TIM WOODY
Citrus Heights, CA
http://www.artstation.com/adeline3d *********@*****.*** 650-***-****
WORK EXPERIENCE
3D Artist at Meta contracted through Russell-Tobin
April 2022 - April 2024 Remote
●Developing assets for thousands of realistic digital humans for ML processes used across Meta and Oculus including Codec Avatars
●Converting third party assets including scans/meshes, textures, and masks
●Generating and editing segmentation masks and textures with Substance Painter
●Creating, converting and modularizing hair systems with Blender and Houdini
●Python scripting for process automation and modularity between software packages
●Developing research material and documentation to aid in decision making
Gerber Technology - 3D Digital Body Artist
December 2018 - April 2022 Remote
●Generate mannequin style bodies in various realistic sizes and shapes
●Sculpt corrective blendshapes in Zbrush and Maya to ensure deformations do not collide with cloth and still looks anatomically correct
●Make animations in Maya and python to be applied across entire set of bodies
●Prime and test avatars and animations for Accumark3D.
●Agile Scrum master - Help facilitate meetings and make sure needs of the team are met.
Avametric - 3D Digital Body Artist
December 2017 - December 2018 San Francisco, CA
●Develop a custom set of bodies in different sizes in shapes using brand spec sheets
●Create modular animations to be used across entire set of bodies
●Create Production Art garment assets.
Avametric - Production Artist
November 2016 - December 2017 San Francisco, CA
●Designed and modified flat panel patterns for high-end brands, utilizing proprietary CAD software to simulate designs on digital mannequins for AR and Web applications.
●Texturing and shading garments utilizing in-house software and Photoshop from live garment photography.
●Daily iteration feedback from the brand and manager to review the feel and drape of cloth
Anatomage inc. - 3D Anatomy Technician
August 2014 – November 2016 San Jose, CA
●Modeling, UVing and texturing anatomical assets for a custom engine in a highly collaborative environment.
●Cleaning up, retopologizing and texturing scan/CT data.
●Designed prototype products with an industrial design approach.
●Train new hires, make documentation and troubleshoot for colleagues to keep the team running smoothly.
●Replicate and report bugs
Menino do Rio - Character Modeler
September 2014 - December 2015 Mountain View, CA
●Modeled a large assortment of characters for a short film under a tight deadline.
●Keeping the topology as consistent as possible for rigging modularity.
SOAR - Modeler and Surfacing Artist
December 2012 – June 2014 San Francisco, CA
●Modeled, textured and surfaced one of the main characters, Lucas Bumble, for the award winning animation “Soar” (http://soarfilm.com/).
●Prepared and hollowed Lucas and his ship for 3d printing at various sizes.
ProUnlimited - Maya POI Team contracted for Apple Inc.
January 2013 – November 2013 Cupertino, CA
●Modeled and refined high level assets under the direction and feedback of Maya Team Supervisors utilizing both Maya and proprietary software.
●Replicated and reported bugs to the engineering team.
QA Artist for Apple Inc. contracted through ProUnlimited
November 2012 – January 2013 Cupertino, CA
●Modeled assets for an iOS application with in-house software.
●Optimizing and editing geometry for speciöcation.
●Working with leads to ensure work meets deadlines and overcomes problem areas.
●Replicate and report bugs to the engineering team.
EDUCATION
Academy of Art University San Francisco, CA
Bachelor’s Degree - 3D Animation
May 2012
Internship - Ignite GT
Model, texture, shade assets for use in Simraceway
Zack Petroc's Online Master Class
June 2012 - August 2012
SKILLS
●Software Maya, Blender, Zbrush, Marvelous Designer, Houdini, Wrap3D, Meshmixer, Unreal, Unity 3D, Photoshop, Quixel Suite, Substance Painter, CrazyBump, XNormal
●Specialization 3d Modeling, Sculpting, Texturing, UV Mapping, Retopology, Map Baking, Python Scripting, Troubleshooting and QA.
REFERENCES
●Shai Segev - Manager @ Meta 650-***-**** ****.*****@****.***
●Scott Frankel - Senior Product Manager @ Avametric *******@*********.***
●Jenny Cheng - Senior Scientific Advisor @ Anatomage *******@*****.***
●Noel Esporo - 3D Touchup Artist Maya Team Supervisor @ Apple *******@*****.***
“Tim Woody is one of the best modelers I have ever worked with. He is responsible and skilled on his tasks. He is also very open-minded to take new challenges. You will always put him in the first place when you have new tasks to assign.”
-Anson Yu Producer for SOAR
“Tim has a great balance of artistic ability with technical knowledge of 3D. He is a very professional and reliable artist in this fast moving industry!”
-Mark Yi Lead Artist @ IgniteGT
“Tim is a 3d artist of an unusually high quality - he's also efficient, reliable, friendly, courteous, great team player etc etc - Tim scores very highly all round! A total pleasure to have had him in my team.”
-Bill Bennet VP - Art @ IgniteGT