Contact
******.***********@*****.**
m
www.linkedin.com/in/
victordelcastillo (LinkedIn)
victordelcastillo.wixsite.com/
portfolio (Portfolio)
victordelcastillor.artstation.com/
(Portfolio)
Top Skills
Creative Design
File Preparation
User Interface Design
Languages
English (Full Professional)
Spanish (Native or Bilingual)
Honors-Awards
Recognition as a Speaker
Victor Del Castillo
UI Artist UX/UI Designer Instructor Mentor Speaker Consultant North Vancouver, British Columbia, Canada
Summary
My name is Victor, I aim to be part of the creative and visual driving force behind the conceptualization of a product.
I am collaborating and applying principles of Design Thinking and User-Centered Design, working with the strategy, production, and development team and sharing the goal to create, shape and polish a product, applying strong digital and print production knowledge, eager to learn, and aiming for getting better at what I do and always inspired by others.
Currently freelancing, teaching and mentoring, my last position was as Sr. Artist at Lost Boys Interactive (Gearbox Software), former UX/ UI Designer at BRON Studios, previously at Relic Entertainment
(SEGA) for Company of Heroes 3, and a former Senior UX/UI Designer at PopReach Corporation for Payday: Crime Wars, also I'm a Game Interface instructor at Vancouver Film School, UX/UI design instructor at Tamwood College, Cornerstone University and Ashton College.
-26 years of total experience working as a product/graphic/ visual/ UX/UI designer in video games, advertising, and branding sectors.
-12 years working in the games industry
-Worked for B2B and SaaS products in the videogame, design, advertising, aviation, pharma, banking, corporate, casino, agricultural, and education sectors
-Shipped 12 games titles, worked on 15
-Teaching and mentoring since 1999
I am lucky and grateful to be part of great teams and brands in the Digital, Game, Graphics, and Advertising industries with games and Page 1 of 14
brands like WWE, SEGA, Payday, MechWarrior, HardRock Casino, Cleebo Casino, Playboy, Electronic Arts, Samsung, Coca-Cola, Tommy Chong, Aeromexico, Santander, Sanofi Aventis, Roche and many others.
I like simplifying complicated things and making people's lives easy and appealing through my work, combining Creativity, User Experience, and Visual Design.
Experience
Pluralsight
Instructor
October 2024 - Present (2 months)
Vancouver, British Columbia, Canada
The Cut Fashion Design Academy
UX/UI and Graphic Design Instructor -Faculty Member- April 2024 - Present (8 months)
Vancouver, British Columbia, Canada
Create dynamic classroom learning experiences using various teaching strategies to facilitate adult learners in achieving learning objectives following the program objectives set out in the curriculum.
Ensure students are motivated to learn and to maximize their potential. Develop different classroom strategies to ensure knowledge and skills acquisition and retention.
Evaluate students’ performance through different academic assessments. Prepare academic reports (grading sheets, attendance, exercises, and assessments).
Prepare and update course syllabus/outline and content. Create lesson plans and course schedules.
Actively participate in developing and updating curriculum, manuals, and guides as requested by the Coordinator and Academic Lead. Page 2 of 14
Ensure that the front-facing camera is on during the entire duration of the shift as all classes will be monitored and recorded.
Perform other duties as assigned.
IterateUX
UX/UI Design Mentor
January 2024 - Present (11 months)
Vancouver, British Columbia, Canada
Empowering UX designers worldwide, IterateUX is a community-driven organization dedicated to elevating UX careers. "Designers trained by designers"
Ashton College
Certificate in UX Design Program – Career Programs Faculty Member July 2021 - Present (3 years 5 months)
Vancouver, British Columbia, Canada
• Describe and demonstrate a working knowledge of all stages of UX development process
• Create a convincing digital prototype based on set goals and user research
• Understand data collected during the research process and make decisions that will reflect user interests
• Express structure and flow through information architecture
• Apply strategies essential in the UI/UX development process
• Effectively use the tools available for UX designers
• Develop an exciting UX design portfolio
ABM College
UX/UI Instructor
July 2024 - October 2024 (4 months)
Toronto, Ontario, Canada
1. Create dynamic classroom learning experiences using various teaching strategies to
facilitate adult learners in achieving learning objectives following the program objectives set out in the curriculum.
