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.Net Developer C#

Location:
Richardson, TX
Salary:
95000
Posted:
October 25, 2024

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Resume:

Mason McCully

Richardson, TX (Dallas)

512-***-****

************@*****.***

mason-mccully-1823b0178

www.github.com/Nosam55

WORK EXPERIENCE

Apr. 2022 – Oct. 2024 Associate Programmer

First Command Financial Services

• Full-time employee

• Worked as a SAFe Agile Team Member to deliver microservices, upgrade legacy projects, and automate various repetitive and/or large tasks.

– Microservices implemented with Azure Functions

– Delivered API to CRUD email templates and send emails

– Maintained existing ASP.NET REST resources for Clients & Accounts

– Created endpoints to transform client data and orchestrate data loads and data synchronization between systems

• Used KQL and Azure Log Analytics to create charts & aggregations to draw insights from logs.

• Primary developer for a SOAP integration with Jack Henry’s EES system, designed & implemented a microservice that subscribed to near-real-time banking events

• Maintained Java SpringBoot REST APIs.

• Awarded the quarterly ’Ninja Coder Award’ in 2023 for outstanding work organizing a directory of applications & servers using PowerShell.

• Skills:

– C#

* NUnit

* ASP.NET

* .NET 6/8

– PowerShell

* MS Graph API

– Azure

* KQL / Log Analytics

* Azure DevOps REST APIs

– Java 1.8

* SpringBoot

Nov. 2021 – Dec. 2021 Software Engineer I

Switch Commerce

• Contracted for one month

• Worked with an Agile team to reduce backlog of an ASP.NET/React web application.

• Primarily debugged C# and JSX code to fix logic errors or to fix display issues.

• Skills:

– C#

– React/Redux/Thunk

– T-SQL

Oct. 2019 – Jul. 2021 Student Programmer

UT Dallas Public Interactives Research Lab

• Full-stack developer for Finding Augusta mobile app redesign, utilizing ReactJS, NodeJS, and MongoDB to create a RESTful API that delivers a mobile photo-sharing experience

• Application developer for Winsor McKoi, an interactive virtual fish bowl. Used Python and C# with Unity to program fish behaviors, moods, and interactions with people via hand tracking and a live Twitter feed.

EDUCATION

Aug. 2018 – May 2021 – exp.

December 2025

Bachelor of Science in Computer Science

GPA 3.2

The University of Texas at Dallas,

Erik Jonsson School of Engineering

• Currently saving to finish last 30 hours of degree, expecting to graduate in Fall 2025

• Studies focusing on software design, algorithm analysis, and humanistic design strategies.

LANGUAGES

• American English – 24 yrs native

• C# – 6 yrs hobby, 2 yrs professional

• Java – 3 yrs education, 1 yr profes-

sional

• PowerShell – 2 yrs professional

• SQL – 2 yrs professional

• HTML/CSS/JS – 6 yrs hobby, 1 yr pro-

fessional

• C/C++ – 5 yrs hobby, 3 yrs education

• Python – 5 yrs hobby

• Bash – 4 yrs hobby

PROJECTS

Email Templates ReST API Professional - 2024

• Led planning of internal Email API and personally implemented a ReST API for man- aging email templates that was then consumed by other developers internally.

• Demonstrated understanding of Vertical Slicing during planning which allowed us to deliver on time despite unexpected slowdowns.

• Implemented 5 endpoints to perform CRUD operations on email templates, as well as logic to version templates when they are changed and archive them when deleted. Jack Henry EES Integration Professional - 2023

• Designed & implemented a MuleSoft SOAP API to act as a subscriber to Jack Henry’s Enterprise Event System (EES)

• Converted that API to an Azure Function that same year.

• This project was used as a company-wide proof-of-concept for using ’API-Led Con- nectivity’ architecture, with an Experience API, Process APIs, and System APIs com- prising the Solution. My design and implementation was for the Experience API, which interfaced directly with EES and extracted info from an incoming XML body to send to internal Process APIs.

OpenGL Mandelbrot Set Viewer Hobby - 2019

• Developed C/C++ application to render arbitrary views of the Mandelbrot Set, navig- ated via clicking and scrolling. Used object-oriented design to encapsulate & reuse obtuse OpenGL code.

• Per-pixel shading algorithm implemented in shader language to spare CPU time.



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