DARREL RAYMUNDO
Mentorship
• Biweekly sculpting class with
David Simon. 2017 - 2020.
• Studied Figurative Sculpture in
Rome, Italy with David Simon
and Brian Booth Craig.
• Working with R. Menichetti,
a veteran leader in the fashion
world, on a project creating a
language and virtual aesthetic
that bridges traditional and 3D
craftsmanship.
• Attended Anatomy tools
workshop vl. 2 and 3 in 2019.
Software Proficiency
• ZBrush
• Maya
• 3Ds Max
• 3D Sprint
• Photoshop
• Mari
• Houdini
• Substance Painter/Designer
• ShotGun Studio
• Marvelous Designer/CLO
• Ornatrix
• VRay/Arnold/Renderman
ad3b03@r.postjobfree.com darrelraymundo.com 321-***-**** Burbank, CA // December 2018 - November 2020
Character Artist/3D Modeler - EncoreVFX/Deluxe Entertainment Modeling animation ready photo real digital doubles. Starting with scan data, responsibilities include Retropology, texturing and creating hair systems. Sculpt blend shape expressions for animators to use. Characters are made for DC’s The Flash, Supergirl, Black Lightning, Titans, and Doom Patrol. Burbank, CA // August 2016 - April 2017
VFX Artist - Soapbox Films
Digital paint, rotoscoping, keying, compositing match move and rendering for The Mick TV show for FOX. 3D look development and modeling for in-house production. Clients include: Disney, Marvel, Dreamworks, and Fox.
Burbank, CA // April 2017 - December 2018
Digital Sculptor/Modeler - 3DSystems/Gentle Giant Studios Digital Sculptor and Modeler for high-end collectible statues. Responsibility ranges from modeling from scratch, translating 2D design into 3D models, to using cutting edge photogrammetry and cyberscan data for high-end sculptural work.
Clients include: Marvel, HBO, Disney Animation, LucasFilm, Nike, WWE, Nintendo, Hasbro and Mattel.
Fine art sculptural installation work produced as life size 3D resin prototypes for fiberglass and bronze casting to stainless steel milling. Clients include: Gallery Artist Frank Benson, Dan Colen and the Museum of Pop Culture Museum.
Portland, OR // November 2020 - November 2021
Rapid Prototype Modeler/Engineer - Laika, LLC
Work closely with designers, directors, supervisors, and leads to create and maintain 3D models for use in a stop-motion production. Accurately translate character designs (using scan-data, 2D, and Clay Maquette references) into rig-ready topology, balancing aesthetics against each character’s unique performance needs. Digitally sculpt and maintain a library of facial expressions that define each character's emotional range, personality, design-language for facial wrinkles, and other performance-related philosophies. Break each character model into print-ready parts that function well and can be physically assembled together with precision.
Other Skills and Interests
• Stop motion
• Clothing pattern making
• 3D Printing
• Traditional Sculpting
• VR/AR Technology
Education
• BFA Honors in the Major Magna
Cum Laude
• Lead Modeler - Thesis Films
College Emmy Winner
• Research Grant recipient for
Rapid Prototyping
Florida State University
College Motion Picture Arts,
Tallahassee, FL
VES member
Santa Monica, CA - Italy // November 2021 - June 2023 Lead 3D Modeler & Design - Cubosfera, LLC
As the right-hand to the Creative Director of a fashion tech startup, I was instrumental in translating their vision into reality. Being the head of the 3D department, my primary task was to develop a 3D character art workflow that converted real-world patterns into both photorealistic and stylized characters.