2. Ensure students are motivated to learn and to maximize their potential. 3. Develop different classroom strategies to ensure knowledge and skills acquisition and
retention.
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4. Evaluate students’ performance through different academic assessments. 5. Prepare academic reports (grading sheets, attendance, exercises, and assessments).
6. Prepare and update course syllabus/outline and content. 7. Create lesson plans and course schedules.
8. Actively participate in developing and updating curriculum, manuals, and guides as requested
by Coordinator and Academic Lead.
9. Ensure that the front-facing camera is on during the entire duration of the shift as all
classes will be monitored and recorded.
10. Perform other duties as assigned.
Lost Boys Interactive
UI Artist
March 2023 - January 2024 (11 months)
Vancouver, British Columbia, Canada
Game Title: WWE 2K24
Platform(s) Windows, PlayStation 5, Xbox, Xbox One, Series X and Series X Establish and assist in developing the overall UX and UI aesthetic from concept to execution for WWE 2k24
● Conceptualize and create intuitive wireframes, user flows, UI layouts, interactive prototypes, and
mockups.
● Create, export and, integrate UI assets into the engine.
● Collaborate closely with game development team members to implement and iterate on interactive
menus, interfaces, and HUDs in-engine.
● Manage and expand the design system for UI assets.
● Evangelize, research, and promote user-centered design practices and principles in meetings and
presentations with stakeholders, and teams across disciplines.
● Contribute and develop original ideas on all aspects of game production and development.
● Proactively schedule own time as necessary, and notify leads in advance of upcoming roadblocks and
challenges.
● Assist with other related production tasks at the discretion of the Producer. Page 4 of 14
● Perform any other roles and responsibilities that are typically required by a UI/UX Designer.
● Perform other tasks and responsibilities as may be assigned in the future. Vancouver Film School
Instructor, Game Design - User Experience & Interface Design April 2021 - August 2023 (2 years 5 months)
Vancouver, British Columbia, Canada
Working from a course syllabus, develop lesson plans detailing what will be taught and how the course material will be delivered. In consultation with other staff, develop innovative mechanisms to teach Game Design techniques.
Work closely with the Head of the School of Creative Technologies to ensure the class curriculum is accurate, up-to-date and communicated to students in a clear and concise manner.
Instruct students on Design techniques that are important to design and game design.
Provide students with guidance in issues relating to Game Design. Appreciate, display and promote the collaborative nature of the game production environment.
Instruct and mentor students on the various technical problems encountered during the creation and implementation of Game Design. Class attendance and grading.
Individual guidance of students where appropriate. Punctual and conscientious management of classes.
Collaboration with the Head of the School of Creative Technologies and faculty on the progression of courses.
Other duties as assigned by the Head of the School of Creative Technologies. BRON Studios
UX/UI Designer
January 2023 - March 2023 (3 months)
Vancouver, British Columbia, Canada
Establish and assist in developing the overall UX and UI aesthetic from concept to execution for
BRON’s first video game.
● Conceptualize and create intuitive wireframes, user flows, UI layouts, interactive prototypes, and
mockups.
● Create, export and, integrate UI assets into Unreal Engine. Page 5 of 14
● Collaborate closely with game development team members to implement and iterate on interactive
menus, interfaces, and HUDs in-engine.
● Manage and expand the design system for UI assets.
● Evangelize, research, and promote user-centered design practices and principles in meetings and
presentations with stakeholders, and teams across disciplines.
● Contribute and develop original ideas on all aspects of game production and development.
● Proactively schedule own time as necessary, notify leads in advance of upcoming roadblocks and
challenges.
● Assist with other related production tasks at the discretion of the Producer.
● Perform any other roles and responsibilities that are typically required by a UI/UX Designer.
● Perform other tasks and responsibilities as may be assigned in the future. CICCC - Cornerstone International Community College of Canada UX/UI Instructor
January 2023 - February 2023 (2 months)
Vancouver, British Columbia, Canada
(a) Plan, organize and prepare classes, including developing detailed lesson plans.
(b) Develop learning materials that support the learning objectives and planned activities.
