RIHAM HAGON A
PRODUCT/UX DESIGNER
Toronto-based designer
looking to make digital
products more inclusive.
RECENT DESIGN PROJECTS
SKILLS
TOOLS
EDUCATION
ADDITIONA L
INFORMATION
GREEN P (CONCEPT PROJECT) NOV 2019
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• Conducted surveys to determine user behaviours that offered insight to the missing features wanted by user s
• Created high fidelity mobile and desktop wireframes on Figma
• Analyzed information architecture to ensure hierarchical relevance and avoid clutter in global navigatio n
• Assembled presentation deck and presented to instructors, alumni, and dev and data science cohort s
RIHAGONA.COM *******@*****.*** 647-***-**** TORONTO, O N Affinity Mappin g
Usability Testin g
Wireframin g
Sitemappin g
Prototypin g
User Flo w
User Researc h
User Persona s
Sketchin g
I A
HTML/CSS
Figm a
Sketc h
InVisio n
Whimsica l
ProtoPi e
Adobe XD
General Assembl y
UX Design Immersiv e
2019 (10 wks )
Ryerson Univerist y
BA English Literatur e
2010-2013
Art & Music Curatio n
4+ year s
Digital Content Creatio n
5+ years
DJin g
4+ year s
Writing/Editin g
8+ years
WORK EXPERIENCE
PROCTER & GAMBLE (TORONTO) SEP 2018- JUN 2019
TUNAPANDA INSTITUTE (REMOTE) NOV 2017- NOV 2018
HONO WEB APP (TORONTO) DEC 2018- FEB 2020
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• Brainstormed and conducted research for new marketing strategies for Shave Care team and tracked discounted sale trends
• Created written content for in store distributors’ anti-theft campaign s
• Conducted competitive analysis to understand how store placement affect s buying trend s
• Developed critical paths and communicated with third party service providers to ensure continuity of orders and projects
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• Liaised with website developers to improve structure of website and online course s
• Tested new digital marketing and writing skills on friends and family of students which resulted in an update of the current teaching method s
• Edited digital content for online learning to ensure readability and comprehension for students lacking basic practical education and training
• Used Javascript Content Framework- H5P to develop online curriculum and educate a wider base of students who can not attend classes in person
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• Worked with stakeholders to determine product value proposition
• Conducted competitive analysis to understand strengths and weaknesses of competitors
• Conducted surveys to determine user frustrations with current competitors and develop empathy map and user person a
• Developed various iterations of user flows to reduce number of clicks to accomplish task
MARKETING AND PROJECT MANAGEMENT ASSISTANT
DIGITAL CONTENT EDITOR
UX/PRODUCT DESIGNER
OMNIVORE BOOKS (CONCEPT PROJECT) SEP 2019
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• Researched the business and user group to determine pain points and frustrations.
• Discovered solutions to increase revenue for business and user engagemen t
• Conducted user testing on current site and proposed redesign to ensure user needs are me t
• Sketched on paper and developed desktop wireframes in Sketch (tool)
• Developed clickable prototype in Invision