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Research Assistant Virtual

Location:
Taylors, SC
Posted:
December 18, 2022

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Resume:

MOLOUD NASIRI

[ adt4rc@r.postjobfree.com Ó 864-***-**** https://www.linkedin.com/in/moloud-nasiri-39331479/ EDUCATION

Google UX Design Professional Certificate

May 2022 Online

Empathizing with users; Coming up with ideas for design solutions; Creating wireframes, mockups, and prototypes; Testing designs through usability studies; Iterating on designs based on feedback. Certificate of Engineering and Science Education

Aug. 2018 – May 2020 Clemson University, Clemson, USA

Selected Courses: Teaching Undergraduate Engineering and Science, Research Methods, Preparing for the Profes- soriate

Master of Science in Computer Science

Aug. 2016 – Dec. 2019 Clemson University, Clemson, USA

Selected Courses: Applied Data Science, Data Mining, 3D Game Development Master of Science in Computer Engineering, Computer Architecture

Dec. 2012 – May 2014 Qazvin University

Thesis Title: Design of a Serial Adder for Ternary Logic Based on Carbon Nanotube FETs

Selected Courses: VLSI Systems, Low Power Circuit Design, Advanced Computer Architecture Certificate of Interior Design

Sep. 2013 – Nov. 2015 University of Tehran

Selected Courses: Architectural Plans and Maquettes, Sketching, 3DModeling Bachelor of Science in Computer Engineering

Sep. 2006 – Dec. 2010 Azad University

Thesis Title: Service-Oriented Architecture

Selected Courses: Data Structures, Algorithms, Operating Systems, Artificial Intelligence RESEARCH EXPERIENCE

Graduate Research Assistant

Virtual Environments lab (VE LAB)

2019 – Ongoing Clemson University, Clemson, SC

(Developing VR environments by Unity, Running Experiments Associated With Unity and VR Systems, Collecting Data by Observation and Interviews, and Analyzing Collected Data, Using HTC Vive and Ocu- lus Quest Headsets to Run Experiments and Observations) PROJECTS:

Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience Exploring research questions such as 1) how much different is walking in a virtual environment in comparison to real space, and 2) how do novice and experienced VR users experience walking in VR space? This ongoing project is a mixed study design with two factors: walking in real or virtual worlds (within-subject) and level of prior VR experi- ence (between-subject).

Effect of Texture on The Perception of Axis of Rotation of Pivot Doors Investigation of the optical information available to detect the position of the axis of rotation of rectangular panels. In two desktop-based experiments and one immersive virtual reality-based experiment, participants indicated the location of the pivot axis of a rotating panel as quickly and accurately as possible. Factors like texture on the panel, texture on the background, the position of the axis of rotation, and linear velocity of the farthest edge from the pivot axis were manipulated.

Evaluating the Near-field Size Perception of Tangibles in VR To understand the effects of sensory information channels in the near field size perception of tangibles of graspable sizes in IVEs, we conducted a between-subjects study evaluating the accuracy of size perception across three exper- imental conditions (Vision-only, Haptics-only, Vision, and Haptics).

Calibration to Varying Amounts of Visual Feedback in a Basketball Shooting Task Developing an interactive basketball shooting task in a virtual environment, where individuals will shoot virtual bas- ketballs into a virtual basketball hoop. While engaged in this basketball shooting task, individuals will experience different levels of visual feedback regarding the accuracy of their shots.

Graduate Research Assistant

Gaming And Mediated Experience Lab (CU GAME LAB)

2021 – Ongoing Clemson University, Clemson, SC

( Conducting Observations and Collecting Online Data, Designing Interview Questions and Conducting interviews, Arranging Online Surveys, Constructing Theoretical Models to Express Findings. PROJECTS:

Social VR Harassment Investigating how people experience harassment in new and potentially disruptive ways in nuanced online social spaces to design novel and safer social technologies to protect them, pro- mote trust among users, and mitigate emerging online risks.

Graduate Research Assistant

Tangible Visualization Lab (HCC-TANGVIZ LAB)

2017 – 2019 Clemson University, Clemson, SC

(3DModelingUsing3DMax,Rhino, and Meshmixer— Prototyping and Manufacturing— 3D Printing: With Conductive and Non-Conductive Filaments, Two Different Types of Filaments, and 3D Printing on Fabric— Laser Cutting/Engraving — Directing Undergraduate Students) PROJECTS:

MRI: Development of Enodia: a Highly Reconfigurable Instrument for Collaborative Interactive Visual- ization Designing a novel collaborative visualization instrument is highly reconfigurable in several key re- spects. Enodia is designed for intensive research engagement with screen-mediated content, especially for collaboration and communication-oriented research activities. SELECTED PUBLICATIONS

Nasiri, M, Robb, A., Progress of VR Navigation Through Teleportation and Joystick locomotion for Users with Zero VR Experience. ACM Symposium on Virtual Reality Software and Technology (VRST), November 29 - De- cember 1, 2022, Japan, Submitted

Nasiri, M, Anaraky, R.G., Babu, S.B., Robb, A., Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience. IEEE International Symposium on Mixed and Augmented Reality (ISMAR). October 17-21, 2022, Singapore, Accepted

Nasiri, M., 2021. [Doctoral Consortium] Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). March 27-April 3, 2021, Lisbon, Portugal

Nasiri, M. and Ullmer, B., 2019. The Communication Die. Graduate Research And Discovery Symposium (GRADS). Clemson, SC, USA

Moaiyeri, M.H., Nasiri, M. and Khastoo, N., 2016. An Efficient Ternary Serial Adder Based on Carbon Nanotube FETs. Engineering Science and Technology, an International Journal, 19(1), pp.271-278.

Moaiyeri, M.H., Khastoo, Nasiri, M., Navi, K. and Bagherzadeh, N., 2016. An Efficient Analog-to-Digital Converter Based on Carbon Nanotube FETs. Journal of Low Power Electronics, 12(2), pp.150-157. SKILLS

VR Development: Unity, Rhino, SketchUp, 3DMAX

Programming Languages: C/C++, C#, Python, R Studio, HTML, CSS, VHDL, Verilog

Research: Qualitative and Quantitative Research, Study Design, Statistics, Technical Writing

Technology: 3D Printing, Laser Cutting/Engraving



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