Arvin Bautista
***************@*****.*** linkedin.com/in/arvin-bautista-animator
freesuperheroes.wixsite.com/arvinbautista https://www.instagram.com/biggedy/ SENIOR ANIMATOR
Senior Animator with expertise in the video game industry coupled with a strong traditional arts background. Partner with studio directors, art directors, senior designers, and senior engineers to understand the quality objectives and gameplay intentions to deliver AAA-quality animation. Knowledgeable in current best practices for in-game art production and software applications. Experience across the full life cycle of game production including:
● Storyboarding
● Concept design
● Illustration
● Modeling
● Texturing
● Rigging
● Animation
● Engine Integration
● Team management
● Outsource management
TECHNICAL SKILLS
● Maya, Unity, Photoshop, 3DS Max, Autodesk Flow Production Tracking (Shotgrid), Pro-Motion, Spine, Substance Painter, Debabelizer, Painter, and Pixelbender technology.
● Ability to generate low-res, palletized 2D sprite, and tiled artwork.
● Quickly learn in-house proprietary engines and tools to aid in efficient production. PROFESSIONAL EXPERIENCE
FREELANCE 2D/3D ANIMATOR, South San Francisco, CA - May 2024 - Present Specializing in hand-keyed animation in both 3D and 2D mediums. Projects include:
● Mighty Morphin’ Power Rangers: Rita’s Rewind - (Console and PC) Multiplayer side-scrolling beat ‘em up game with a retro pixel art aesthetic.
AKILI INTERACTIVE, Larkspur, CA 2016 – April 2024 Medicinal Biotechnology company that brought cutting edge neuroscience together with video game development to create medicine you can play as a video game. Senior Animator
Lead point person and sole animator of all game assets within the game for a majority of development. Oversaw outsourcing related character modeling, rigging, and texturing. Concept artist for enemy boss prototypes. Generated textures, modeled, and rigged in-game characters.
● Collaborated with Senior Technical Artist, building a better pipeline to get animation into the game engine.
● Animated assets in Unity for intro cutscene sequences.
● Animated various 2D interstitial animation using After Effects for the caregiver version of the ADHD treatment of the game.
Projects included:
● Endeavor T01A– (iOS Devices) Unreleased game targeted to help treat Adults for ADHD cognitive impairment.
● EndeavorRx - (iOS Devices) Game targeted to help treat ADHD cognitive impairment.
● ADHD – Insight (iOS Devices) App for the caregiver that tracked the patient’s progress in their treatment.
ZYNGA INC., San Francisco, CA 2010 – 2016 Zynga specializes in social networking and mobile free to play games with in-app purchases.
3D Modeler (2016 – 2016)
Generated 3D assets and texture maps based on real world environments for a cancelled title. Projects included:
● Unreleased title (iOS and Android) – A crime family themed social networking mobile game. Senior Animator (2010 – 2016)
Collaborated with Art Directors and Technical Leads to deliver their vision. Prototyped R&D Projects and aided in best pipeline practices in Unity and proprietary engines.
● Managed and supervised outsourcing groups. Worked as part of in-house outsourcing team.
● Modeled, rigged, textured, and animated in-game 3D characters and particle effects.
● Concept designed, generated, and animated 2D in-game assets using Flash animation software.
● Trained external studios and documented best practices to optimize animation and implementation. Projects included:
● Empires and Allies (iOS and Android) – A military-themed, turn-based mobile game.
● Chefville (Facebook) – A cooking-themed social networking game.
● CoasterVille (Facebook) – An amusement park-themed social networking game.
● Unreleased title (Facebook) – A vacation-themed social networking game.
● Cityville (Facebook) – A city-building social networking game. BACKBONE ENTERTAINMENT, Emeryville, CA 1999 – 2010 Video game developer for licensed IP and original titles for multiple home consoles.
Lead Artist (2007 – 2010)
Worked with Studio Art Director, Senior Producers, and Lead Engineers to meet and exceed project goals. Set the art style and direction of projects and mentored junior members with their art production skills.
● Managed and scheduled art teams of up to eight members.
