experience
if(we) Software Developer Intern San Francisco Sept - Dec 2016
• Engineered iOS video editing component to be used in product MVPs, eventually becoming the core component of several new products
• Assisted in making a software license purchasing decision by creating technical report of benchmarked face recognition & tracking software
• Increased engagement in mobile game called Fandom, by implementing decay algorithm of in-game currency in all platforms
• Created video sharing application based around viral challenges as a side project, resulting with if(we) offering compensation to continue developing app after internship ended
if(we) iOS Developer Intern San Francisco Sept - Dec 2015
• Implemented new login- & registration-flow pages in revamped Hi5
& Tagged app used by 50M unique visitors & 5.4M monthly users
• Added run-time debugging & app configuration capabilities to Hi5 & Tagged iOS apps by implementing various internal tools resulting in increased developer productivity
• Increased user engagement & retention by adding account-focused user on-boarding flow screens
Apple Software Developer Intern (AirPlay) Cupertino Jan - Apr 2015
• Developed internal CLI tool for reliable control of AirPlay on iOS & OS X, becoming the core component to several new testing tools
• Executed daily AirPlay tests & created reports automatically by creating modular scripts
• Streamlined network playback & streaming regression test cases by implementing UIAutomation resulting in reduced manual testing Imaggle iOS Developer Intern Tokyo May - Aug 2014
• Raised Imaggle’s rank from Top 100 to Top 40 Catalogue Apps in the Japanese AppStore by implementing one-click viral sharing resulting in 378% increase in app downloads
• Improved delivery experience by developing Uber-like real-time visual tracking interface using GPS & iBeacons
• Added product curation capabilities by developing internal app for featuring items in the consumer app
projects
Athenaeum 2016 - 2017
• Plays music that fits the mood of a story while reading eBooks
• Uses machine learning & natural language processing to associate English text to a mood & song
One Way 2D Game 2014
• Puzzle game created using SpriteKit game engine & Parse SDK
• 1500+ downloads & 200+ user generated levels
Aldrin Balisi
Software Engineer
info
acz7ch@r.postjobfree.com
github.com/aldrincb
linkedin.com/in/aldrinbalisi
education
University of Waterloo
Waterloo 2012 - 2017
• Major in Computer Engineering
(Co-op)
• Bachelor of Applied Science
Nanyang Technological University
Singapore Winter 2017
• School of Computer Engineering
• International Exchange Program
skills
Objective-C Swift
Cocoa Java
Python C
Xcode Git
AB