(c) Instruct management classes by using a variety of teaching strategies and student assessment methods.
(d) Prepare, administer, and grade assignments and exams in a timely manner to inform students about their progress.
(e) Prepare and submit to the Education Coordinator all relevant data concerning students on a regular basis.
(f) Assist in the provision of daily supervision of students as required or assigned.
(g) Demonstrate flexibility in meeting the college’s and students’ changing requirements as conditions may require over time.
(h) Follow the procedures of the registration office, including progress reports, attendance
records, quizzes and exams records, and class time and room scheduling.
(i) Responsible for the security of assigned equipment, materials and classrooms.
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(j) Participate in the assessment, implementation, and evaluation of the college’s quality improvement procedures as required.
(k) Perform other duties as assigned by the Management Team. Relic Entertainment
Sr. Artist
March 2022 - December 2022 (10 months)
Vancouver, British Columbia, Canada
Game Title: Company Of Heroes 3
Platform(s) Windows, OS X, Linux, iOS, Android, Nintendo Switch, PlayStation 5, Xbox, Series X and S
Create a vision through intuitive designs, user flows, wireframes, and interaction patterns.
Design and implement end-to-end user flows that will guide users' journey during their gaming experience.
Design user interfaces that reflect the key information that needs to be represented to the users.
Understanding modern interaction design practices to find a balance between aesthetic and technical limitations.
Fundamental understanding of the use of typography, psychology of colour, layouts, and up-to-date trends in the digital world. Solving problems by designing solutions that promote the design process and methodologies that support player-centred game development Master of usability and accessibility.
Guide the discovery of new kinds of experiences that contribute to the product. PopReach Corporation
Senior UX/UI Designer
September 2021 - January 2022 (5 months)
Vancouver, British Columbia, Canada
Game Title: PAYDAY: Crime War
Platform(s) Android and iOS
Work closely with producers, game designers, artists, and engineers to create wireframes, user flows and interfaces for a mobile shooter game. Define, document, and champion a consistent UI Style Guide to maintain a strong UI visual identity that is cohesive with the brand. Evolve rough ideas into polished user flows and pixel-perfect interfaces. Conceive transitions and animated effects to enhance gameplay and tutorials. Page 7 of 14
Discover what matters to users and help determine not just what things look like, but how they work and what we build next.
Predict, identify, and resolve experience design issues that could impede player experience.
Conduct and interpret user tests and interviews to identify user behaviour and areas to optimize the user experience.
Other related duties, as assigned.
BlueBat Games
UI/UX Designer
January 2021 - September 2021 (9 months)
Vancouver, British Columbia, Canada
Conceptualize and design appealing and scalable web and mobile interfaces for new features that adhere to product requirements and brand guidelines for each of BlueBat's casino clients.
Improve existing interface designs and visual systems that achieve goals from both game design and UX perspectives.
Work with game designers, product managers, and front-end developers to implement art assets into the games and verify the quality of graphics after hand-off.
Participate in creative brainstorming to grow and improve our living products. Piranha Games
UX/UI Designer
April 2018 - January 2021 (2 years 10 months)
Vancouver, Canada Area
Game Title: Mechwarrior 5: Mercenaries
Platform(s) PlayStation 5, Xbox One, PlayStation 4, Microsoft Windows, Xbox Series X and Series S, Xbox Cloud Gaming
MechWarrior is a series of video games set in the fictional universe of BattleTech. Within the MechWarrior games, players take control of a single BattleMech and combat other BattleMechs, tanks, infantry, and more, from within the cockpit of their machine. A third-person alternate view is available in MechWarrior versions 2, 3, 4, and MWO (Mechwarrior:Online). Both MechWarrior 2 and MechWarrior 3 were Origins Award winners, taking Best Fantasy or Science Fiction Computer Game 1995 and Best Action Computer Page 8 of 14
Game 1999 respectively. MechWarrior: Living Legends was the recipient of the ModDB 2009 Mod of the Year[1] and - due to rules preventing one mod from winning the same award twice[2] - an Honorable Mention in 2010. MechWarrior: Living Legends is not an actual MechWarrior mod, but rather a Crysis complete conversion. MechWarrior takes place at the end of the Third Succession War.
