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Design Software

Location:
Frederick, MD
Salary:
minium wage
Posted:
October 27, 2019

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Resume:

Nicole Fleming

(***) *** - **** ******.*.*********@*****.*** 1733 Canal Run Drive, Point of Rocks MD 21777 3D & 2D Character/Environment Artist

Experience

Good Vibes / Capstone Semester Project Sept 2018 - May 2019, University of Baltimore A VR interactive music visualizer using the Oculus Rift headset, where player can create their own music by spawning in instruments that play different sound. Role: VFX Artist in 4 member team; worked on different effects for game environment as well as the animations accompanying the music.

Software used - Unity, Autodesk Maya, Procreate, and Adobe After Effects The CareTakers / Independent Study Feb 2019 - May 2019, University of Baltimore Haunted house ride style horror game using Emotiv Insight headset to track player facial gestures, player is restrained to wheelchair as they fend off monsters by not blinking. Role: Lead Artist in 3 member team; worked on character & environment models, textures, and game scene ambience.

Software used - Unity, Blender, and Procreate

Digital Media Marketing/ Internship Jan 2016 - Feb 2016, United Way of Frederick County Assisted in making prints and digital advertisements for community charity events with nonprofit organization. Event were coordinated by organizers, and I would make the flyers detailing events. Software used - Adobe Photoshop, Indesign, and Illustrator Awards

Brain to Computer Interface / Competition 1/27/18 - 3/2/19, National Electronics Museum The CareTakers; built showcase demo for competition, we were awarded for our game’s concept and the level design put in place.

Education

University of Baltimore / Bachelors Aug 2016 - May 2019, Baltimore Simulation and Game Design: 3D modeling, advanced 3D art and production, level design, game development capstone.

Frederick Community College / Associates Aug 2011 - Jan 2016, Frederick Digital Media Design: communication graphics, 2D art & design, web design, digital photography and studio production.



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