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Game Designer

Location:
Baltimore, MD
Salary:
$75000
Posted:
October 29, 2024

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Resume:

Ayodele (Ayo) Afolabi

Game Designer / Combat Designer

Game design graduate and a lover of

visual flair, bringing imagination

and fantasy to the hands of players

new and old.

Design

+ Designed, prototyped, implemented and balanced core gameplay loops, sub-loops, combat mechanics, quest systems and narrative progression for over 20 games and demos as well as their design documentation.

+ Designed and prototyped unique classes, characters, and ability systems like the Disco themed RPG classes, Howzer the League of Legends character concept, and a mouse drawn battle arena.

+ Rapidly produced prototypes, sketches, storyboards, flowcharts, and wireframes using paper, concept sketches, draw.io, and Miro.

+ Balanced enemy and player abilities using statistics and ensuring intended second-to-second gameplay as well as creating and using spreadsheets.

+ Created and fine tuned combat encounters for both PvE and PvP environments for both the digital and analog playground. Implementation

+ Proficient in Unity, which is used for the majority of projects, with working knowledge of Ue4, and Python, creating gameplay prototypes, visual effect shaders, and level design.

+ Set up and manage art pipelines, producing assets and implementing them onto their final fidelity.

+ Quickly developed and iterated prototypes to demonstrate and refine game mechanics combining feedback from playtests including 1 week turn arounds. Leadership and Collaboration

+ Led cross-functional teams, ensuring alignment with project goals and fostering collaboration between design, art, and development.

+ Showcased projects at industry events like GDC, engaging with players, judges, and developers to gather feedback.

+ Trained and onboarded new team members, sharing best practices in game design and workflow integration.

+ Managed and conducted playtests between players and the design team refine and balance gameplay for better player experiences. Relevant Experience

Aestronauts Team of 8 - Co-Founder & Game Designer - June 2021 - Present

+ Participated in a state funded program, Level Up State over 2 summers, where each summer we paid $6.000 to develop 6 game concepts.

+ Published music speedrunning game Tempo on Steam as the lead designer focusing on gameplay loops and supplementary features like achievements and rewards.

Pipeworks - R&D Independent Contractor - Aug 2022 - Dec 2022

+ Worked on early development of visual style and thematics for Netflix game

“Mole Gem Mayhem”.

Knucklebones - Design & Concept Intern - Jan 2021 - Oct 2021

+ Designed and created assets for children’s game “Wheel Steal” focusing on gameplay loops, level design and character abilities for a 4-10 player age range.

+ Managed other designers in goal assignment and completion, in worldbuilding, level design, and gameplay features. ㅡ

Contact

Phone:

+1 (443) 360-76

Email:

*.**********@*****.***

Portfolio:

ayoafolabi.carrd.co

Linkedin:

https://www.linkedin.com/in/ayo

arkeus

Education

Rensselaer Polytechnic

Institute (RPI)

Undergraduate - Aug 2018 - May

2022 - Games Simulations Arts

Sciences & Electronic Arts Dual

Masters - Aug 2022 - May 2023 -

Critical Game Design

Skills

GitHub Source Control

Unity / C#/ Ue4

Photoshop / Maya / Blender

Google / Office Suite

Cross-Functional Teamwork &

Collaboration

Playtesting & Balancing

Asset Creation and

Implementation for 2D & 3D

Project Representation (GDC,

Level Up State)

Mentorship & Training

Design Documentation

Adaptability and Respect

Volunteering

GDC Conference Associate

(CA) (March 2022 - 24)

ΠΛΦ Scholarship Head, LoL

Club Officer, Rugby Team

Manager, Peer Group

Connection Mentor, Campus

Union Manager, Staff

Supervisor for Campus Gym



Contact this candidate