Michael Romeo
Generalist
****.*.*****@*****.*** • 480-***-**** • Seattle, WA
linkedin.com/in/michael-romeo-89110270 • michael-romeo.com Can Relocate to City, State Immediately
Summary
Technically skilled artist with 5+ years of
achievement producing high-quality 3D
models and visual effects. Motivated
individual with excellent knowledge of
standard tools and methods used in the
game design industry. Creative and
solutions-oriented team player, capable
of working collaboratively to build final
products that surpass expectations.
Education
Drexel University, 2015
BS in Animation and Visual Effects
Minor in Game Design
President of DragonLAN, on-campus
video game community for students.
Key Skills
• 3D Animation
• 3D Modeling
• Game Design
• CG Integration
• Compositing
• Cleanplating
• Green Screen Keying
• Rotoscoping
• Tracking
Software
• Nuke
• After Effects
• Maya
• Syntheyes
• Microsoft Office
• Photoshop
• Unity
Professional Experience
Vox Populi – Online Nov 2018 – Present
Project Manager
Provide volunteer services for an online gaming business, focused on building awareness of the brand and expanding current playable content. Design engaging events to generate interest in current and upcoming projects. Create written promotional and story lore for website and social media platforms.
• Developed and implemented various time-based projects.
• Expanded understanding of current trends in the online gaming industry.
• Gained valuable experience with strategies for effectively assuring quality.
• Analyzed consumer opinions and provided timely public responses. Stereo D – Toronto, Canada Dec 2015 – Jul 2020
Paint Artist
Applied a variety of compositing techniques to achieve desired 3D effects. Performed paintwork, including head removal paint and full background cleanplates. Executed 2D tracking, in addition to layering elements and color grading. Consistently managed multiple projects simultaneously with no sacrifice to quality or efficiency.
• Converted finished sets of frames (24 frames per second) into 3D and cleaned up any warped pixels that resulted from the conversion.
• Immediately addressed feedback from the client to ensure total satisfaction with the work, which was then approved and used in the final film.
• Completed average of 500 individual frames each week, 10 – 12 movies per year. Skyless Game Studios – Philadelphia, PA Mar 2014 – Aug 2014 3D Modeler
Created, rigged, and textured realistic 3D character models for a 6-month college internship. Designed 3D environments and layouts, including a multitude of individual items that would be found within the average office or room. Communicated directly with the founders and owners of the company throughout the project.
• Contributed to development of “Follow the Money” game, released in 2016.
• Replaced assets created by previous interns that failed to meet standards.
• Collaborated with team of interns to establish artistic and technical direction.