Jiaming Zhou
Unreal Engine Technical Artist, Game Developer, 3D
Generalist
Profile
Dedicated 3D Artist graduate from BFA Computer Animation & VFX from the School of Visual Arts (2018-2022). Proficient in 3D pipelines, specializing in PBR workflows. Skilled in Unreal Engine, C++ coding, MAYA, Substance Painter, Marvelous Designer, Blender, and Zbrush. Strong ability to adapt to new 3D engines and tools. Known for high efficiency and a passionate approach to creative work. Employment History
CG Generalist at Paramount Global / Nickelodeon Animation Studios Inc., Burbank
June 2022 — June 2023
- Seamlessly collaborate with storyboard team to create blockings, lighting, FXs, pre-vis animations and camera shots.
- Rapidly develop a new working pipeline between CG Generalists and Story Directors to speed up the working progress.
- Effectively communicate with EP and CG Lead to troubleshoot Unreal Engine issues and enhance the working efficiency.
Education
Bachelor of Fine Arts, Computer Animation & VFX, School of Visual Arts, New York
September 2018 — May 2022
Project Experiences
Unreal Engine 5 Short Film - Samsara, New York
January 2021 — April 2022
- Led a 3-member team for a 15-month Unreal Engine 5 real-time rendered short film project.
- Developed working pipeline, environment setup, high-poly UV and retopology, UE and Marvelous Designer physics simulations, modeling, texturing, lighting, and rendering.
- Implemented cutting-edge techniques including nanite and virtual textures.
- Mastered tools like MAYA, Substance Painter, Unreal Engine 5, MetaHuman, and physics simulations.
Unreal Engine 4.27 Short Film - Arrival, New York
November 2019 — December 2019
- Collaborated on a sophomore year group project, creating a cinematic short film within two weeks. Involved in early stage design, modeling, Details
Pasadena
United States
*******@*****.***
Links
Person Reels:
vimeo.com/user99046081
Linkedin:
linkedin.com/in/jiaming-zhou-96a94a1a7
GitHub:
https://github.com/Davzh08
Skills
Unreal Engine
C++
MAYA
Marvelous Designer
Substance Painter
Blender
Photoshop
Premiere Pro
After Effect
Languages
English
Chinese
Cantonese
texturing, lighting, and environment setup. Developed advanced skills in Unreal Engine 4.27 and real-time rendering.