MechWarrior 2: 31st Century Combat, Ghost Bear's Legacy, Mercenaries, and MechWarrior Online deal with the events soon before, during, and soon after the Clan Invasion of the Inner Sphere.
MechWarrior 3 and MechCommander are concerned with different parts of
"Operation Bulldog", the combined Inner Sphere counterattack against the Clans, targeted at the Smoke Jaguars.
MechWarrior 4: Vengeance, its expansions, and MechCommander 2 deal with the Federated Commonwealth Civil War.
MechWarrior 5: Mercenaries takes place during the Third Succession War.[4]
(was originally scheduled for release in 2018, was pushed back to Q1 2019) Magnetar Games
UX/UI Designer
January 2018 - March 2018 (3 months)
Vancouver, Canada Area
Maintain the overall design direction, UX/UI guidelines, while implementing and maintaining design standards across the platform in accordance with our style guide.
Lead full suite of user research testing from research phase through launch. Work closely and collaboratively with a team of designers, product managers, engineers, and researchers Design and craft pixel-perfect interfaces with a high attention to detail.
Practice a highly efficient, iterative design process with light support documentation.
Create wireframes, low to hi-fidelity prototypes, and all product visual design components.
Brainstorm and prototype navigation solutions for flexible, dense layouts. Page 9 of 14
Expand upon existing template designs, UI components, and style guidelines. Design with an awareness and understanding of browser sizes, device capabilities, and product functionality.
Playgon Interactive
User Interface Designer
March 2016 - October 2017 (1 year 8 months)
Vancouver, Canada Area
I always believed Consistency is the most powerful principles for everything and I follow that on a daily basis. Launched in June 2017, Cleebo Casino is the first ever free-to-play live dealer online casino designed to offer bettors an authentic Las Vegas gaming experience from anywhere in the world. First of its kind, the online social casino offers real, live dealers, straight from the heart of Las Vegas that players can interact with.
Unquant Labs (Patternly Analytics)
Digital Designer (Graphic Design, Concept Artist, Game Artist, UI Designer)
December 2014 - February 2015 (3 months)
Vancouver, Canada Area
Conceptualize and create general Graphic Design, Illustration, characters, logos, environments, UI, icons, maintaining a superior polish on all artwork with great attention to detail. Develop stylistic guidelines for a high quality and consistent look and feel throughout the apps. Detail in every graphic from conception to final execution.
Electronic Arts (EA)
Assistant Interface Designer (Graphic Designer)
March 2014 - December 2014 (10 months)
Title: Sundown Boogie Frights
Platform(s) PlayStation 5, Xbox One, PlayStation 4, Microsoft Windows, Xbox Series X and Series S, Xbox Cloud Gaming
Conceptualize and create game assets, characters, textures, environments, UI, props, Atlases, icons, and general graphic design and art maintaining a superior polish on all artwork with great attention to detail. Develop stylistic guidelines for a high quality and consistent look and feel throughout the games. Detail in every graphic from conception to final execution. Page 10 of 14
Electronic Apple Entertainment (Social Bee)
Graphic Designer (Art, Game UI Designer and Player Relation) September 2013 - March 2014 (7 months)
Conceptualize and create game assets, characters, textures, environments, UI, props, Atlases, icons, and general graphic design and art. Creation of graphics for Facebook and Twitter pages and other marketing initiatives. Maintaining a superior polish on all artwork with great attention to detail. Develop stylistic guidelines for a high-quality and consistent look and feel throughout the games. Detail in every graphic from conception to final execution for a Match 3 game and an Infinite Runner Titles. Mentalmorfosis Design Studio
Senior Graphic Designer
1993 - March 2014 (21 years)
Mexico City
Freelance services for all kind of design needs, from print to digital applies. Providing innovative communication solutions from traditional or digital illustration to any kind of printed and digital applies. IMP (Instituto de Mercadotecnia y Publicidad)
Professsor and Thesis Mentor
November 2011 - August 2012 (10 months)
Mexico City Area, Mexico
Teaching on Design and Advertising Degrees on Creativity and Art Direction. Also Thesis Councilor for professional final exams. Centro Universitario de Comunicación
Professor
August 2011 - August 2012 (1 year 1 month)
Mexico City
Teaching and training on postgraduate degrees, specially on Web Design and Graphic Design areas, teaching theorical and practical diplomas, such as Adobe Software (Photoshop, Illustrator, InDesign, Dreamweaver, Fireworks and Flash), in a short term future will teach Creativity and Art Direction diplomas.