● Supervised various outsourcing groups to optimize and implement in-game assets.
● Created vehicle and character concept art to be used in-game or as templates for 3D modeling. Projects included:
● Rock Band 3 (Wii) – Wii port of an Xbox 360 and PS3 game
● Space Invaders Extreme (XBLA) – Downloadable console version of a Nintendo DS game.
● Commando 3: WOtBF (XBLA and PSN) – Top-down shooter from a classic Capcom franchise.
● 1942: Dual Strike (XBLA and PSN) – Top-down shooter from a classic Capcom franchise.
● Sonic Riders (GBA) – Unreleased game pitch for a 2D GBA version of the console titles. Artist / Senior Animator (1999 – 2007)
Worked with Art Directors, Lead Designers, and Engineers to create animation for in-game props and character assets, created user interface assets, and provided character concept art. Modeled, textured, and rigged 3D art assets.
● Generated 2D sprite effects, character animation, and tileable, palletized backgrounds Projects included:
● Mucha Lucha, Midway's Arcade Party Pak (PS2) – Animated wrestling characters for a popular TV franchise and created UI assets for a compilation disk for Midway’s classic games.
● Death Jr., Death Jr. 2: Root of Evil (PSP) – Company owned IP featuring the son of Death.
● Death Jr. 2: Root of Evil (Wii) – Sequel to the company’s IP that features the son of Death.
● Rampage: Total Destruction (GC) – City destruction game on a classic video game IP.
● Lilo and Stitch (GBA) – Side scrolling ‘Metal Slug’ shooter based on the popular Disney Movie.
● Gauntlet (Nintendo DS) – Pre-vis concept artist of a classic video game franchise installment.
● X-men: Rage of Apocalypse, Kim Possible, Spy Kids 3, xXx, Grand Theft Auto (GBA) – Animator and background artist for various Gameboy Advance titles.
● Knockout Kings, Army Men, Wolverine, 102 Dalmatians, Dragon's Lair, Alice in Wonderland, Batman, Toobin, Rampart (GBC) – Animator and background artist for various Gameboy Color titles.
● Death Jr. volume 2 (Graphic Novel) – Illustrated wrap-around cover for the second volume for the Death Jr. comic book series published by Image comics. LOLAPPS, San Francisco, CA 2009 Publisher and developer of social media games and at one point had a user base second only to Zynga.
Freelance Character, Background and Logo Designer (Facebook) for Adopt a Rainforest OHAI INCORPORATED, San Francisco, CA 2009 Publisher and developer of multiple social media games. Freelance Character Designer (Facebook) for Super Delicious Space Cowboys SIX-FOOT TWO PRODUCTIONS, Larkspur, CA 1999 Commercial animation studio specializing in animated advertisements.
Assistant Character Designer and Keyframe Animator Designed, animated, and performed cleanups and layouts for Beatrix Potter Video Series and Disneyquest Photo booth Sticker Project.
OLIVE JAR STUDIOS, Boston, MA 1998 Commercial animation studio specializing in animated advertisements and short films.
Animator
Animator, cleanups, and layouts for Marshalls PSA and Hollywood Trash Television Pilot. ALAMAT COMICS INC., Cubao, Philippines 1997 Independent comic book company founded in the Philippines. Penciler
Illustrator for unreleased comic book about Filipino gods called Dumagat: A Divine Tragedy. PUBLICIS JIMENEZ BASIC ADVERTISING, Makati, Philippines 1996 Ad agency that handled several well-known Filipino clientele, such as Jollibee and Manila Bulletin. Intern
Project work included: Net-Logo design (PhIX) and Concept design and finishes for Granny Goose Fun Page. KAPLAN EDUCATIONAL CENTER, Hong Kong 1993 Offers test preparation, licensing and learning programs to help excel clientele’s performance.
Illustrator and Character Designer
Worked on the Kaplan Calendar and Kaplan SAT pamphlet design. EDUCATION
Bachelor of Fine Arts, Film Animation and Video/ Illustration, RHODE ISLAND SCHOOL OF DESIGN (1998) High School Diploma, HONG KONG INTERNATIONAL SCHOOL (1994)