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3D Character Be A

Location:
Pune, Maharashtra, India
Posted:
June 07, 2024

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Resume:

EXPERIENCE

LANGUAGE

NIKHIL

Passionate *D Character Rigger

with 5+ years of industry expertise.

From whimsical to hyper-realistic,

I breathe life into characters and

props, meeting deadlines with

precision. Proficient in both

toonie and realistic projects, I

thrive on pushing creative

boundaries and crafting

immersive worlds.

About Me

***************@*****.***

+91-983*******

Junior Rigging Artist

IREALITIES PVT. LTD. - MUMBAI

(April 2017 - December 2018)

Kolhapur, Maharashtra, India

Created and maintained rigs for Rhymes quality

characters.

Developed conventional and unconventional rigs for both characters and props.

Ensured adherence to timeline and pipeline deadlines. English

Hindi

Marathi

3d Rigging Artist

3D Character Rigger

IMUONS PVT. LTD. - PUNE

(January 2019 - December 2019)

Created and maintained rigs for Rhymes and Movie

quality characters.

Developed conventional and unconventional rigs for both characters and props.

Worked on R&D projects for Xgen and Muscle system. Managed timeline and pipeline deadlines effectively. 3D Character Rigger

IIREALITIES PVT. LTD. - MUMBAI

(April 2021 - March 2022)

Created and maintained rigs for Rhymes and Movie

quality characters.

Developed conventional and unconventional rigs for both characters and props.

Utilized automated rigging systems and manual

techniques for rig creation.

Ensured compliance with timeline and pipeline

deadlines.

CHURI

EDUCATION

Creation Multimedia institute, kolhapur

Diploma in 3d Animation

3D Rigging Artist - Games & Film

Compatible

JUEGO STUDIOZ PVT. LTD. - BANGALORE

(March 2022 - April 2024)

Building human and creature rigs according to story requirements.

Maintaining and enhancing pipeline flow to meet

project requirements and deadlines.

Developing custom and traditional rigs using automated rigging scripts.

Creating and maintaining rigs compatible with game engine workflows.

Constructing mechanical rigs for mechanical projects. Continuously learning and implementing advanced

techniques to enhance rig quality and shorten

completion time.

Crafting rigs as per animation department requirements for characters, props, or non-organic products.

EXPERTISE

Learned basic Python

Scripting for Autodesk

Maya

Can Build Rigs for all

kind of characters

(Human, Mechanical,

Creatures)

Rigs compatible with all

Software's

Brief knowledge of

Advanced skeleton and

ngSkinTool

Knowledge of Gltb, Fbx,

Obj. formats

Knowledge of softwares

like Maya, Blender, Unity,

Unreal.

GOALS

Mastering and learn

more about automation

through Python

Learn Rigging in Unreal

Engine

LINKEDIN PROFILE

SYNOPSIS

I have 4 years of 3d Animation and 2 Years of gaming experience. I am looking for respective jobs actively.

Bachelor in Commerce

J. J. Magdum college of engineering, jaysingpur

https://www.linkedin.com/in/nikhil-c-21778397?

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