BRIAN WHITE
Concept Artist
Video Games Industry
CONTACT
************@*****.***
SKILLS
Art outsource management
Concept art
Unity
Maya
Adobe Creative Suite
3DS Max
Texture creation/mapping
Architecture for games
Industrial design/props for games
Technical drawing
Prototyping/3D printing
EDUCATION
BFA in Industrial Design
Rhode Island School of Design
Recipient of the RISD Industrial
Design Faculty Award for Excellence
in Design and Invention
EXPERIENCE
ZYNGA, San Mateo, CA
Art Outsource Manager for Game of Thrones: Legends mobile game; work with multiple OS vendors to procure characters and environment art, assemble and assign RFPs / briefs, and subsequent art direction to OS artists STORM8, San Mateo, CA
Art Outsourcing Producer for The Property Brothers and Home Design Makeover; review 3D art deliverables in Maya and Unity; provide art direction for multiple vendors and manage outsourcing production schedule FREELANCE ARTIST AND DESIGNER – Various clients
• Industrial Toys/EA: Architectural 2-D and 3-D concept art and 3-D production art for Battlefield Mobile game in development
• Void ALPHA: Art Director for Monster Proof and Archer E. Bowman VR archery games
• Green Toys: Product design and illustration for preschool toys and books
• IMVU: 2-D illustration and 3-D modeling/UV/texturing of environments and props for avatar-based virtual world
• Magic Fuel Games: Environment concept art and 3D modeling/texturing for Fort Stars mobile game; marketing art for World War Bot mobile game NGMOCO (DeNA), San Francisco, CA
Lead Artist on Transformers: Legends iOS and Android, help determine look/feel of in-game artwork, procure and manage external artist contrac- tors and multiple art outsource studios
LIONSIDE, INC., San Francisco, CA
Lead Artist/Art Director for social gaming studio; art direction and art outsource management, concept art, marketing graphics, UI/UX mockups and every form of production art. Lionside Football and NBA Legend on Facebook; Quests & Sorcery on Android
HUMAN NATURE STUDIOS, Albany, CA
Senior Concept Artist involved in every aspect of UI/UX design, art/design for mini-games, widgets, concept art / layouts for game screens, game maps, etc. for Dreamworks kids’ MMO Kung Fu Panda World PERPETUAL ENTERTAINMENT, San Francisco, CA
Senior Concept Artist; conceived and sketched / rendered prop and building designs and generated 3D model specs for Star Trek Online MMO LINDEN LAB, San Francisco, CA
Senior Artist; designed and built public environments such as orientation, learning / tutorial and international areas for virtual world Second Life MAXIS/ELECTRONIC ARTS, Redwood City, CA
• The Sims 2: Night Life: Concept artist for objects and environments; object specs/designs for internal and external artists
• The Sims 2: University: Concept Artist for objects and environments; object specs/designs for internal and external artists, reviewed outside submissions and provided artists with feedback and direction
• The URBZ: Sims in the City: Character Artist design, modeling and texturing of game characters
• Sim City 4: Rush Hour: Art Director, managed team of internal artists and several outsourcing studios
• Sim City 4: GGA 4, assisted with art direction of internal and external artists, created specs/designs of building units for external modelers, pro- duced key 3D building units as modeling standards for art team 2013 – 2021
2012 – 2013
2022 – 2023
2010 – 2011
2008 – 2009
2006 – 2007
2005 – 2006
2002 – 2005
PORTFOLIO
bbrianwwhite.artstation.com
2021 – 2022