EXPERIENCE
LANGUAGE
NIKHIL
Passionate *D Character Rigger
with 5+ years of industry expertise.
From whimsical to hyper-realistic,
I breathe life into characters and
props, meeting deadlines with
precision. Proficient in both
toonie and realistic projects, I
thrive on pushing creative
boundaries and crafting
immersive worlds.
About Me
***************@*****.***
Junior Rigging Artist
IREALITIES PVT. LTD. - MUMBAI
(April 2017 - December 2018)
Kolhapur, Maharashtra, India
Created and maintained rigs for Rhymes quality
characters.
Developed conventional and unconventional rigs for both characters and props.
Ensured adherence to timeline and pipeline deadlines. English
Hindi
Marathi
3d Rigging Artist
3D Character Rigger
IMUONS PVT. LTD. - PUNE
(January 2019 - December 2019)
Created and maintained rigs for Rhymes and Movie
quality characters.
Developed conventional and unconventional rigs for both characters and props.
Worked on R&D projects for Xgen and Muscle system. Managed timeline and pipeline deadlines effectively. 3D Character Rigger
IIREALITIES PVT. LTD. - MUMBAI
(April 2021 - March 2022)
Created and maintained rigs for Rhymes and Movie
quality characters.
Developed conventional and unconventional rigs for both characters and props.
Utilized automated rigging systems and manual
techniques for rig creation.
Ensured compliance with timeline and pipeline
deadlines.
CHURI
EDUCATION
Creation Multimedia institute, kolhapur
Diploma in 3d Animation
3D Rigging Artist - Games & Film
Compatible
JUEGO STUDIOZ PVT. LTD. - BANGALORE
(March 2022 - April 2024)
Building human and creature rigs according to story requirements.
Maintaining and enhancing pipeline flow to meet
project requirements and deadlines.
Developing custom and traditional rigs using automated rigging scripts.
Creating and maintaining rigs compatible with game engine workflows.
Constructing mechanical rigs for mechanical projects. Continuously learning and implementing advanced
techniques to enhance rig quality and shorten
completion time.
Crafting rigs as per animation department requirements for characters, props, or non-organic products.
EXPERTISE
Learned basic Python
Scripting for Autodesk
Maya
Can Build Rigs for all
kind of characters
(Human, Mechanical,
Creatures)
Rigs compatible with all
Software's
Brief knowledge of
Advanced skeleton and
ngSkinTool
Knowledge of Gltb, Fbx,
Obj. formats
Knowledge of softwares
like Maya, Blender, Unity,
Unreal.
GOALS
Mastering and learn
more about automation
through Python
Learn Rigging in Unreal
Engine
LINKEDIN PROFILE
SYNOPSIS
I have 4 years of 3d Animation and 2 Years of gaming experience. I am looking for respective jobs actively.
Bachelor in Commerce
J. J. Magdum college of engineering, jaysingpur
https://www.linkedin.com/in/nikhil-c-21778397?
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