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Artist

Location:
Seattle, WA
Salary:
40,000
Posted:
May 02, 2021

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Resume:

P a g e * *

Michael Romeo

Generalist

adl3v8@r.postjobfree.com • 480-***-**** • Seattle, WA

linkedin.com/in/michael-romeo-89110270 • michael-romeo.com Can Relocate to City, State Immediately

Summary

Technically skilled artist with 5+ years of

achievement producing high-quality 3D

models and visual effects. Motivated

individual with excellent knowledge of

standard tools and methods used in the

game design industry. Creative and

solutions-oriented team player, capable

of working collaboratively to build final

products that surpass expectations.

Education

Drexel University, 2015

BS in Animation and Visual Effects

Minor in Game Design

President of DragonLAN, on-campus

video game community for students.

Key Skills

• 3D Animation

• 3D Modeling

• Game Design

• CG Integration

• Compositing

• Cleanplating

• Green Screen Keying

• Rotoscoping

• Tracking

Software

• Nuke

• After Effects

• Maya

• Syntheyes

• Microsoft Office

• Photoshop

• Unity

Professional Experience

Vox Populi – Online Nov 2018 – Present

Project Manager

Provide volunteer services for an online gaming business, focused on building awareness of the brand and expanding current playable content. Design engaging events to generate interest in current and upcoming projects. Create written promotional and story lore for website and social media platforms.

• Developed and implemented various time-based projects.

• Expanded understanding of current trends in the online gaming industry.

• Gained valuable experience with strategies for effectively assuring quality.

• Analyzed consumer opinions and provided timely public responses. Stereo D – Toronto, Canada Dec 2015 – Jul 2020

Paint Artist

Applied a variety of compositing techniques to achieve desired 3D effects. Performed paintwork, including head removal paint and full background cleanplates. Executed 2D tracking, in addition to layering elements and color grading. Consistently managed multiple projects simultaneously with no sacrifice to quality or efficiency.

• Converted finished sets of frames (24 frames per second) into 3D and cleaned up any warped pixels that resulted from the conversion.

• Immediately addressed feedback from the client to ensure total satisfaction with the work, which was then approved and used in the final film.

• Completed average of 500 individual frames each week, 10 – 12 movies per year. Skyless Game Studios – Philadelphia, PA Mar 2014 – Aug 2014 3D Modeler

Created, rigged, and textured realistic 3D character models for a 6-month college internship. Designed 3D environments and layouts, including a multitude of individual items that would be found within the average office or room. Communicated directly with the founders and owners of the company throughout the project.

• Contributed to development of “Follow the Money” game, released in 2016.

• Replaced assets created by previous interns that failed to meet standards.

• Collaborated with team of interns to establish artistic and technical direction.



Contact this candidate