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3D Artist

Location:
Citrus Heights, CA, 95621
Posted:
July 08, 2024

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Resume:

TIM WOODY

Citrus Heights, CA

http://www.artstation.com/adeline3d *********@*****.*** 650-***-****

WORK EXPERIENCE

3D Artist at Meta contracted through Russell-Tobin

April 2022 - April 2024 Remote

●Developing assets for thousands of realistic digital humans for ML processes used across Meta and Oculus including Codec Avatars

●Converting third party assets including scans/meshes, textures, and masks

●Generating and editing segmentation masks and textures with Substance Painter

●Creating, converting and modularizing hair systems with Blender and Houdini

●Python scripting for process automation and modularity between software packages

●Developing research material and documentation to aid in decision making

Gerber Technology - 3D Digital Body Artist

December 2018 - April 2022 Remote

●Generate mannequin style bodies in various realistic sizes and shapes

●Sculpt corrective blendshapes in Zbrush and Maya to ensure deformations do not collide with cloth and still looks anatomically correct

●Make animations in Maya and python to be applied across entire set of bodies

●Prime and test avatars and animations for Accumark3D.

●Agile Scrum master - Help facilitate meetings and make sure needs of the team are met.

Avametric - 3D Digital Body Artist

December 2017 - December 2018 San Francisco, CA

●Develop a custom set of bodies in different sizes in shapes using brand spec sheets

●Create modular animations to be used across entire set of bodies

●Create Production Art garment assets.

Avametric - Production Artist

November 2016 - December 2017 San Francisco, CA

●Designed and modified flat panel patterns for high-end brands, utilizing proprietary CAD software to simulate designs on digital mannequins for AR and Web applications.

●Texturing and shading garments utilizing in-house software and Photoshop from live garment photography.

●Daily iteration feedback from the brand and manager to review the feel and drape of cloth

Anatomage inc. - 3D Anatomy Technician

August 2014 – November 2016 San Jose, CA

●Modeling, UVing and texturing anatomical assets for a custom engine in a highly collaborative environment.

●Cleaning up, retopologizing and texturing scan/CT data.

●Designed prototype products with an industrial design approach.

●Train new hires, make documentation and troubleshoot for colleagues to keep the team running smoothly.

●Replicate and report bugs

Menino do Rio - Character Modeler

September 2014 - December 2015 Mountain View, CA

●Modeled a large assortment of characters for a short film under a tight deadline.

●Keeping the topology as consistent as possible for rigging modularity.

SOAR - Modeler and Surfacing Artist

December 2012 – June 2014 San Francisco, CA

●Modeled, textured and surfaced one of the main characters, Lucas Bumble, for the award winning animation “Soar” (http://soarfilm.com/).

●Prepared and hollowed Lucas and his ship for 3d printing at various sizes.

ProUnlimited - Maya POI Team contracted for Apple Inc.

January 2013 – November 2013 Cupertino, CA

●Modeled and refined high level assets under the direction and feedback of Maya Team Supervisors utilizing both Maya and proprietary software.

●Replicated and reported bugs to the engineering team.

QA Artist for Apple Inc. contracted through ProUnlimited

November 2012 – January 2013 Cupertino, CA

●Modeled assets for an iOS application with in-house software.

●Optimizing and editing geometry for speciöcation.

●Working with leads to ensure work meets deadlines and overcomes problem areas.

●Replicate and report bugs to the engineering team.

EDUCATION

Academy of Art University San Francisco, CA

Bachelor’s Degree - 3D Animation

May 2012

Internship - Ignite GT

Model, texture, shade assets for use in Simraceway

Zack Petroc's Online Master Class

June 2012 - August 2012

SKILLS

●Software Maya, Blender, Zbrush, Marvelous Designer, Houdini, Wrap3D, Meshmixer, Unreal, Unity 3D, Photoshop, Quixel Suite, Substance Painter, CrazyBump, XNormal

●Specialization 3d Modeling, Sculpting, Texturing, UV Mapping, Retopology, Map Baking, Python Scripting, Troubleshooting and QA.

REFERENCES

●Shai Segev - Manager @ Meta 650-***-**** ****.*****@****.***

●Scott Frankel - Senior Product Manager @ Avametric *******@*********.***

●Jenny Cheng - Senior Scientific Advisor @ Anatomage *******@*****.***

●Noel Esporo - 3D Touchup Artist Maya Team Supervisor @ Apple *******@*****.***

“Tim Woody is one of the best modelers I have ever worked with. He is responsible and skilled on his tasks. He is also very open-minded to take new challenges. You will always put him in the first place when you have new tasks to assign.”

-Anson Yu Producer for SOAR

“Tim has a great balance of artistic ability with technical knowledge of 3D. He is a very professional and reliable artist in this fast moving industry!”

-Mark Yi Lead Artist @ IgniteGT

“Tim is a 3d artist of an unusually high quality - he's also efficient, reliable, friendly, courteous, great team player etc etc - Tim scores very highly all round! A total pleasure to have had him in my team.”

-Bill Bennet VP - Art @ IgniteGT



Contact this candidate