Kastner & Partners
Creative Director
August 2011 - July 2012 (1 year)
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Creation, Design and execution of creative innovative solutions and internal communication for Aeromexico, Mexico s most important airline. Management of projects for creativity, corporate identity and brand marketing. Design creative materials such as logos, concept art, web design, user interface, banners, brochures, calendars, presentations, aircraft stickers, trade-show booths graphics for digital and off-set printing. Collaboration with Aeromexico
s marketing team for introducing the 2011 and 2012 brand identity and advertising.
Cheil Worldwide Inc. (Samsung Electronics Mexico)
Creative Director
March 2005 - July 2011 (6 years 5 months)
Creation, design and execution for advertising and interactive media solutions for Samsung Electronics Mexico. Management for creative projects on 5 divisions for Samsung. Leadership and coordination on a creative team, designers and developers for each Project. Budget revision with accounting department and Korean Staff for presenting, manage and implement creative campaigns and CRM design and Communications for www.samsung.com. Research and development with production houses, photographers, illustrators, artists, producers and web developers for the success of each Project. Design creative materials such as posters, logos, concept art, POP, web design, user interface, banners, brochures, calendars, presentations, trade-show booths, photo retouch, graphics for digital and off-set printing. EDINBA
Professor
2002 - 2006 (4 years)
Mexico City Area, Mexico
Teaching and training on postgraduate degrees, specially on Multimedia, Web Design and Graphic Design areas, teaching theorical and practical diplomas, such as Adobe Software (Photoshop, Illustrator, InDesign, Dreamweaver, Fireworks and Flash).
Fabulare SC
Digital Art Director (Digital Designer)
July 2002 - March 2005 (2 years 9 months)
Providing innovative communication solutions from User Interface Design and website development, corporate presentations, web and interactive games, applying to different platforms mac & pc, using director, flash, dreamweaver, Page 12 of 14
photoshop, fireworks, etc. for clients like, Dressen, Bausch & Lomb, Sanofi- Aventis, Merck, etc.
Episteme Multimedia
Art Director (Interaction Designer)
October 2000 - March 2002 (1 year 6 months)
Project leader in interactive media leadership in interactive projects providing innovative communication solutions, with the commitment to design and develop with a teamwork, web sites, corporate presentations, web an Interactive games, applying to different platforms mac & pc, using director, flash, dreamweaver, photoshop, fireworks, etc.
Lowe and Partners SA
Art Director
April 1999 - September 2000 (1 year 6 months)
Mexico City Area, Mexico
To manage and configure about 40 Macs in Lowe’s network, for the art
& creative department with the commitment of installing, uninstalling and maintaining software. Design, developing and providing innovative communication solutions of different kinds of presentations adding interactivity and flash animation. Web and video capture for the Lowe’s credentials. System backup of the mac network in a Server.
Contacto...respuesta visual
Graphic Designer
October 1998 - March 1999 (6 months)
Art direction for all kind of print media (brochures, books, magazines, posters, billboard, packaging, etc.), applying prepress experience. Art direction and 3D animation for websites, interactive cds, games and digital media. Education
Vancouver Film School
Game Design, Game and Interactive Media Design · (2012 - 2013) EDINBA
Bachelor of Arts - BA, Multidisciplinary Design (Escuela de Diseño de Bellas Artes (EDINBA) Bellas Artes School of Design) · (1994 - 1998) Centro de Cultura Casa Lamm, A.C.
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Visual Effects Master Class, Film/Cinema/Video/Visual Effects/ Production · (2012 - 2012)
Neurona Digital
Internet and web strategy workshop with Engel
Fonseca, Internet · (2011 - 2011)
BFC ideas with Vivek Kuchibhotla
Strategic Thinking and Creativity workshop, Advertising · (2010 - 2010) Page 14 of 14