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Art Director Concept Artist

Location:
Berkeley, CA
Posted:
August 21, 2024

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Resume:

BRIAN WHITE

Concept Artist

Video Games Industry

CONTACT

510-***-****

************@*****.***

SKILLS

Art outsource management

Concept art

Unity

Maya

Adobe Creative Suite

3DS Max

Texture creation/mapping

Architecture for games

Industrial design/props for games

Technical drawing

Prototyping/3D printing

EDUCATION

BFA in Industrial Design

Rhode Island School of Design

Recipient of the RISD Industrial

Design Faculty Award for Excellence

in Design and Invention

EXPERIENCE

ZYNGA, San Mateo, CA

Art Outsource Manager for Game of Thrones: Legends mobile game; work with multiple OS vendors to procure characters and environment art, assemble and assign RFPs / briefs, and subsequent art direction to OS artists STORM8, San Mateo, CA

Art Outsourcing Producer for The Property Brothers and Home Design Makeover; review 3D art deliverables in Maya and Unity; provide art direction for multiple vendors and manage outsourcing production schedule FREELANCE ARTIST AND DESIGNER – Various clients

• Industrial Toys/EA: Architectural 2-D and 3-D concept art and 3-D production art for Battlefield Mobile game in development

• Void ALPHA: Art Director for Monster Proof and Archer E. Bowman VR archery games

• Green Toys: Product design and illustration for preschool toys and books

• IMVU: 2-D illustration and 3-D modeling/UV/texturing of environments and props for avatar-based virtual world

• Magic Fuel Games: Environment concept art and 3D modeling/texturing for Fort Stars mobile game; marketing art for World War Bot mobile game NGMOCO (DeNA), San Francisco, CA

Lead Artist on Transformers: Legends iOS and Android, help determine look/feel of in-game artwork, procure and manage external artist contrac- tors and multiple art outsource studios

LIONSIDE, INC., San Francisco, CA

Lead Artist/Art Director for social gaming studio; art direction and art outsource management, concept art, marketing graphics, UI/UX mockups and every form of production art. Lionside Football and NBA Legend on Facebook; Quests & Sorcery on Android

HUMAN NATURE STUDIOS, Albany, CA

Senior Concept Artist involved in every aspect of UI/UX design, art/design for mini-games, widgets, concept art / layouts for game screens, game maps, etc. for Dreamworks kids’ MMO Kung Fu Panda World PERPETUAL ENTERTAINMENT, San Francisco, CA

Senior Concept Artist; conceived and sketched / rendered prop and building designs and generated 3D model specs for Star Trek Online MMO LINDEN LAB, San Francisco, CA

Senior Artist; designed and built public environments such as orientation, learning / tutorial and international areas for virtual world Second Life MAXIS/ELECTRONIC ARTS, Redwood City, CA

• The Sims 2: Night Life: Concept artist for objects and environments; object specs/designs for internal and external artists

• The Sims 2: University: Concept Artist for objects and environments; object specs/designs for internal and external artists, reviewed outside submissions and provided artists with feedback and direction

• The URBZ: Sims in the City: Character Artist design, modeling and texturing of game characters

• Sim City 4: Rush Hour: Art Director, managed team of internal artists and several outsourcing studios

• Sim City 4: GGA 4, assisted with art direction of internal and external artists, created specs/designs of building units for external modelers, pro- duced key 3D building units as modeling standards for art team 2013 – 2021

2012 – 2013

2022 – 2023

2010 – 2011

2008 – 2009

2006 – 2007

2005 – 2006

2002 – 2005

PORTFOLIO

bbrianwwhite.artstation.com

2021 – 2022



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