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3D Artist Designer

Location:
Fremont, CA
Salary:
90,000
Posted:
November 24, 2021

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Resume:

GOUTHAM THATIPAMULA

*D ARTIST

WEBSITES, PORTFOLIOS,

PROFILES

• https://www.artstation.com/goutham7

https://www.linkedin.com/in/goutham-

thatipamula-48a119138/

SOFTWARE

• Unity

• Unreal Engine

• Substance Painter

• Substance Designer

• Adobe Cloud

• Zbrush

• Autodesk Maya

• Cinema 4D

• V-ray

• Perforce

• Spark AR

• Python

SKILLS

• Game Design Level

• Photorealistic assets

• Previs

• Hard surface

• Environment&Layout

• Game assets

• Rendering.

• 3D modeling Organic surface

• Props designs

• Lighting & texturing UV mapping

• Programming concepts

• Atmospheric, perspective, color, and lighting

HIGHLIGHTS

• Product Design

• Modeling Skills

• Interpersonal Skills

• Problem Solving

• Product Development

• Artistic Design

• Subject Research

• Color Selection

4+ years experience as in 3D game and films artist and Environment modeler and texture skilled in conceptualizing, designing and creating photorealistic assets of objects and materials using real time rendering. Team player and multitasker with experience working collaboratively in deadline driven environments.

WORK HISTORY

September 2021 to Current

3D Assets Artist Day For Nite, Santa Monica, CA

March 2021 to August 2021

Jr. Unreal Engine Technical Artist The Third Floor Inc, Los Angeles, CA July 2020 to March 2021

Environment Artist Games For Love, Seattle, WA

February 2018 to July 2020

Game Engine Artist Academy Of Art University, San Francisco, CA March 2017 to August 2017

3D Artist Agni Interactive, Inc, Telangana, India March 2016 to August 2017

3D Artist DQ Entertainment International LTD, DLF, Telangana, India A project based in the upcoming movie for the Disney Hocus Pocus 2 specialized in Model, textured, rigged (with scripted for plugin)

Worked closely with engineers using the DFN tools to produce final animations into Film compilation and using the Combined technical and artistic.

Followed pre visualization guidelines, asset naming conventions and constraints to produce results compliant with industry and platform standards.

Shadowing Unreal TAs and TDs workflows and supporting our internal Unreal-ready asset management.

Performed in ZBrush for the set dec to build the assets management to get ready for the Unreal engine scene for the GEORGE LUCAS FILMS for Mandalorian season 3. Performed an Environment Asset in Unreal engine and using SHOTGUN (ShotGrid).

Preparing and curating content for active shows, and following our internal programs, providing feedback and support to our L&D Team along the way.

Attending weekly meetings with the development team to check on asset progress, given receive critiques, and plan out milestones for the upcoming week and month.

Performed design, model, texture, game structure and environmental assets, Suggest processes and tech to Industrial quality of Production pipeline

Contributed and shipped 5+ projects creating more than "10 assets in 3D visualization Rendering".

• Submitting all art assets for feedback and making corrections as necessary Established Modeling, texture, and light game ready quality 3D environments for use in-engine using provided concept art. Paint great looking textures in appropriate style from reference scratch

• Use next-gen materials and pipelines to forge assets for use in Unreal engine Gaming and Worked on unannounced projects. Managed over 5 concept arts using references and sketches

Performed on titles of jungle book animated series Netflix Helped establish pipelines for creating real time 3D assets.

Highly proficient with industry standard 3D software like Maya, Substance painter and designer, Zbrush, Adobe creative cloud

EDUCATION

December 2020

Master of Arts Game And Interactive Media Design

Academy of Art University, San Francisco, CA, United States April 2016

Bachelor of Science Animation Design

Loyola Academy Degree And PG College, Hyderabad, Telangana, India, India CONTACT

Fremont, CA 94536

510-***-****

adpghe@r.postjobfree.com



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