite.com/xiaot
Sep 2020- April 2023
2D/3D Motion Graphics, 3D Design, VFX
Lookdev, Scene Building, Visualization,
Flickers' Rhode Island International Film Festival SEMI-FINALIST (ACADEMY AWARD ® QUALIFYING, BAFTA
QUALIFYING, CANADIAN SCREEN AWARD QUALIFYING) 2020 Los Angeles Animation Festival
AWARD WINNER -BEST MOTION GRAPHIC PROJECT 2020
California Women's Film Festival
OFFICAL SELECTION 2020
Palm Springs Intl. Animation Festival & Expo
OFFICIAL SELECTION 2020
Firstframe Animation Festival
OFFICIAL SELECTION 2020
T O O L S
Cinema4D + Redshift, X-particles, Houdini,
Adobe Suite, Maya, Marvelous Designer,
Subtance, Unreal, Touch Designer
Aug 2018- Sep 2020
S E R V I C E S
Visual Design/Direct, Game UA/Social
Advertising, Branding, Real-time production,
Projection, Multi-media, live shows, VR,
commercials